rodecomp/Source/Resource/World/GroundResource.cpp
ragnarok-clanker 787f0dd3ea Decompile 8 functions in Source/Resource/World/GroundResource.cpp, Source/Resource/World/GroundResource.h, ...
Batch #1084 by ragnarok-clanker: 0 byte-identical, 8 confirmed by peer review.

- fn_07899 CGndRes::Create: logic confirmed by peer review
- fn_07900 CGndRes::Load: logic confirmed by peer review
- fn_07906 CGndRes::CGndRes: logic confirmed by peer review
- fn_07911 CGndRes::Parse: logic confirmed by peer review
- fn_07912 CGndRes::ReadWater: logic confirmed by peer review
- fn_07828 C3dAttr::Create: logic confirmed by peer review
- fn_07829 C3dAttr::Load: logic confirmed by peer review
- fn_07833 C3dAttr::C3dAttr: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-27 16:35:37 +00:00

165 lines
5.3 KiB
C++

#include "Resource/World/GroundResource.h"
#include <cstring>
// OFFSET: 0x0074E1C0
// FUNCTION: fn_07906
CGndRes::CGndRes() : loaded(0), width(0), height(0), cellSize(10.0f) {
}
// OFFSET: 0x0074E390
// OFFSET: 0x0074DD10
// FUNCTION: fn_07908
CGndRes::~CGndRes() = default;
// OFFSET: 0x0074DB10
// FUNCTION: fn_07899
CGndRes* CGndRes::Create() {
return new CGndRes;
}
// OFFSET: 0x0074DC80
// FUNCTION: fn_07900
bool CGndRes::Load(const char* name) {
if (!this->m_file.Open(name, 0, true, false)) {
return false;
}
std::uint32_t magic;
this->m_file.Read(&magic, sizeof(magic));
if (magic != 0x4E475247u) {
return false;
}
this->loaded = 1;
return this->Parse();
}
// OFFSET: 0x0074E650
// FUNCTION: fn_07911
bool CGndRes::Parse() {
this->m_file.Read(&this->major, 1);
this->m_file.Read(&this->minor, 1);
if (this->major != 1 || this->minor <= 6) {
return false;
}
this->m_file.Read(&this->width, sizeof(this->width));
this->m_file.Read(&this->height, sizeof(this->height));
this->m_file.Read(&this->cellSize, sizeof(this->cellSize));
this->m_file.Read(&this->textureCount, sizeof(this->textureCount));
std::uint32_t nameBytes;
this->m_file.Read(&nameBytes, sizeof(nameBytes));
this->textureNames.resize(static_cast<std::uint32_t>(this->textureCount));
for (int index = 0; index < this->textureCount; ++index) {
this->textureNames[index] = static_cast<const char*>(this->m_file.ReadPtr(nameBytes));
}
this->m_file.Read(&this->lightmapCount, sizeof(this->lightmapCount));
std::uint32_t unused[3];
this->m_file.Read(&unused[0], sizeof(unused[0]));
this->m_file.Read(&unused[1], sizeof(unused[1]));
this->m_file.Read(&unused[2], sizeof(unused[2]));
if (this->minor >= 7) {
this->lightmaps = static_cast<const unsigned char*>(this->m_file.ReadPtr(static_cast<std::uint32_t>(this->lightmapCount) << 8));
} else {
this->legacyLightmapIndices = static_cast<const unsigned char*>(this->m_file.ReadPtr(static_cast<std::uint32_t>(this->lightmapCount) << 4));
std::uint32_t count;
this->m_file.Read(&count, sizeof(count));
this->legacyLightmapBytes = static_cast<const unsigned char*>(this->m_file.ReadPtr(40u * count));
}
this->m_file.Read(&this->tileCount, sizeof(this->tileCount));
this->tiles = static_cast<const unsigned char*>(this->m_file.ReadPtr(40u * static_cast<std::uint32_t>(this->tileCount)));
this->cells = static_cast<const unsigned char*>(this->m_file.ReadPtr(28u * static_cast<std::uint32_t>(this->width) * static_cast<std::uint32_t>(this->height)));
if (this->minor >= 8) {
this->ReadWater();
}
return true;
}
// OFFSET: 0x0074E870
// FUNCTION: fn_07912
void CGndRes::ReadWater() {
GroundWater record;
this->m_file.Read(&record.parameters, sizeof(record.parameters));
this->m_file.Read(&this->waterWidth, sizeof(this->waterWidth));
this->m_file.Read(&this->waterHeight, sizeof(this->waterHeight));
const float count = static_cast<float>(this->waterWidth * this->waterHeight);
const auto reserveCount = count < 0.0f ? static_cast<std::uint32_t>(-1) : static_cast<std::uint32_t>(count);
this->waterHeights.reserve(reserveCount);
this->water.reserve(reserveCount);
if (this->major != 1) {
return;
}
if (this->minor == 8) {
this->waterDefault = record.parameters;
float level = 0.0f;
for (int index = 0; static_cast<float>(index) < count; ++index) {
this->m_file.Read(&level, sizeof(level));
this->waterHeights.push_back(level);
record.parameters.level = level;
std::memset(record.unknown_0018, 0, sizeof(record.unknown_0018));
this->water.push_back(record);
}
} else if (this->minor == 9) {
for (int index = 0; static_cast<float>(index) < count; ++index) {
this->m_file.Read(&record.parameters, sizeof(record.parameters));
std::memset(record.unknown_0018, 0, sizeof(record.unknown_0018));
this->water.push_back(record);
this->waterHeights.push_back(record.parameters.level);
}
}
}
// OFFSET: 0x0074DCE0
// FUNCTION: fn_07901
void CGndRes::Unload() {
this->textureNames.clear();
this->lightmaps = nullptr;
this->tiles = nullptr;
this->cells = nullptr;
}
// OFFSET: 0x0074E540
// FUNCTION: fn_07910
void CGndRes::Lightmap(int index, unsigned char* output) const {
if (this->minor >= 7) {
std::memcpy(output, this->lightmaps + (static_cast<std::uint32_t>(index) << 8), 256);
return;
}
std::uint32_t indices[4];
std::memcpy(indices, this->legacyLightmapIndices + 16u * static_cast<std::uint32_t>(index), sizeof(indices));
unsigned char decoded[4][64];
for (unsigned channel = 0; channel < 4; ++channel) {
const unsigned char* packed = this->legacyLightmapBytes + 40u * indices[channel];
for (unsigned bit = 0, pixel = 0; bit < 320; bit += 5, ++pixel) {
const unsigned shift = bit % 8;
unsigned value = ((248u >> shift) & packed[bit / 8]) << shift;
if (shift >= 4) {
value += ((248u << (8 - shift)) & packed[bit / 8 + 1]) >> (8 - shift);
}
decoded[channel][pixel] = static_cast<unsigned char>(value);
}
}
for (unsigned pixel = 0; pixel < 64; ++pixel) {
const unsigned transposed = pixel / 8 + 8 * (pixel & 7);
output[transposed] = decoded[0][pixel];
output[64 + 3 * transposed] = decoded[1][pixel];
output[65 + 3 * transposed] = decoded[2][pixel];
output[66 + 3 * transposed] = decoded[3][pixel];
}
}