Batch #1022 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review. - fn_22331 CMercenaryAI::Shutdown: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Contents/Actors/MercenaryAI.cpp |
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| .. | ||
| AttackMotion.cpp | ||
| AttackMotion.h | ||
| GameObject.cpp | ||
| GameObject.h | ||
| MercenaryAI.cpp | ||
| MercenaryAI.h | ||
| RenderObject.cpp | ||
| RenderObject.h | ||
| RenderObjectState.cpp | ||
| RenderObjectState.h | ||
| SpriteDrawingPolicy.cpp | ||
| SpriteDrawingPolicy.h | ||