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CGameMode.h
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Maintenance: [forced, user-approved] Family G18: remove the Skills bundle family (ClientSkills, SkillUseLevels, SkillWindows, Compani
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2026-11-03 09:49:00 +00:00 |
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CLoginMode.h
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Maintenance: [forced, user-approved] Family F3: remove WindowDialogs, WindowResponseRecorder, UIMessageBoxContext, UIEntryQueueContex
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2026-11-03 10:23:36 +00:00 |
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CMode.h
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Maintenance: [forced, user-approved] Family F5: remove ModeTooltip (agent 3 hand-off row 129). ModeTooltip::Show 0xAD6510 (fn_17834)
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2026-11-03 10:40:48 +00:00 |
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EquipWindowLook.h
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Decompile 4 functions in Source/Contents/Jobs/JobInheritance.cpp, Source/Client/Session.h, ...
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2026-10-31 00:51:56 +00:00 |
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GameMode.cpp
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Maintenance: [forced, user-approved] Family G31: remove ReplayPacketRecorder (inventory row, 25 files). Record 0xB86880 (retn 10h) is
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2026-11-03 13:43:50 +00:00 |
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GameModeActorEffects.cpp
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Decompile 3 functions in Source/Client/Mode/GameModeActorEffects.cpp, Source/Client/Mode/CGameMode.h, ...
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2026-10-31 07:25:15 +00:00 |
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GameModeEquipWindow.cpp
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Decompile 4 functions in Source/Contents/Jobs/JobInheritance.cpp, Source/Client/Session.h, ...
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2026-10-31 00:51:56 +00:00 |
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GameModeHandlers.cpp
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Maintenance: [forced, user-approved] Family F6 (closes family F): delete the four headers left empty or orphaned by F1-F5. WindowDial
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2026-11-03 11:10:29 +00:00 |
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GameModeItemLists.cpp
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Decompile fn_21835 (CGameMode::ReceiveInventoryStart)
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2026-10-31 16:16:32 +00:00 |
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GameModeMiniMap.cpp
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Maintenance: CGameMode layout, remaining members after maintenance 00792cfe (replaces returned batch 9955, rebased on current main).
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2026-11-02 12:44:07 +00:00 |
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GameModeNames.cpp
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Decompile 2 functions in Source/Client/Mode/GameModeNames.cpp
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2026-10-30 19:50:35 +00:00 |
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GameModeNotices.cpp
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Maintenance: [forced, user-approved] Family W4: remove invented EffectAttachments (reference bundle over EffectActorState effects/fir
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2026-11-03 13:09:24 +00:00 |
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GameModePackets.cpp
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Maintenance: [forced, user-approved] Family W4: remove invented EffectAttachments (reference bundle over EffectActorState effects/fir
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2026-11-03 13:09:24 +00:00 |
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GameModeProtocol.cpp
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Decompile 3 functions in Source/Client/Mode/GameModeProtocol.cpp
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2026-10-29 22:37:49 +00:00 |
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GameModeReplay.cpp
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Decompile fn_21368 (CGameMode::UpdateReplayPause)
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2026-10-30 23:25:16 +00:00 |
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GameModeSounds.cpp
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Decompile 2 functions in Source/Client/Mode/CGameMode.h, Source/Client/Mode/GameModeSounds.cpp, ...
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2026-10-30 21:31:01 +00:00 |
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LoginMode.cpp
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Maintenance: [forced, user-approved] Family G30: remove ModeBaseEvents, CharacterConfigSave, AccountConfigLoad. ModeBaseEvents::Send
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2026-11-03 14:13:27 +00:00 |
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LoginModeNotices.cpp
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Maintenance: [forced, user-approved] Family F6 (closes family F): delete the four headers left empty or orphaned by F1-F5. WindowDial
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2026-11-03 11:10:29 +00:00 |
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ModeCursor.cpp
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Maintenance: [forced, user-approved] Family F1: UIWindowContext field reads replaced by the real objects. primitives->g_renderer->pri
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2026-11-02 23:01:18 +00:00 |
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ModeDragState.cpp
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Maintenance: [forced, user-approved] Family G17 (coordinator round-5 fixes). (1) ShortcutVisibility.h only held inline UIWindowMgr::S
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2026-11-03 09:09:57 +00:00 |
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ModeDragState.h
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Maintenance: [forced, user-approved] Family D7 (resubmit of #10212, returned only for conflicts with newer main; regenerated on e6188
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2026-11-02 23:43:46 +00:00 |
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ModeEvents.h
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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ModeLifetime.cpp
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Decompile fn_17821 (sub_AD53B0)
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2026-10-31 02:39:25 +00:00 |
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ModeMgr.cpp
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Decompile fn_17846 (CModeMgr::Run)
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2026-10-31 01:13:47 +00:00 |
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ModeMgr.h
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Decompile fn_17846 (CModeMgr::Run)
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2026-10-31 01:13:47 +00:00 |
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ModeTooltip.cpp
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Maintenance: [forced, user-approved] Family F5: remove ModeTooltip (agent 3 hand-off row 129). ModeTooltip::Show 0xAD6510 (fn_17834)
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2026-11-03 10:40:48 +00:00 |