rodecomp/Source/UI/Dialogs/UIWaitDBSaveWnd.h
ragnarok-clanker 94d7af3c89 Decompile 14 functions in Source/UI/Window/UIVideoWnd.cpp, Source/UI/Window/UIVideoWnd.h, ...
Batch #4320 by eAthena: 3 byte-identical, 11 confirmed by peer review.

- fn_17437 UIVideoWnd::UIVideoWnd: logic confirmed by peer review
- fn_17439 UIVideoWnd::`scalar deleting destructor': logic confirmed by peer review
- fn_17440 UIVideoWnd::Slot02: byte-identical
- fn_17441 UIVideoWnd::Slot15: logic confirmed by peer review
- fn_17442 UIVideoSkipButton::Paint: logic confirmed by peer review
- fn_17443 UIVideoWnd::Paint: logic confirmed by peer review
- fn_17444 UIVideoWnd::Slot19: logic confirmed by peer review
- fn_17445 UIVideoWnd::SendMsg: logic confirmed by peer review
- fn_17446 UIWaitDBSaveWnd::UIWaitDBSaveWnd: logic confirmed by peer review
- fn_17448 UIWaitDBSaveWnd::Slot15: logic confirmed by peer review
- fn_17449 UIWaitDBSaveWnd::Slot18: byte-identical
- fn_17450 UIWaitDBSaveWnd::Paint: logic confirmed by peer review
- fn_17451 UIWaitDBSaveWnd::Slot27: byte-identical
- fn_17452 UIWaitDBSaveWnd::Slot19: logic confirmed by peer review

Peer-reviewed-by: youko, Lumen, tayoba, Snow, KWDev, Bruwuno
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/UI/Window/UIVideoWnd.cpp, Source/UI/Dialogs/UIWaitDBSaveWnd.cpp
2026-10-30 03:42:21 +00:00

38 lines
966 B
C++

#ifndef RAGNAROK_SOURCE_UI_DIALOGS_UIWAITDBSAVEWND_H
#define RAGNAROK_SOURCE_UI_DIALOGS_UIWAITDBSAVEWND_H
#include "UI/Window/UIWindow.h"
#include <cstdint>
class CActRes;
class CSprRes;
class WindowManagerWindows;
struct UIButtonContext;
struct UIWaitDBSaveWndContext {
WindowManagerWindows& windows;
UIButtonContext& buttons;
};
class UIWaitDBSaveWnd : public UIWindow {
public:
UIWaitDBSaveWnd(UIWindowContext& windowContext, UIWaitDBSaveWndContext& waitContext);
void Slot15(int width, int height) override;
void Slot18() override;
void Slot19() override;
void Paint() override;
void Slot27(int x, int y) override;
/* 007C */ int m_animation;
/* 0080 */ int m_frame;
/* 0084 */ unsigned int m_loopLimit;
/* 0088 */ CSprRes* m_sprite;
/* 008C */ CActRes* m_action;
/* 0090 */ std::uint32_t m_startTime;
/* 0094 */ unsigned int m_loop;
/* 0098 */ std::uint32_t m_closeTime;
UIWaitDBSaveWndContext* m_waitContext;
};
#endif