rodecomp/Source/UI/Item/UIParaItemShopWnd.cpp
ragnarok-clanker 85eeed6fea Decompile 6 functions in Source/Contents/UserData/NormalItemSlots.cpp, Source/UI/Navigation/UINavigationV4Wnd.h, ...
Batch #5350 by eAthena: 1 byte-identical, 5 confirmed by peer review.

- fn_13738 NavigationWindowInfo::Clamp: logic confirmed by peer review
- fn_13745 UIParaResultWnd::AddItem: logic confirmed by peer review
- fn_13746 UIParaResultWnd::AddItem: logic confirmed by peer review
- fn_13747 UIParaItemPurchaseWnd::Slot10: logic confirmed by peer review
- fn_13748 UIParaItemShopWnd::Slot10: logic confirmed by peer review
- fn_13749 UIParaResultWnd::Slot10: byte-identical

Peer-reviewed-by: meitogi, alisonrag, Snow
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/UI/Item/UIParaItemShopWnd.cpp
2026-10-30 10:37:42 +00:00

90 lines
2.2 KiB
C++

#include "UI/Item/UIParaItemShopWnd.h"
#include "Client/Mode/CMode.h"
#include "Client/Mode/ModeDragState.h"
#include "Client/Mode/ModeMgr.h"
#include "UI/Dialogs/UIPasswordWnd.h"
#include "UI/Shortcuts/ShortcutVisibility.h"
#include "UI/Window/UIWindowMgr.h"
#include <cstdlib>
// OFFSET: 0x009A80F0
// FUNCTION: fn_13745
void UIParaResultWnd::AddItem(const RawItemBasic& item, int quantity) {
ITEM_INFO info;
info.AssignBasic(item);
info.quantity = quantity;
info.unknown_0060 = 0;
info.unknown_005D = 0;
info.SetItemId(atoi(info.itemId.c_str()));
this->items.push_back(info);
}
// OFFSET: 0x009A81E0
// FUNCTION: fn_13746
void UIParaResultWnd::AddItem(const ITEM_INFO& item) {
this->items.push_back(item);
}
// OFFSET: 0x009A81F0
// FUNCTION: fn_13747
void UIParaItemPurchaseWnd::Slot10(int x, int y, std::intptr_t value) {
if (g_windowMgr.LookupWindow(10011)) {
UIWindow::Slot10(x, y, value);
return;
}
CMode* mode = g_modeMgr.GetGameMode();
const ModeDragState* drag = reinterpret_cast<const ModeDragState*>(value);
if (drag->source != 3) {
mode->SendMsg(18, 0, 0, 0, 0);
return;
}
switch (drag->type) {
case 4:
case 5:
case 8:
case 9:
case 11:
case 12:
case 13:
case 14:
case 15:
this->SendMsg(nullptr, 38, 0, 0, 0, 0);
return;
default:
reinterpret_cast<WindowVisibility&>(g_windowMgr).Show(15, 1);
dynamic_cast<UIItemDropCntWnd*>(g_windowMgr.LookupWindow(15))->SendMsg(nullptr, 13, 21, 0, 0, 0);
return;
}
}
// OFFSET: 0x009A82E0
// FUNCTION: fn_13748
void UIParaItemShopWnd::Slot10(int x, int y, std::intptr_t value) {
if (g_windowMgr.LookupWindow(10011)) {
UIWindow::Slot10(x, y, value);
return;
}
const ModeDragState* drag = reinterpret_cast<const ModeDragState*>(value);
if (drag->source != 4) {
g_modeMgr.GetGameMode()->SendMsg(18, 0, 0, 0, 0);
return;
}
if (drag->quantity == 1) {
this->SendMsg(nullptr, 38, 0, 0, 0, 0);
return;
}
reinterpret_cast<WindowVisibility&>(g_windowMgr).Show(15, 1);
dynamic_cast<UIItemDropCntWnd*>(g_windowMgr.LookupWindow(15))->SendMsg(nullptr, 13, 22, 0, 0, 0);
}
// OFFSET: 0x009A83B0
// FUNCTION: fn_13749
void UIParaResultWnd::Slot10(int x, int y, std::intptr_t value) {
}