Batch #5829 by Yommy: 0 byte-identical, 1 confirmed by peer review. - fn_10401 UISwapEquipmentWnd::SendMsg: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, Qwenkler3.8, SapitoSucio Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
213 lines
6.7 KiB
C++
213 lines
6.7 KiB
C++
#include "UI/Items/UISwapEquipmentWnd.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/CMode.h"
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#include "Client/Mode/ModeDragState.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Session.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/Items/ItemInfo.h"
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#include "Contents/MessageTable.h"
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#include "Contents/World/World.h"
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#include "UI/Buttons/UIBasicButton.h"
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#include "UI/Window/UIWindowMgr.h"
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#include <windows.h>
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#include <timeapi.h>
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#include <cstdint>
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#include <new>
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#include <string>
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// GLOBAL: gl_24874
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unsigned long g_swapEquipmentTick;
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// OFFSET: 0x0082F990
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// FUNCTION: fn_10390
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void UISwapEquipmentWnd::Slot10(int x, int y, std::intptr_t value) {
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const ModeDragState* drag = reinterpret_cast<const ModeDragState*>(value);
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if (g_windowMgr.LookupWindow(10011)) {
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UIWindow::Slot10(x, y, value);
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return;
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}
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CMode* mode = g_modeMgr.GetGameMode();
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ITEM_INFO item(0);
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unsigned char equipped = 0;
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switch (drag->source) {
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case 1:
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item = LookupClientItemByIdentity(g_session.m_inventoryItems, drag->id);
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break;
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case 2:
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equipped = 1;
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item = g_session.GetItem17F0(drag->slot);
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break;
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case 24:
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equipped = 1;
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item = g_session.GetItem2B50(drag->slot);
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break;
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}
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if (item.unknown_0000[1] > 0) {
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switch (item.unknown_0000[0]) {
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case 10:
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case 16:
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case 17:
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case 19:
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mode->SendMsg(302, drag->id, item.unknown_0000[2], 0, 0);
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break;
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default:
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if (equipped == 1) {
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mode->SendMsg(305, reinterpret_cast<int>(&item), 0, 0, 0);
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} else if (item.unknown_0000[2] != 0 && item.identified != 0 && item.unknown_0000[3] == 0) {
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mode->SendMsg(302, drag->id, item.unknown_0000[2], 0, 0);
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}
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break;
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}
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}
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g_modeMgr.gameMode->SendMsg(18, 0, 0, 0, 0);
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}
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// OFFSET: 0x008315E0
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// FUNCTION: fn_10400
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void UISwapEquipmentWnd::Slot32(int x, int y) {
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ITEM_INFO item = this->ItemAtPoint(x, y);
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if (item.unknown_0000[1] > 0) {
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g_windowMgr.EnsureWindow(12)->SendMsg(nullptr, 24, reinterpret_cast<std::intptr_t>(&item), 0, 0, 0);
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}
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}
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// OFFSET: 0x008316A0
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// FUNCTION: fn_10401
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int UISwapEquipmentWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
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if (message == 6) {
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switch (argument1) {
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case 0xB9:
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g_session.m_swapEquipmentMode = 0;
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if (g_windowMgr.unknown_01E0) {
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g_windowMgr.unknown_01E0->SendMsg(nullptr, 6, 0x1FC, 0, 0, 0);
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}
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break;
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case 0xC9:
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g_windowMgr.CloseWindow(0x128);
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return 1;
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case 0x1FC: {
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int messageId;
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if (g_windowMgr.LookupWindow(10011)) {
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messageId = 0xBB9;
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} else if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->unknown_0250) {
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messageId = 0xBB7;
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} else if (g_windowMgr.unknown_0304 || g_windowMgr.unknown_0308 || g_windowMgr.unknown_02FC) {
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messageId = 0xBBA;
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} else if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->unknown_0264[3]) {
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messageId = 0xBB8;
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} else if (g_windowMgr.unknown_01F0 || g_windowMgr.unknown_01F8) {
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messageId = 0xBBB;
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} else {
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g_modeMgr.GetGameMode()->SendMsg(0x130, 0, 0, 0, 0);
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return 1;
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}
