rodecomp/Source/Contents/Ground/TerrainHeight.h
ragnarok-clanker ba6ca37fa1 Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
Batch #10268 by ragnarok-clanker: forced by an admin (17 lower score(s), 85 changed function(s)); checked with 222 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Camera/CameraFrame.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/World/World.h, Source/Resource/World/TerrainResource.h.
2026-11-03 14:34:33 +00:00

17 lines
408 B
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_GROUND_TERRAINHEIGHT_H
#define RAGNAROK_SOURCE_CONTENTS_GROUND_TERRAINHEIGHT_H
#include <cstddef>
#include <cstdint>
struct TerrainHeightCell {
/* 0000 */ float heights[4];
/* 0010 */ std::uint32_t type;
};
static_assert(sizeof(TerrainHeightCell) == 20);
#if defined(_WIN32) && !defined(_WIN64)
static_assert(offsetof(TerrainHeightCell, type) == 0x10);
#endif
#endif