Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
193 lines
5.3 KiB
C++
193 lines
5.3 KiB
C++
#include "UI/Items/UIGameItem.h"
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#include "UI/Window/UIEnums.h"
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#include "UI/Window/WindowId.h"
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#include "UI/Text/ColoredText.h"
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#include "Client/Input/InputCharset.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Session.h"
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#include "Contents/Configuration/ServiceConfiguration.h"
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#include "Contents/Items/ItemDescription.h"
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#include "Contents/Items/ItemNaming.h"
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#include "Contents/MessageTable.h"
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#include "Contents/PlayerNameDictionary.h"
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#include "Resource/ResourceMgr.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "UI/Window/UINewSelectCharWnd.h"
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#include "UI/Window/WindowManagerWindows.h"
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#include "Utility/Text/FormatString.h"
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#include "Client/Mode/CMode.h"
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#include "Resource/MSGSTRINGID.h"
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#include <cstdlib>
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#include <format>
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#include <string>
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// OFFSET: 0x009F71F0
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// FUNCTION: fn_14769
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CUIGameItem::CUIGameItem()
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: CUIControl(), mode(0), showNameTooltip(1), allowItemInfo(1), transparent(0), scale(100), itemInfo(), name(), image(nullptr), showOverlay(0),
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overlay(nullptr), onClick() {
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}
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// OFFSET: 0x009E72A0
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// FUNCTION: fn_14476
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void CUIGameItem::SetMode(int mode) {
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this->mode = mode;
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this->SetSize(mode != 1 ? 24 : 75, mode != 1 ? 24 : 100);
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}
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// OFFSET: 0x009E72E0
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// FUNCTION: fn_14477
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void CUIGameItemWithNum::SetMode(int mode) {
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this->mode = mode;
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this->SetSize(mode != 1 ? 38 : 75, mode != 1 ? 25 : 100);
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}
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// OFFSET: 0x009E7320
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// FUNCTION: fn_14478
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ITEM_INFO* CUIGameItem::GetItemInfo() {
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return &this->itemInfo;
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}
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// OFFSET: 0x009E7330
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// FUNCTION: fn_14479
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void CUIGameItem::Paint() {
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this->ClearSurface(0xFFFF00FF);
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if (this->image == nullptr) {
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return;
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}
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if (this->scale != 100) {
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if (this->transparent) {
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this->DrawAuxiliaryScaled(1, 0, 0, this->geometry.width, this->geometry.height, &this->image->image, 1, false);
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} else {
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this->DrawBitmapScaled(0, 0, this->geometry.width, this->geometry.height, &this->image->image, 0);
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}
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} else if (this->transparent) {
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this->DrawAuxiliary(1, 0, 0, &this->image->image, true, false);
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} else {
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this->DrawBitmap(0, 0, &this->image->image, false);
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}
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if (this->showOverlay && this->overlay) {
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this->DrawBitmap(0, 12, &this->overlay->image, true);
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}
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}
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// OFFSET: 0x009E73E0
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// FUNCTION: fn_14480
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void CUIGameItemWithNum::Paint() {
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CUIGameItem::Paint();
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if (this->itemInfo.quantity > 0 && this->mode == 0) {
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std::string text = std::to_string(this->itemInfo.quantity);
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DrawOutlinedText(*this, 14, 15, text.c_str(), 0, 0, 0xFFFFFF, 0, 11, 0, 0);
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}
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}
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// OFFSET: 0x009E75E0
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// FUNCTION: fn_14481
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void CUIGameItem::OnLBtnDown(int x, int y) {
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if (this->onClick) {
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this->onClick(this);
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return;
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}
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CUIControl::OnLBtnDown(x, y);
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}
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// OFFSET: 0x009E7610
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// FUNCTION: fn_14482
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void CUIGameItem::OnMouseHover(int x, int y) {
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if (this->showNameTooltip == 0 || this->name.empty()) {
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return;
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}
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int screenX = x;
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int screenY = y - 20;
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this->ToScreen(screenX, screenY);
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const std::uint32_t color = g_session.GetItemNameColor(this->itemInfo);
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CMode* tooltip = g_modeMgr.gameMode;
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if (this->itemInfo.optionCount > 0) {
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const std::string text = FormatOwnedString(LookupMessage(MSI_FAILED_MAIL_LIMIT_CNT), this->name.c_str(), this->itemInfo.optionCount);
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tooltip->ShowTooltip(text.c_str(), screenX, screenY, color, 0, 1);
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} else {
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tooltip->ShowTooltip(this->name.c_str(), screenX, screenY, color, 0, 1);
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}
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}
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// OFFSET: 0x009E7750
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// FUNCTION: fn_14483
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void CUIGameItem::OnLBtnDblClk(int, int) {
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if (this->allowItemInfo == 0 || std::atoi(this->itemInfo.itemId.c_str()) <= 0) {
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return;
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}
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WindowManagerWindows& windows = g_windowMgr;
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UIWindow* window = windows.EnsureWindow(WID_ITEMCOLLECTIONWND);
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if (window != nullptr) {
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window->SendMsg(nullptr, UM_ITEMEXPLANATION, reinterpret_cast<std::intptr_t>(&this->itemInfo), 0, 0, 0);
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}
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}
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// OFFSET: 0x009E79D0
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// FUNCTION: fn_14484
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void CUIGameItem::SetItem(const ITEM_INFO& item) {
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if (std::atoi(item.itemId.c_str()) <= 0) {
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return;
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}
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this->itemInfo = item;
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this->name = this->itemInfo.DisplayName(0);
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std::string path;
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if (this->mode == 0) {
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path = std::format("유저인터페이스\\item\\{}.bmp", ItemResourcePath(this->itemInfo));
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} else if (this->mode == 1) {
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path = std::format("유저인터페이스\\collection\\{}.bmp", ItemResourcePath(this->itemInfo));
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} else {
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return;
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}
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if (path.empty()) {
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return;
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}
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CBitmapRes* image = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(path));
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if (image) {
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image->Lock();
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}
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CBitmapRes* oldImage = this->image;
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this->image = image;
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if (oldImage) {
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oldImage->Unlock();
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}
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if (item.grade > 0) {
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CBitmapRes* overlay = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(std::format("유저인터페이스\\grade_enchant\\grade_icon{}.bmp", item.grade)));
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if (overlay) {
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overlay->Lock();
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}
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CBitmapRes* oldOverlay = this->overlay;
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this->overlay = overlay;
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if (oldOverlay) {
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oldOverlay->Unlock();
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}
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}
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this->Invalidate();
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}
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// OFFSET: 0x009E7CE0
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// FUNCTION: fn_14485
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void CUIGameItem::SetScale(short scale) {
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if (scale == this->scale) {
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return;
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}
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float ratio = static_cast<float>(scale) / 100.0f;
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this->scale = scale;
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if (this->mode == 1) {
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this->Resize(static_cast<int>(ratio * 75.0f), static_cast<int>(ratio * 100.0f));
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} else {
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this->Resize(static_cast<int>(ratio * 24.0f), static_cast<int>(ratio * 24.0f));
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}
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}
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