Batch #5658 by Yommy: 0 byte-identical, 4 confirmed by peer review. - fn_13616 UIMakeTargetListWnd::SendMsg: logic confirmed by peer review - fn_13617 UIMakeTargetProcessWnd::SendMsg: logic confirmed by peer review - fn_13618 UIMakeTargetResultWnd::SendMsg: logic confirmed by peer review - fn_13619 UIWeaponRefineWnd::SendMsg: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, willerthal, Snow Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
141 lines
4.1 KiB
C++
141 lines
4.1 KiB
C++
#include "UI/Items/UIMakeTargetListWnd.h"
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#include "Client/Input/InputCharset.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Replay.h"
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#include "Client/ReplayPacketRecorder.h"
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#include "Client/Session.h"
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#include "Contents/Configuration/ServiceConfiguration.h"
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#include "Contents/Items/ItemDescription.h"
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#include "Contents/Items/ItemInfo.h"
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#include "Contents/Items/ItemNaming.h"
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#include "Contents/MessageTable.h"
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#include "Contents/PlayerNameDictionary.h"
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#include "UI/Buttons/UIButton.h"
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#include "UI/Lists/UIListBox.h"
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#include "UI/Window/WindowManagerWindows.h"
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#include <cstdint>
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#include <cstring>
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// OFFSET: 0x009A38A0
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// FUNCTION: fn_13610
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void UIMakeTargetListWnd::Paint() {
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auto& controls = *this->m_controls;
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const int titleHeight = this->DrawTitleBar(controls.fonts, controls.locale, true, LookupMessage(425), 0);
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this->DrawPanelBackground(titleHeight, 0, "");
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this->DrawButtonBar(2, 0, 1);
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}
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// OFFSET: 0x009A42E0
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// FUNCTION: fn_13616
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int UIMakeTargetListWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
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ITEM_INFO item;
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switch (message) {
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case 6: {
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const int response = static_cast<int>(a);
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this->m_recorder->Record(this->geometry.id, response, b, c, this->m_list->selected);
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if (response == 184) {
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if (g_replayAnimationScaling) {
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this->m_list->selected = static_cast<int>(d);
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this->m_list->Invalidate();
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}
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UIListBox* list = this->m_list;
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if (list->LineCount() == 0) {
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this->m_frameContext->windows.CloseWindow(79);
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this->m_frameContext->windows.CloseWindow(79);
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return 0;
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}
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if (list->selected >= 0) {
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switch (g_session.m_job) {
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case 4054:
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case 4060:
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case 4096:
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case 4252: {
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ITEM_INFO materials[3];
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g_modeMgr.GetGameMode()->SendMsg(130, this->itemIds[this->m_list->selected], reinterpret_cast<int>(materials), 0, 0);
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this->m_frameContext->windows.CloseWindow(79);
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return 0;
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}
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default: {
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UIWindow* window = this->m_frameContext->windows.EnsureWindow(80);
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window->SendMsg(this, 40, this->itemIds[this->m_list->selected], 0, 0, 0);
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window->Move(this->geometry.x, this->geometry.y);
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this->m_frameContext->windows.CloseWindow(79);
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return 0;
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}
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}
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}
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} else if (response == 185) {
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ITEM_INFO materials[3];
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g_modeMgr.GetGameMode()->SendMsg(130, 0, reinterpret_cast<int>(materials), 0, 0);
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this->m_frameContext->windows.CloseWindow(79);
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return 0;
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}
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return 0;
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}
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case 18:
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this->m_list->SendMsg(nullptr, 18, 0, 0, 0, 0);
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return 0;
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case 19:
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this->m_list->SendMsg(nullptr, 19, 0, 0, 0, 0);
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return 0;
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case 31: {
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const int itemId = static_cast<int>(a);
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this->itemIds.push_back(itemId);
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item.SetItemId(itemId);
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item.unknown_0060 = 0;
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item.identified = 1;
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ItemDescriptions descriptions{g_itemDescriptions};
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bool languagePrefix = false;
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WORD language = g_serverLanguage->language;
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ItemNaming naming{descriptions, g_itemCardNames, *g_playerNameDictionary, languagePrefix, g_serviceType, language};
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this->m_list->AddLine(naming.DisplayName(item, 0).c_str());
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return 0;
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}
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case 123: {
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const auto* bytes = reinterpret_cast<const unsigned char*>(a);
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std::uint16_t marker;
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std::memcpy(&marker, bytes, sizeof(marker));
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unsigned offset = 6;
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if (marker == 22050) {
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while (static_cast<unsigned>(b) > offset) {
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std::int16_t kind;
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std::uint32_t size;
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std::memcpy(&kind, bytes + offset, sizeof(kind));
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std::memcpy(&size, bytes + offset + 2, sizeof(size));
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offset += 6;
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if (kind == 22051) {
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break;
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}
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if (kind == 22052) {
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int itemId = 0;
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std::memcpy(&itemId, bytes + offset, size);
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offset += size;
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this->SendMsg(nullptr, 31, itemId, 0, 0, 0);
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} else {
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offset += size;
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}
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}
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}
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return 0;
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}
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}
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return this->UIFrameWnd::SendMsg(sender, message, a, b, c, d);
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}
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