rodecomp/Source/Contents/Effects/Particles
ragnarok-clanker de4417e421 Decompile fn_19040 (CEZ2STRScreenEffect::InitEvents)
Batch #16654 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_19040 CEZ2STRScreenEffect::InitEvents: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, alisonrag, br4yan
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-11 01:40:09 +00:00
..
AnimatedEmitterEffect.cpp
AnimatedEmitterEffect.h
CharacterParticleBundle.cpp
CharacterParticleBundle.h
EffectEmitter.h
EmitterEffect.cpp
EmitterEffect.h
EZ2STREffect.cpp Decompile fn_19040 (CEZ2STRScreenEffect::InitEvents) 2026-11-11 01:40:09 +00:00
EZ2STREffect.h
EZ2STREffectEx.cpp
EZ2STREffectEx.h
Particle.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Particle.h Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ParticlePool.cpp
ParticlePool.h
SpriteEffect.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
SpriteEffect.h
SpriteParticle.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
SpriteParticle.h