Batch #5352 by ragnarok-clanker: 0 byte-identical, 4 confirmed by peer review. - fn_10948 UIStaticText::SetTextWithinWidth: logic confirmed by peer review - fn_10962 UIBmpTextButton::AddTextStyle: logic confirmed by peer review - fn_10963 UIStaticText::SetTextAutoWidth: logic confirmed by peer review - fn_10964 UIStaticText::SetNumber: logic confirmed by peer review Peer-reviewed-by: alisonrag, tayoba, Millenium Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
306 lines
10 KiB
C++
306 lines
10 KiB
C++
#include "Render/DeviceContext/DeviceContext.h"
|
|
#include "UI/Buttons/UIButton.h"
|
|
#include "UI/Buttons/UIBmpTextButton.h"
|
|
#include "UI/Text/UIStaticText.h"
|
|
|
|
#include <cstdio>
|
|
|
|
// OFFSET: 0x00850550
|
|
// FUNCTION: fn_10678
|
|
UIStaticText::UIStaticText(UIWindowContext& windows, UIButtonContext& controls)
|
|
: UIWindow(windows, 0), red(0), green(0), blue(0), shadow(0), outline(0), background(0xFFFF00FFu), outlineColor(0x969696), fontHeight(12), fontFamily(0),
|
|
bold(0), italic(0), tooltipEnabled(0), m_controls(&controls) {
|
|
}
|
|
|
|
// OFFSET: 0x00853050
|
|
// OFFSET: 0x00851E10
|
|
// FUNCTION: fn_10699
|
|
UIStaticText::~UIStaticText() = default;
|
|
|
|
// OFFSET: 0x008681C0
|
|
// FUNCTION: fn_10955
|
|
void UIStaticText::SetText(const char* value, int outlineValue) {
|
|
this->text = value;
|
|
this->tooltip = value;
|
|
this->outline = outlineValue;
|
|
this->tooltipEnabled = 0;
|
|
this->Invalidate();
|
|
}
|
|
|
|
// OFFSET: 0x008685B0
|
|
// FUNCTION: fn_10961
|
|
void UIStaticText::SetColor(int redValue, int greenValue, int blueValue) {
|
|
this->red = redValue;
|
|
this->green = greenValue;
|
|
this->blue = blueValue;
|
|
this->Invalidate();
|
|
}
|
|
|
|
// OFFSET: 0x00868880
|
|
// FUNCTION: fn_10965
|
|
void UIStaticText::SetTextFitted(const char* value) {
|
|
this->tooltip = value;
|
|
this->tooltipEnabled = 0;
|
|
|
|
if (this->geometry.surface == nullptr) {
|
|
this->text = value;
|
|
this->Invalidate();
|
|
return;
|
|
}
|
|
|
|
int width = this->TextWidth(this->m_controls->fonts, this->m_controls->locale, value, 0, this->fontFamily, this->fontHeight, this->bold, 0);
|
|
this->TextWidth(this->m_controls->fonts, this->m_controls->locale, "...", 0, this->fontFamily, this->fontHeight, this->bold, 0);
|
|
|
|
if (this->geometry.width >= width) {
|
|
this->text = value;
|
|
this->Invalidate();
|
|
return;
|
|
}
|
|
|
|
this->tooltipEnabled = 1;
|
|
this->text = value;
|
|
std::string truncated = value;
|
|
while (this->geometry.width < width) {
|
|
if (truncated.size() <= 1) {
|
|
this->text = truncated + "...";
|
|
break;
|
|
}
|
|
|
|
if (truncated.size() >= 2) {
|
|
const std::size_t size = truncated.size();
|
|
truncated.resize(truncated[size - 2] < 0 && truncated[size - 1] < 0 ? size - 2 : size - 1);
|
|
}
|
|
|
|
this->text = truncated + "...";
|
|
width = this->TextWidth(this->m_controls->fonts, this->m_controls->locale, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->bold, 0);
|
|
}
|
|
|
|
this->Invalidate();
|
|
}
|
|
|
|
// OFFSET: 0x0085DE70
|
|
// FUNCTION: fn_10820
|
|
void UIStaticText::Paint() {
|
|
this->FillRegion(0, 0, this->geometry.width, this->geometry.height, this->background);
|
|
const auto draw = [&](int x, int y, std::uint32_t color, unsigned char boldValue, unsigned char italicValue) {
|
|
this->DrawTextAt(
|
|
this->m_controls->fonts, this->m_controls->locale, x, y, this->text.c_str(), 0, this->fontFamily, this->fontHeight, color, boldValue, italicValue
|
|
);
|
|
};
|
|
|
|
if (this->shadow != 0) {
|
|
draw(1, 1, 0xFFFFFF, 0, 0);
|
|
}
|
|
|
|
if (this->outline != 0) {
|
|
draw(-1, 0, this->outlineColor, 0, 0);
|
|
draw(1, 0, this->outlineColor, 0, 0);
|
|
draw(0, 1, this->outlineColor, 0, 0);
|
|
}
|
