rodecomp/Source/Contents/Effects/EffectPrimitiveState.cpp

214 lines
5.5 KiB
C++

#include "Contents/Effects/EffectPrimitiveState.h"
#include "Contents/Effects/RagEffect.h"
#include "Contents/Actors/RenderObjectState.h"
#include "Utility/Math/AffineMatrix.h"
#include <cstdlib>
#include <cstring>
// OFFSET: 0x00BAE170
// FUNCTION: fn_19762
EffectPrimitiveSlot::EffectPrimitiveSlot() {
for (int i = 0; i < 4; ++i) {
this->vectors[i] = {0.0f, 0.0f, 0.0f};
}
}
// INLINED
EffectPrimitiveState::EffectPrimitiveState(RenderObjectState& render) {
this->textures = nullptr;
this->playWaveType = 0;
this->playWaveName = 0;
this->type = 0;
this->count = 0;
this->pattern = 0;
this->renderFlag = 1;
this->unknown_014C.x = 0;
this->unknown_014C.y = 0;
this->unknown_014C.z = 0;
this->chRadiSpeed = 0;
this->isDisappear = 0;
this->unknown_0138 = 0;
this->master = nullptr;
this->chCnt = 0;
this->unknown_01D8 = 0;
this->stateCnt = 0;
this->radius = 0;
this->minRadius = 0;
this->arcAngle = 36.0f;
render.angle = 0;
this->validAngle = 180;
this->size = 1.0f;
this->innerSize = 0;
this->outerSize = 0;
this->widthSize = 0.0f;
this->heightSize = 0.0f;
this->maxHeightSize = 100.0f;
this->speed = 0.0f;
this->sizeSpeed = 0.0f;
this->radiusSpeed = 0.0f;
this->outerSpeed = 0;
this->innerSpeed = 0;
this->longSpeed = 0;
this->latiSpeed = 0;
this->rollSpeed = 0;
this->widthSpeed = 0.0f;
this->heightSpeed = 0.0f;
this->alphaSpeed = 0.0f;
this->gravSpeed = 0;
this->accel = 0.0f;
this->sizeAccel = 0;
this->radiusAccel = 0.0f;
this->gravAccel = 0;
this->longAccel = 0;
this->latiAccel = 0;
this->rollAccel = 0;
this->outerAccel = 0;
this->innerAccel = 0;
this->widthAccel = 0;
this->heightAccel = 0;
this->red = 255;
this->green = 255;
this->blue = 255;
this->redSpeed = 0;
this->greenSpeed = 0;
this->blueSpeed = 0;
this->changePoint = -1;
this->changeWidthSpeed = 0.0001f;
this->changeHeightSpeed = 0.0001f;
this->changeSpeed = 0.0001f;
this->changeSpeed3d.x = 0;
this->changeSpeed3d.y = 0;
this->changeSpeed3d.z = 0;
this->changeAccel3d.x = 0;
this->changeAccel3d.y = 0;
this->changeAccel3d.z = 0;
this->changeWidthAccel = 0.0001f;
this->changeHeightAccel = 0.0001f;
this->changeAccel = 0.0001f;
this->RGBCycleCnt = 0;
this->RGBCycleDelay = 0;
this->commonPattern = 0;
this->longitude = 0;
this->latitude = 0;
this->roll = 0.0f;
this->duration = 100;
this->fadeInCnt = -1;
this->fadeOutCnt = -1;
this->argb = -1;
this->alpha = 254.0f;
this->alphaDelta = 1.0f;
this->maxAlpha = 254.0f;
this->minAlpha = 0;
this->repeatAnim = 1;
this->numSegment = 1;
this->animSpeed = 4;
render.previousAnimation = 0;
render.curMotion = 0;
this->totalTexture = 1;
this->v1 = 0;
this->unknown_02DC = 0;
this->v2 = 1.0f;
this->u2 = 1.0f;
this->unknown_01C8[0] = 0;
this->unknown_FA10 = 0;
this->unknown_FA14 = 0;
this->speed3d = {};
this->orgPos = {};
this->deltaPos = {};
this->deltaPos2 = {};
this->deltaPos3 = {};
this->deltaPosAccel = {};
for (vector3d& corner : this->segPos) {
corner = {};
}
for (EffectPrimitiveRecord& record : this->records) {
record.position = {};
for (vector3d& corner : record.corners) {
corner = {};
}
}
for (RenderTriangle& triangle : this->triangles) {
for (RenderVertex& vertex : triangle.vertices) {
vertex = {0, 0, 0, 0, 0, 0xFF000000u, 0, 0};
}
}
std::memcpy(this->transform, g_identityMatrix, sizeof(g_identityMatrix));
std::memcpy(this->rotTransform, g_identityMatrix, sizeof(g_identityMatrix));
std::memset(this->slots, 0, sizeof(this->slots));
}
// INLINED
EffectPrimitiveState::~EffectPrimitiveState() {
if (this->master) {
auto& related = this->master->state.primList;
for (auto entry = related.begin(); entry != related.end(); ++entry) {
if (*entry == this) {
related.erase(entry);
break;
}
}
}
std::free(this->textures);
}
// OFFSET: 0x00BAE3A0
// OFFSET: 0x00BAE460
// FUNCTION: fn_19765
void EffectPrimitiveState::GetColorOverride(unsigned char* red, unsigned char* green, unsigned char* blue) {
if (this->master->state.unknown_11C88[0] != -1) {
*red = static_cast<unsigned char>(this->master->state.unknown_11C88[0]);
}
if (this->master->state.unknown_11C88[1] != -1) {
*green = static_cast<unsigned char>(this->master->state.unknown_11C88[1]);
}
if (this->master->state.unknown_11C88[2] != -1) {
*blue = static_cast<unsigned char>(this->master->state.unknown_11C88[2]);
}
}
// OFFSET: 0x00BAE4B0
// FUNCTION: fn_19766
void __stdcall Get_Angle(float x, float y, std::int16_t* angle) {
const float length = SquareRoot(x * x + y * y);
const float normalY = y / length;
const float normalX = x / length;
for (std::int16_t index = 0; index <= 180; ++index) {
if (normalX >= ClientCosine(index)) {
*angle = normalY < 0.0f ? 360 - index : index;
return;
}
}
*angle = 180;
}
// OFFSET: 0x00BAE5D0
// FUNCTION: fn_19767
void EffectPrimitiveState::Initialize(
RenderObjectState& render, CRagEffect& master, const RenderObjectState& masterRender, int type, float x, float y, float z
) {
const float first = x + this->deltaPos.x;
this->master = &master;
this->count = type;
this->deltaPos.x = first;
this->deltaPos.y = y + this->deltaPos.y;
this->deltaPos.z = z + this->deltaPos.z;
this->orgPos = {masterRender.position.x, masterRender.position.y, masterRender.position.z};
render.position.x = this->orgPos.x;
render.position.y = this->orgPos.y;
render.position.z = this->orgPos.z;
this->isChangeProcessed = 0;
}