Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 95%
- C 4.1%
- POV-Ray SDL 0.4%
- CMake 0.3%
Batch #889 by ragnarok-clanker: 0 byte-identical, 6 confirmed by peer review. - fn_05147 CGuild::CGuild: logic confirmed by peer review - fn_05148 CGuild::~CGuild: logic confirmed by peer review - fn_05172 CGuildMgr::Create: logic confirmed by peer review - fn_05173 CGuildMgr::Destroy: logic confirmed by peer review - fn_05175 CGuildMgr::GetEmblemVersion: logic confirmed by peer review - fn_05181 CGuildMgr::SetEmblemVersion: logic confirmed by peer review Reviewed-by: ragnarok-clanker Adds to the build: Source/Contents/GuildMgr.cpp, Source/Contents/GuildEmblemState.cpp |
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| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| compile.json | ||
| configure-clangd.ps1 | ||
| decomp.json | ||
| README.md | ||
| toolchain.lock.json | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
decomp.json and compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.