Batch #5716 by Yommy: 0 byte-identical, 2 confirmed by peer review. - fn_12682 UISubChatHisWnd::Paint: logic confirmed by peer review - fn_12692 UIBattleMsgOptionWnd::Slot25: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, willerthal Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/UI/Shortcuts/UIQuickSlotWnd.cpp
116 lines
4.1 KiB
C++
116 lines
4.1 KiB
C++
#include "UI/Chat/UISubChatHisWnd.h"
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#include "Contents/UserData/NormalItemSlots.h"
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#include "Client/Session.h"
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#include "Network/TextEncoding.h"
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#include "Render/Text/FontCache.h"
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#include "Render/Text/TextContext.h"
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#include "UI/Chat/UINewChatWnd.h"
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#include "UI/Edit/UIEditCtrl.h"
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#include "UI/Text/ColoredText.h"
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#include "UI/Window/InputFocus.h"
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#include "UI/Window/UIWindowMgr.h"
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// OFFSET: 0x009312E0
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// FUNCTION: fn_12700
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void UISubChatHisWnd::Slot25(int x, int y) {
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if (g_chatInputFlag) {
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if (UIWindow* window = g_windowMgr.LookupWindow(132)) {
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window->SendMsg(this, 6, 193, this->m_index, 0, 2);
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}
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this->UIFrameWnd::Slot25(x, y);
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}
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}
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// OFFSET: 0x009309B0
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// FUNCTION: fn_12690
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void UISubChatHisWnd::Slot26(int x, int y) {
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if (g_chatInputFlag && x > 0 && x < this->m_inputWidth && y > 0 && y < this->m_inputHeight) {
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this->m_edit->SetText("");
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this->m_edit->Resize(this->m_inputWidth - 10, this->m_inputHeight - 2);
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this->m_edit->Move(5, 2);
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InputFocus focus{g_windowMgr.hoverWindow};
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focus.Set(this->m_edit);
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}
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}
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// OFFSET: 0x00932B70
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// FUNCTION: fn_12715
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void UISubChatHisWnd::Slot27(int x, int y) {
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if (g_windowMgr.Capture() == this) {
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this->UIFrameWnd::Slot27(x, y);
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}
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}
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// OFFSET: 0x00931710
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// FUNCTION: fn_12706
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void UISubChatHisWnd::Slot31(int x, int y) {
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this->UIFrameWnd::Slot31(x, y);
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if (g_chatInputFlag) {
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int screenX = 0;
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int screenY = 0;
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this->ToScreen(screenX, screenY);
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UIWindow* window = g_windowMgr.LookupWindow(1);
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if (window && window->geometry.x <= screenX && screenX <= window->geometry.width + window->geometry.x) {
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const int bottom = this->geometry.height + screenY;
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if (window->geometry.y <= bottom && bottom <= window->geometry.height + window->geometry.y) {
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window->SendMsg(this, 118, 0, 0, 0, 0);
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}
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}
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}
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}
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// OFFSET: 0x0091EA90
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// FUNCTION: fn_12633
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void UISubChatHisWnd::Move(int x, int y) {
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this->UIFrameWnd::Move(x, y);
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int screenX = 0;
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int screenY = 0;
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this->ToScreen(screenX, screenY);
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this->m_state.unknown_0000 = screenX;
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this->m_state.unknown_0004 = screenY + this->m_inputHeight;
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g_session.m_subChatWnds[this->m_index].x = screenX;
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g_session.m_subChatWnds[this->m_index].y = screenY;
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}
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// OFFSET: 0x0091C9E0
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// FUNCTION: fn_12619
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bool UISubChatHisWnd::Slot42(void* output) {
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*static_cast<SubChatHistoryState*>(output) = this->m_state;
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return true;
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}
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// OFFSET: 0x00930370
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// FUNCTION: fn_12682
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void UISubChatHisWnd::Paint() {
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this->ClearSurface(0xFFFF00FF);
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std::uint32_t color = 0xFFFFFF;
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const TextLocale locale = {};
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this->DrawTextAt(g_fontCache, locale, 5, 4, this->m_name.c_str(), 0, 0, 12, 0, 0, 0);
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DrawColoredText(*this, static_cast<unsigned short>(g_textCodePage), 4, 3, this->m_name.c_str(), 0, color, 0, 12, false);
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this->FillRegion(2, 0, this->m_inputWidth - 5, 1, color);
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this->FillRegion(1, 1, 1, 1, color);
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this->FillRegion(0, 2, 1, this->geometry.height - 4, color);
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this->FillRegion(this->m_inputWidth, this->m_inputHeight, this->geometry.width - this->m_inputWidth - 3, 1, color);
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this->FillRegion(this->m_inputWidth - 3, 0, 1, 1, 0x8E8E8E);
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this->FillRegion(this->m_inputWidth - 2, 1, 1, 1, 0x8E8E8E);
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this->FillRegion(this->m_inputWidth - 1, 2, 1, this->m_inputHeight - 1, 0x8E8E8E);
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this->FillRegion(this->geometry.width - 3, this->m_inputHeight, 1, 1, 0x8E8E8E);
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this->FillRegion(this->geometry.width - 2, this->m_inputHeight + 1, 1, 1, 0x8E8E8E);
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this->FillRegion(this->geometry.width - 1, this->m_inputHeight + 2, 1, this->geometry.height - this->m_inputHeight - 4, 0x8E8E8E);
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this->FillRegion(1, this->geometry.height - 2, 1, 1, 0x8E8E8E);
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this->FillRegion(this->geometry.width - 2, this->geometry.height - 2, 1, 1, 0x8E8E8E);
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this->FillRegion(2, this->geometry.height - 1, this->geometry.width - 4, 1, 0x8E8E8E);
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}
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// OFFSET: 0x00941020
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// FUNCTION: fn_12788
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void UISubChatHisWnd::Slot11() {
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if (this->m_saved) {
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this->m_saved->width = this->geometry.width;
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this->m_saved->height = this->geometry.height;
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this->m_saved->x = this->geometry.x;
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this->m_saved->y = this->geometry.y;
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}
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}
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