rodecomp/Source/Contents/Sound
ragnarok-clanker 9c91fdd272 Decompile fn_23461 (CSession::GetRealWeaponId)
Batch #17356 by eAthena: 1 byte-identical, 0 confirmed by peer review.

- fn_23461 CSession::GetRealWeaponId: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-11 21:59:40 +00:00
..
HitSounds.cpp Decompile fn_23461 (CSession::GetRealWeaponId) 2026-11-11 21:59:40 +00:00
SoundConfiguration.cpp Maintenance: CRYPT_NAME pass 2 (replaces returned 17152 and 17203): CryptName.h builds the text with consteval + index_sequence so a 2026-11-11 15:28:55 +00:00
SoundConfiguration.h Decompile fn_24380 (COMDAT) 2026-11-01 17:11:39 +00:00
SoundMaker.cpp Decompile fn_23461 (CSession::GetRealWeaponId) 2026-11-11 21:59:40 +00:00
SoundMaker.h Maintenance: Combined maintenance batch replacing 10404, 10408, 10409, 10410 and 10412 (cancelled), rebased on main 10e601b0 by three 2026-11-03 22:09:14 +00:00
SoundMgr.cpp Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
SoundMgr.h Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body). 2026-11-10 17:38:25 +00:00