rodecomp/Source/Render/RendererDX7.h
ragnarok-clanker e7f4eb710f Maintenance: [forced, user-approved] R10b: remove invented RendererPresentation, RendererPresentationDX7 and TextureDX7Context. Evide
Batch #10266 by ragnarok-clanker: forced by an admin (1 lower score(s), 12 changed function(s)); checked with 32 compiled unit(s), including every includer of Source/Render/DX7/DeviceOwnerDX7.h, Source/Render/DX7/TextureAllocationDX7.h, Source/Render/DX7/TextureDX7.h, Source/Render/DX9/RendererDX9.h, Source/Render/RendererDX7.h, Source/Render/DX7/RendererPresentationDX7.h, Source/Render/DX9/RendererPresentation.h.
Deletes: Source/Render/DX7/RendererPresentationDX7.h, Source/Render/DX9/RendererPresentation.h
2026-11-03 14:14:42 +00:00

64 lines
2.2 KiB
C++

#ifndef RAGNAROK_SOURCE_RENDER_RENDERERDX7_H
#define RAGNAROK_SOURCE_RENDER_RENDERERDX7_H
#include "Render/Renderer.h"
#include <list>
#include <string>
class CTextureDX7;
class ResourceMgr;
struct IDirect3DDevice7;
struct BitmapImage;
class CRendererDX7 : public CRenderer {
public:
CRendererDX7();
/* 025C */ unsigned samples;
/* 0260 */ unsigned time;
/* 0264 */ unsigned rate;
/* 0268 */ CTextureDX7* boundTexture;
/* 026C */ CTextureDX7* boundLightmap;
/* 0270 */ unsigned clearColor;
/* 0274 */ IDirect3DDevice7* device;
/* 0278 */ unsigned char unknown_0278[0xC];
void SetCamera(const float* eye, const float* target, const float* up) override;
void SetClearColor(unsigned color) override;
void SetTextureFormat(unsigned format);
void SetLighting(const float* direction, const float* diffuse, const float* ambient);
void ClearDepth(int clearColor);
void ClearWorld(unsigned color, int mode, unsigned char worldFlag, unsigned overlay);
void DrawPrimitive(RenderCommand* primitive);
void DrawLightmappedPrimitive(LightmappedPrimitive* primitive);
void SetTextureMode(int mode);
bool RenderToTexture(int width, int height, const std::list<RenderPrimitive*>& primitives, CTexture*& texture);
bool SaveBitmap(const char* filename, const BitmapImage& overlay, int width, int height, RendererBackBuffer& backBuffer);
bool SaveJpeg(const char* filename, const BitmapImage& overlay, int width, int height, RendererBackBuffer& backBuffer);
bool SaveLogo(std::string filename, ResourceMgr& resources);
void SetTexture(unsigned stage, CTextureDX7* texture);
void Present(bool wait);
float FrameRate() const;
void DrawFPS();
void DrawDepthSortedQueue();
void DrawAlphaQueues();
void DrawOpaqueQueues();
void DrawGroundBaseQueue();
void DrawAuxiliaryQueue();
// INLINED
void BindTexture(CTextureDX7* texture);
// INLINED
void BindLightmap(CTextureDX7* lightmap);
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(CRendererDX7) == 0x284);
static_assert(offsetof(CRendererDX7, clearColor) == 0x0270);
static_assert(offsetof(CRendererDX7, boundTexture) == 0x0268);
static_assert(offsetof(CRendererDX7, boundLightmap) == 0x026C);
static_assert(offsetof(CRendererDX7, device) == 0x0274);
#endif
#endif