rodecomp/Source/UI/Rodex/UIRodexComposeWnd.cpp
ragnarok-clanker fe40d65c4f Decompile fn_10008 (UIRodexScrollBar::Paint)
Batch #4279 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_10008 UIRodexScrollBar::Paint: logic confirmed by peer review

Peer-reviewed-by: bigodeira, KWDev, Snow
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/UI/Rodex/UIRodexComposeWnd.cpp
2026-10-30 02:49:10 +00:00

41 lines
1.2 KiB
C++

#include "UI/Rodex/UIRodexComposeWnd.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
// OFFSET: 0x00800DD0
// FUNCTION: fn_10008
void UIRodexScrollBar::Paint() {
this->ClearSurface(0xFF00FF);
if (this->maximum == 0) {
return;
}
if (this->vertical == 1) {
this->FillRegion(0, 0, 5, this->geometry.height, 0xFFFFFF);
const auto* upper = static_cast<CBitmapRes*>(
ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\rodexsystem\\renewal\\scrollbar_arrow_upper.bmp"))
);
this->DrawBitmap(0, 0, &upper->image, false);
int offset = this->ThumbOffset() + this->arrowLength;
if (offset < 5) {
offset = 5;
}
int length = this->ThumbLength();
if (this->geometry.height - 10 < length) {
length = 1;
}
this->FillRegion(0, offset, 5, length, 0xE9E9E9);
const auto* lower = static_cast<CBitmapRes*>(
ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\rodexsystem\\renewal\\scrollbar_arrow_down.bmp"))
);
this->DrawBitmap(0, this->geometry.height - this->arrowLength, &lower->image, false);
}
this->minimumThumb = 0;
}