Batch #12164 by cremane: 0 byte-identical, 2 confirmed by peer review. - fn_09703 SnapObject::AdjacentSide: logic confirmed by peer review - fn_09708 SnapObject::AccumulateHeight: logic confirmed by peer review Peer-reviewed-by: Yommy, Tanke Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
133 lines
2.9 KiB
C++
133 lines
2.9 KiB
C++
#include "UI/Layout/SnapObject.h"
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#include "UI/Window/UIWindow.h"
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namespace {
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// INLINED
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bool Overlaps(int a, int b, int c, int d) {
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return (b >= c && b <= d) || (d >= a && d <= b) || (a >= c && a <= d) || (c >= a && c <= b);
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}
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}
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// OFFSET: 0x007E2240
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// FUNCTION: fn_09695
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SnapObject::SnapObject() : window(nullptr), visited(0) {
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}
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SnapObject::~SnapObject() = default;
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// OFFSET: 0x007E2770
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// FUNCTION: fn_09703
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int SnapObject::AdjacentSide(const SnapObject& other) const {
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const WindowGeometry& a = this->window->geometry;
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const WindowGeometry& b = other.window->geometry;
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const int right = (a.x + a.width);
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const int bottom = (a.y + a.height);
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const int otherRight = (b.x + b.width);
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const int otherBottom = (b.y + b.height);
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if (a.x == otherRight && Overlaps(a.y, bottom, b.y, otherBottom)) {
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return 0;
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}
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if (b.x == right && Overlaps(b.y, otherBottom, a.y, bottom)) {
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return 2;
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}
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if (a.y == otherBottom && Overlaps(a.x, right, b.x, otherRight)) {
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return 1;
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}
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if (b.y == bottom && Overlaps(b.x, otherRight, a.x, right)) {
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return 3;
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}
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return -1;
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}
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// OFFSET: 0x007E2960
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// FUNCTION: fn_09704
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void SnapObject::Remove(SnapObject* object) {
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if (!object) {
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return;
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}
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for (int side = 0; side < 4; ++side) {
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for (auto node = this->edges[side].begin(); node != this->edges[side].end(); ++node) {
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if (*node == object) {
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this->edges[side].erase(node);
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break;
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}
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}
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}
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}
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// OFFSET: 0x007E2C20
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// FUNCTION: fn_09710
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bool SnapObject::Contains(SnapObject* target) {
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if (this->visited == 1) {
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return false;
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}
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if (target == this) {
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return true;
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}
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this->visited = 1;
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for (int side = 0; side < 4; ++side) {
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for (auto node = this->edges[side].begin(); node != this->edges[side].end(); ++node) {
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if ((*node)->Contains(target)) {
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return true;
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}
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}
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}
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return false;
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}
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// OFFSET: 0x007E2C90
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// FUNCTION: fn_09711
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bool SnapObject::Connected(SnapObject* target) {
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if (this->visited == 1 || target == this) {
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return false;
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}
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this->visited = 1;
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for (int side = 0; side < 4; ++side) {
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if (!this->edges[side].empty()) {
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for (auto node = this->edges[side].begin(); node != this->edges[side].end(); ++node) {
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if ((*node)->Contains(target)) {
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return true;
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}
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}
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}
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}
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return false;
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}
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// OFFSET: 0x007E2B00
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// FUNCTION: fn_09707
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int SnapObject::GetHeight() const {
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return this->window->geometry.height;
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}
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// OFFSET: 0x007E2B10
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// FUNCTION: fn_09708
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void SnapObject::AccumulateHeight(int& height, int side) const {
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const SnapObject* current = this;
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do {
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height = (height + current->window->geometry.height);
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const SnapObject* next = nullptr;
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for (SnapObject* candidate : current->edges[side]) {
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if (candidate->window->geometry.height > 0) {
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next = candidate;
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}
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}
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current = next;
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} while (current);
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}
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