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(messageId)), 0xFF, 0, 0, 0);
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return 1;
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}
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}
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} else if (message == 60) {
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this->Invalidate();
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this->InvalidateChildren();
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return 1;
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}
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return 1;
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}
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// OFFSET: 0x00831860
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// FUNCTION: fn_10402
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void UISwapEquipmentWnd::SetSlotValue(int index, int value) {
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switch (index) {
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case 8:
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this->unknown_00C8 = value;
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break;
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case 9:
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this->unknown_00CC = value;
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break;
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case 0:
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this->unknown_00C4 = value;
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break;
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case 2:
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this->unknown_00D0 = value;
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break;
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}
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}
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// OFFSET: 0x00830400
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// FUNCTION: fn_10392
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ITEM_INFO UISwapEquipmentWnd::ItemAtPoint(int x, int y) {
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int slot = -1;
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if (y <= this->geometry.height && y >= 22 && y <= 151) {
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if ((x >= 6 && x < 106) || (x >= 170 && x < this->geometry.width - 6)) {
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const int row = (y - 22) / 26;
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if (x >= 170) {
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slot = row == 0 ? 9 : row + 3;
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} else {
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slot = row == 0 ? 8 : row - 1;
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}
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}
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if (x > 112 && x < 170 && y >= 28 && y <= 52) {
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slot = 15;
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}
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}
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return this->GetSlotItem(slot);
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}
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// OFFSET: 0x008304F0
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// FUNCTION: fn_10393
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ITEM_INFO UISwapEquipmentWnd::GetSlotItem(int slot) {
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if (slot == -1) {
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return ITEM_INFO(0);
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}
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if (this->unknown_00BC == 2) {
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ITEM_INFO item = g_session.GetItem6B68(slot);
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return item.unknown_0000[1] > 0 ? item : ITEM_INFO(0);
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}
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ITEM_INFO item = g_session.GetItem61B8(slot);
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return item.unknown_0000[1] > 0 ? item : ITEM_INFO(0);
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}
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// OFFSET: 0x00830760
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// FUNCTION: fn_10394
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void UISwapEquipmentWnd::Slot15(int width, int height) {
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this->m_swapButton = new (std::nothrow) UISwapBitmapButton(*this->m_context, *this->m_controls);
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this->m_swapButton->SetBitmap("유저인터페이스\\swap_equipment\\btn_change2_normal.bmp", 0, 0);
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this->m_swapButton->SetBitmap("유저인터페이스\\swap_equipment\\btn_change2_over.bmp", 1, 0);
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this->m_swapButton->SetBitmap("유저인터페이스\\swap_equipment\\btn_change2_press.bmp", 2, 0);
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this->m_swapButton->SetSize(this->m_swapButton->BitmapWidth(), this->m_swapButton->BitmapHeight());
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UISwapBitmapButton* button = this->m_swapButton;
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const std::string label = LookupMessage(0xC27);
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button->label = label;
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this->m_swapButton->m_textColor = 0x172842;
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this->m_swapButton->Move(0x51, 0x9B);
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this->m_swapButton->SetId(0x1FC);
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this->AddChild(this->m_swapButton);
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UIBasicButton* close = new (std::nothrow) UIBasicButton(*this->m_context, *this->m_controls);
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close->Configure(0x32, LookupMessage(0xDA));
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close->Move(0xE0, 0x9B);
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close->SetId(0xB9);
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this->AddChild(close);
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}
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// OFFSET: 0x00830970
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// FUNCTION: fn_10395
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void UISwapBitmapButton::Paint() {
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UIBitmapButton::Paint();
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const unsigned long elapsed = timeGetTime() - g_swapEquipmentTick;
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this->SetBitmap(elapsed < 10000 ? "유저인터페이스\\swap_equipment\\btn_change2_disable.bmp" : "유저인터페이스\\swap_equipment\\btn_change2_normal.bmp", 0, 0);
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this->SetBitmap(elapsed < 10000 ? "유저인터페이스\\swap_equipment\\btn_change2_disable.bmp" : "유저인터페이스\\swap_equipment\\btn_change2_over.bmp", 1, 0);
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this->SetBitmap(elapsed < 10000 ? "유저인터페이스\\swap_equipment\\btn_change2_disable.bmp" : "유저인터페이스\\swap_equipment\\btn_change2_press.bmp", 2, 0);
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this->m_textColor = elapsed < 10000 ? 0x969696 : 0x172842;
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this->DrawCenteredText(this->geometry.width / 2, this->geometry.height / 2 - 5, this->label.c_str(), this->label.size(), 0, 12, this->m_textColor, 0);
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}
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