rodecomp/Source/Contents/World
ragnarok-clanker 4d9d775cc8 Decompile 3 functions in Source/Contents/World/WorldSpatialTree.cpp, Source/Contents/World/WorldSpatialTree.h, ...
Batch #995 by ragnarok-clanker: 0 byte-identical, 3 confirmed by peer review.

- fn_17651 WorldScene::WorldScene: logic confirmed by peer review
- fn_17654 WorldScene::~WorldScene: logic confirmed by peer review
- fn_17704 WorldSpatialTree::RefreshModelBounds: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-27 08:51:12 +00:00
..
WorldActors.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
WorldActors.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
WorldEnvironment.h Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
WorldGroundImport.h Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
WorldModelLoading.cpp Group Utility units into subsystem folders and require OFFSET provenance 2026-10-26 23:41:07 +01:00
WorldModelLoading.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
WorldModelView.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
WorldModelView.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
WorldObjects.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
WorldObjects.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
WorldOcclusion.cpp Group Utility units into subsystem folders and require OFFSET provenance 2026-10-26 23:41:07 +01:00
WorldOcclusion.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
WorldProximity.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
WorldProximity.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
WorldRayQuery.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
WorldRayQuery.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
WorldScene.h Decompile 3 functions in Source/Contents/World/WorldSpatialTree.cpp, Source/Contents/World/WorldSpatialTree.h, ... 2026-10-27 08:51:12 +00:00
WorldSpatialInitialization.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
WorldSpatialInitialization.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
WorldSpatialTree.cpp Decompile 3 functions in Source/Contents/World/WorldSpatialTree.cpp, Source/Contents/World/WorldSpatialTree.h, ... 2026-10-27 08:51:12 +00:00
WorldSpatialTree.h Decompile 3 functions in Source/Contents/World/WorldSpatialTree.cpp, Source/Contents/World/WorldSpatialTree.h, ... 2026-10-27 08:51:12 +00:00
WorldTerrainPicking.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
WorldTerrainPicking.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
WorldViewSpatial.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00