|
|
|
const unsigned color =
|
|
static_cast<unsigned char>(this->red) | (static_cast<unsigned char>(this->green) << 8) | (static_cast<unsigned char>(this->blue) << 16);
|
|
draw(0, 0, color, this->bold, this->italic);
|
|
}
|
|
|
|
// OFFSET: 0x0085EE40
|
|
// FUNCTION: fn_10850
|
|
void UIStaticText::Slot25(int x, int y) {
|
|
this->parent->Slot25((x + this->geometry.x), (y + this->geometry.y));
|
|
}
|
|
|
|
// OFFSET: 0x0085EA60
|
|
// FUNCTION: fn_10837
|
|
void UIStaticText::Slot26(int x, int y) {
|
|
this->parent->Slot26((x + this->geometry.x), (y + this->geometry.y));
|
|
}
|
|
|
|
// OFFSET: 0x0085F8D0
|
|
// FUNCTION: fn_10873
|
|
void UIStaticText::Slot27(int x, int y) {
|
|
this->Slot28(x, y);
|
|
this->parent->Slot27((x + this->geometry.x), (y + this->geometry.y));
|
|
}
|
|
|
|
// OFFSET: 0x0085F580
|
|
// FUNCTION: fn_10866
|
|
void UIStaticText::Slot28(int, int) {
|
|
if (this->tooltipEnabled == 0) {
|
|
return;
|
|
}
|
|
|
|
int x = -6;
|
|
int y = -4;
|
|
|
|
for (const UIWindow* node = this; node; node = node->parent) {
|
|
x = (x + node->geometry.x);
|
|
y = (y + node->geometry.y);
|
|
}
|
|
|
|
this->m_controls->services.Tooltip(this->tooltip.c_str(), x, y, -1, false, true);
|
|
}
|
|
|
|
// OFFSET: 0x0085FAB0
|
|
// FUNCTION: fn_10881
|
|
void UIStaticText::ResetCursor(int x, int y) {
|
|
this->parent->ResetCursor((x + this->geometry.x), (y + this->geometry.y));
|
|
}
|
|
|
|
// OFFSET: 0x0085F030
|
|
// FUNCTION: fn_10855
|
|
void UIStaticText::Slot31(int x, int y) {
|
|
this->parent->Slot31((x + this->geometry.x), (y + this->geometry.y));
|
|
}
|
|
|
|
// OFFSET: 0x0085FED0
|
|
// FUNCTION: fn_10889
|
|
void UIStaticText::Slot32(int x, int y) {
|
|
this->parent->Slot32((x + this->geometry.x), (y + this->geometry.y));
|
|
}
|
|
|
|
// OFFSET: 0x0085FF30
|
|
// FUNCTION: fn_10891
|
|
void UIStaticText::Slot33(int x, int y) {
|
|
this->parent->Slot33((x + this->geometry.x), (y + this->geometry.y));
|
|
}
|
|
|
|
// OFFSET: 0x00860020
|
|
// FUNCTION: fn_10897
|
|
void UIStaticText::Slot35(int value) {
|
|
this->parent->Slot35(value);
|
|
}
|
|
|
|
// OFFSET: 0x0085DAF0
|
|
// FUNCTION: fn_10818
|
|
void UIStaticText2::Paint() {
|
|
UIButtonContext& controls = *this->m_controls;
|
|
this->ClearSurface(this->background);
|
|
|
|
if (this->shadow != 0) {
|
|
this->DrawTextAt(controls.fonts, controls.locale, 2, 2, this->text.c_str(), 0, this->fontFamily, this->fontHeight, 0xFFFFFF, this->bold, this->italic);
|
|
}
|
|
|
|
if (this->outline != 0) {
|
|
this->DrawTextAt(controls.fonts, controls.locale, 0, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold, this->italic);
|
|
this->DrawTextAt(controls.fonts, controls.locale, 1, 0, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold, this->italic);
|
|
this->DrawTextAt(controls.fonts, controls.locale, 2, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold, this->italic);
|
|
this->DrawTextAt(controls.fonts, controls.locale, 1, 2, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold, this->italic);
|
|
}
|
|
|
|
const std::uint32_t color =
|
|
static_cast<unsigned char>(this->red) | (static_cast<unsigned char>(this->green) << 8) | (static_cast<unsigned char>(this->blue) << 16);
|
|
this->DrawTextAt(controls.fonts, controls.locale, 1, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, color, this->bold, this->italic);
|
|
}
|
|
|
|
// OFFSET: 0x0085DCA0
|
|
// FUNCTION: fn_10819
|
|
void UIStaticText3::Paint() {
|
|
UIButtonContext& controls = *this->m_controls;
|
|
this->ClearSurface(this->background);
|
|
|
|
if (this->shadow != 0) {
|
|
this->DrawTextAt(
|
|
controls.fonts, controls.locale, this->textX + 2, 2, this->text.c_str(), 0, this->fontFamily, this->fontHeight, 0xFFFFFF, this->bold, this->italic
