Batch #12104 by Yommy: 0 byte-identical, 2 confirmed by peer review. - fn_17499 C3dNodeV1::Draw: logic confirmed by peer review - fn_17500 C3dNodeV2::Draw: logic confirmed by peer review Peer-reviewed-by: KWDev, SapitoSucio, cremane Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
19 lines
537 B
C++
19 lines
537 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_MODELS_MODELRENDERING_H
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#define RAGNAROK_SOURCE_CONTENTS_MODELS_MODELRENDERING_H
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#include "Render/Primitives/RenderPrimitive.h"
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class C3dNode;
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struct ModelTextureTransform;
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struct ModelFaceState {
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/* 0000 */ std::uint32_t colors[3];
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/* 000C */ float uv[3][2];
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};
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bool ModelTriangleVisible(const RenderVertex* a, const RenderVertex* b, const RenderVertex* c);
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void TransformModelUV(float& u, float& v, const ModelTextureTransform& transform);
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static_assert(sizeof(ModelFaceState) == 36);
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#endif
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