rodecomp/Source/UI/Items/UIWeaponRefineWnd.cpp
ragnarok-clanker c1304e99e7 Decompile 4 functions in Source/UI/Items/UIItemRepairWnd.cpp, Source/UI/Items/UIItemRepairWnd.h, ...
Batch #5658 by Yommy: 0 byte-identical, 4 confirmed by peer review.

- fn_13616 UIMakeTargetListWnd::SendMsg: logic confirmed by peer review
- fn_13617 UIMakeTargetProcessWnd::SendMsg: logic confirmed by peer review
- fn_13618 UIMakeTargetResultWnd::SendMsg: logic confirmed by peer review
- fn_13619 UIWeaponRefineWnd::SendMsg: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, willerthal, Snow
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 15:31:18 +00:00

126 lines
3.6 KiB
C++

#include "UI/Items/UIWeaponRefineWnd.h"
#include "Client/Input/InputCharset.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Replay.h"
#include "Client/ReplayPacketRecorder.h"
#include "Contents/Configuration/ServiceConfiguration.h"
#include "Contents/Items/ItemDescription.h"
#include "Contents/Items/ItemInfo.h"
#include "Contents/Items/ItemNaming.h"
#include "Contents/MessageTable.h"
#include "Contents/PlayerNameDictionary.h"
#include "UI/Buttons/UIButton.h"
#include "UI/Lists/UIListBox.h"
#include "UI/Window/WindowManagerWindows.h"
#include <cstdint>
#include <cstring>
// OFFSET: 0x009A3CD0
// FUNCTION: fn_13613
void UIWeaponRefineWnd::Paint() {
auto& controls = *this->m_controls;
const int titleHeight = this->DrawTitleBar(controls.fonts, controls.locale, true, LookupMessage(910), 0);
this->DrawPanelBackground(titleHeight, 0, "");
this->DrawButtonBar(2, 0, 1);
}
// OFFSET: 0x009A4CA0
// FUNCTION: fn_13619
int UIWeaponRefineWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
ITEM_INFO item;
switch (message) {
case 6: {
const int response = static_cast<int>(a);
this->m_recorder->Record(this->geometry.id, response, b, c, this->m_list->selected);
if (response == 184) {
if (g_replayAnimationScaling) {
this->m_list->selected = static_cast<int>(d);
this->m_list->Invalidate();
}
UIListBox* list = this->m_list;
if (list->LineCount() == 0) {
g_modeMgr.gameMode->SendMsg(182, -1, 0, 0, 0);
this->m_frameContext->windows.CloseWindow(111);
this->m_frameContext->windows.CloseWindow(111);
return 0;
}
const int selected = list->selected;
if (selected >= 0) {
g_modeMgr.gameMode->SendMsg(182, this->indices[selected], 0, 0, 0);
this->m_frameContext->windows.CloseWindow(111);
return 0;
}
} else if (response == 185) {
g_modeMgr.gameMode->SendMsg(182, -1, 0, 0, 0);
this->m_frameContext->windows.CloseWindow(111);
return 0;
}
return 0;
}
case 18:
this->m_list->SendMsg(nullptr, 18, 0, 0, 0, 0);
return 0;
case 19:
this->m_list->SendMsg(nullptr, 19, 0, 0, 0, 0);
return 0;
case 31: {
const int itemId = static_cast<int>(a);
this->itemIds.push_back(itemId);
this->indices.push_back(static_cast<int>(b));
item.SetItemId(itemId);
item.unknown_0060 = 0;
item.identified = 1;
ItemDescriptions descriptions{g_itemDescriptions};
bool languagePrefix = false;
WORD language = g_serverLanguage->language;
ItemNaming naming{descriptions, g_itemCardNames, *g_playerNameDictionary, languagePrefix, g_serviceType, language};
this->m_list->AddLine(naming.DisplayName(item, 0).c_str());
return 0;
}
case 123: {
const auto* bytes = reinterpret_cast<const unsigned char*>(a);
std::uint16_t marker;
std::memcpy(&marker, bytes, sizeof(marker));
unsigned offset = 6;
if (marker == 22200) {
while (static_cast<unsigned>(b) > offset) {
std::int16_t kind;
std::uint32_t size;
std::memcpy(&kind, bytes + offset, sizeof(kind));
std::memcpy(&size, bytes + offset + 2, sizeof(size));
offset += 6;
if (kind == 22201) {
break;
}
if (kind == 22202) {
int values[2] = {};
std::memcpy(values, bytes + offset, size);
offset += size;
this->SendMsg(nullptr, 31, values[0], values[1], 0, 0);
} else {
offset += size;
}
}
}
return 0;
}
}
return this->UIFrameWnd::SendMsg(sender, message, a, b, c, d);
}