|
|
);
|
|
}
|
|
|
|
if (this->outline != 0) {
|
|
this->DrawTextAt(
|
|
controls.fonts, controls.locale, this->textX, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold, this->italic
|
|
);
|
|
this->DrawTextAt(
|
|
controls.fonts, controls.locale, this->textX + 1, 0, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold,
|
|
this->italic
|
|
);
|
|
this->DrawTextAt(
|
|
controls.fonts, controls.locale, this->textX + 2, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold,
|
|
this->italic
|
|
);
|
|
this->DrawTextAt(
|
|
controls.fonts, controls.locale, this->textX + 1, 2, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold,
|
|
this->italic
|
|
);
|
|
}
|
|
|
|
const std::uint32_t color =
|
|
static_cast<unsigned char>(this->red) | (static_cast<unsigned char>(this->green) << 8) | (static_cast<unsigned char>(this->blue) << 16);
|
|
this->DrawTextAt(controls.fonts, controls.locale, this->textX + 1, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, color, this->bold, this->italic);
|
|
}
|
|
|
|
// OFFSET: 0x00865CE0
|
|
// FUNCTION: fn_10936
|
|
void UIStaticText::SetFont(int family, int height, unsigned char bold, unsigned char italic) {
|
|
this->fontFamily = family;
|
|
this->fontHeight = height;
|
|
this->bold = bold;
|
|
this->italic = italic;
|
|
}
|
|
|
|
// OFFSET: 0x008685E0
|
|
// FUNCTION: fn_10962
|
|
void UIBmpTextButton::AddTextStyle(int state, int height, std::uint32_t color, unsigned char bold, unsigned char shadow, int x, int y) {
|
|
if (x == -1000) {
|
|
const int width = this->TextWidth(
|
|
this->m_buttonContext->fonts, this->m_buttonContext->locale, this->text.c_str(), this->text.size(), 0, height, bold, 0
|
|
);
|
|
x = static_cast<int>((this->geometry.width - width) * 0.5);
|
|
}
|
|
|
|
if (y == -1000) {
|
|
const int textHeight = this->TextHeight(
|
|
this->m_buttonContext->fonts, this->m_buttonContext->locale, this->text.c_str(), this->text.size(), 0, height, bold, 0
|
|
);
|
|
y = static_cast<int>((this->geometry.height - textHeight) * 0.5);
|
|
}
|
|
|
|
for (const BitmapButtonTextStyle& style : this->styles) {
|
|
if (style.state == state) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
this->styles.push_back(BitmapButtonTextStyle{state, x, y, height, bold, color, shadow});
|
|
}
|
|
|
|
// OFFSET: 0x00868750
|
|
// FUNCTION: fn_10963
|
|
void UIStaticText::SetTextAutoWidth(const char* value) {
|
|
this->tooltipEnabled = 0;
|
|
this->tooltip = value;
|
|
this->text = value;
|
|
this->Invalidate();
|
|
|
|
const int height = this->geometry.height;
|
|
const int width = this->TextWidth(this->m_controls->fonts, this->m_controls->locale, value, 0, this->fontFamily, this->fontHeight, this->bold, 0);
|
|
this->Resize(width + 2, height);
|
|
}
|
|
|
|
// OFFSET: 0x008687F0
|
|
// FUNCTION: fn_10964
|
|
void UIStaticText::SetNumber(int value) {
|
|
char buffer[40];
|
|
std::sprintf(buffer, "%d", value);
|
|
this->text = buffer;
|
|
this->tooltip = buffer;
|
|
this->tooltipEnabled = 0;
|
|
this->Invalidate();
|
|
}
|
|
|
|
// OFFSET: 0x00867CA0
|
|
// FUNCTION: fn_10948
|
|
void UIStaticText::SetTextWithinWidth(const char* value, int outlineValue) {
|
|
this->text = value;
|
|
this->tooltip = value;
|
|
this->outline = outlineValue;
|
|
this->tooltipEnabled = 0;
|
|
|
|
const int width = this->TextWidth(this->m_controls->fonts, this->m_controls->locale, value, 0, 0, this->fontHeight, this->bold, 0);
|
|
if (this->geometry.width < width) {
|
|
this->SetTextFitted(value);
|
|
} else {
|
|
const int height = this->geometry.height;
|
|
const int textWidth = this->TextWidth(this->m_controls->fonts, this->m_controls->locale, value, 0, 0, this->fontHeight, this->bold, 0);
|
|
this->Resize(textWidth, height);
|
|
}
|
|
this->Invalidate();
|
|
}
|