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Archive
Decompile 3 functions in Source/Archive/GPak.cpp
2026-11-08 00:27:29 +00:00
Client
Decompile fn_45434 (CWebBrowser::AttachExternalEvents)
2026-11-08 07:48:12 +00:00
Contents
Decompile fn_21037 (CGameActor::GetAttackMotion)
2026-11-08 11:54:17 +00:00
File
Decompile fn_18245 (RemoveDirectoryTree)
2026-11-07 17:37:24 +00:00
Interface
Decompile 27 functions in Source/Interface/BoolStubs.cpp
2026-10-30 01:48:15 +00:00
Network
Decompile fn_20412 (FindCodeMarker)
2026-11-08 07:08:08 +00:00
Render
Decompile 2 functions in Source/Render/DX7/TextureDX7.cpp
2026-11-08 11:41:11 +00:00
Resource
Decompile fn_08005 (GrannyAnimationLibrary::Load)
2026-11-08 06:27:47 +00:00
Script
Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni
2026-11-07 23:58:37 +00:00
Security
Decompile fn_08209 (CNProtectGameGuardMgr::Initialize)
2026-11-07 03:43:23 +00:00
UI
Decompile fn_09733 (FuncDrawWNDChar::LoadResources)
2026-11-08 12:02:39 +00:00
Utility
Decompile 4 functions in Source/Utility/JsonCppLoader.cpp
2026-11-08 11:53:11 +00:00
ActorPickNode.cpp
Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
2026-11-07 21:38:02 +00:00
ActorPickNode.h
Confirm fn_17911 (CActorPickNode::MakeQuardTree)
2026-11-05 03:47:31 +00:00
EntityInit.cpp
Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
2026-11-07 21:38:02 +00:00
LexiconTrie.cpp
Decompile fn_45446 (LexiconSerializer::Insert)
2026-10-30 05:28:09 +00:00