..
CGameMode.h
Maintenance: Remove 3 more aliased globals inside g_session (0x01732638) and use the real fields. g_whisperRecord gl_25102 (0x01737B8
2026-11-07 22:49:54 +00:00
CLoginMode.h
Maintenance: Remove aliased globals that live inside g_session in the original and use the real fields (each alias address == g_sessi
2026-11-07 22:33:39 +00:00
CMode.h
Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
2026-11-07 21:38:02 +00:00
EquipWindowLook.h
Decompile 4 functions in Source/Contents/Jobs/JobInheritance.cpp, Source/Client/Session.h, ...
2026-10-31 00:51:56 +00:00
GameMode.cpp
Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
2026-11-08 13:56:42 +00:00
GameModeActorEffects.cpp
Maintenance: Rename placeholder sub_XXXXXX functions to evidence-based names (Lua registration strings, log/error strings, packet ids
2026-11-06 16:30:12 +00:00
GameModeEnums.h
Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
2026-11-08 12:37:46 +00:00
GameModeEquipWindow.cpp
Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
2026-11-08 13:56:42 +00:00
GameModeHandlers.cpp
Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
2026-11-08 13:56:42 +00:00
GameModeItemLists.cpp
Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
2026-11-08 13:56:42 +00:00
GameModeMiniMap.cpp
Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
2026-11-08 13:56:42 +00:00
GameModeNames.cpp
Decompile 3 functions in Source/Client/Mode/GameModeNames.cpp, Source/Contents/MonsterXmlActions.cpp
2026-11-06 19:57:18 +00:00
GameModeNotices.cpp
Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
2026-11-08 13:56:42 +00:00
GameModePackets.cpp
Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
2026-11-08 13:56:42 +00:00
GameModeProtocol.cpp
Decompile 10 functions in Source/Client/Mode/GameModeProtocol.cpp, Source/Contents/Actors/Player.cpp, ...
2026-11-06 22:57:48 +00:00
GameModeReplay.cpp
Decompile fn_21368 (CGameMode::UpdateReplayPause)
2026-10-30 23:25:16 +00:00
GameModeSounds.cpp
Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
2026-11-08 12:37:46 +00:00
LoginMode.cpp
Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
2026-11-08 13:56:42 +00:00
LoginModeNotices.cpp
Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
2026-11-08 13:56:42 +00:00
ModeCursor.cpp
Decompile fn_17820 (CMode::CMode)
2026-11-06 04:54:03 +00:00
ModeDragState.cpp
Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
2026-11-08 13:56:42 +00:00
ModeDragState.h
Maintenance: [forced, user-approved] Family D7 (resubmit of #10212 , returned only for conflicts with newer main; regenerated on e6188
2026-11-02 23:43:46 +00:00
ModeEvents.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
ModeLifetime.cpp
fn_17819: note that SetServiceFlags intentionally drops the service-type branches
2026-11-07 22:51:11 +01:00
ModeMessage.h
Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
2026-11-08 13:56:42 +00:00
ModeMgr.cpp
Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
2026-11-08 12:37:46 +00:00
ModeMgr.h
Decompile fn_17846 (CModeMgr::Run)
2026-10-31 01:13:47 +00:00
ModeTooltip.cpp
Decompile fn_17834 (CMode::ShowTooltip)
2026-11-05 15:07:15 +00:00