rodecomp/Source/Contents/Effects/CloudKillEffect.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

194 lines
8.4 KiB
C++

#include "Contents/Effects/CloudKillEffect.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Contents/Effects/SpriteParticle.h"
#include "Contents/MapSkyMgr.h"
#include "Utility/Math/AffineMatrix.h"
#include <algorithm>
#include <cstdlib>
// OFFSET: 0x006FC410
// FUNCTION: fn_06923
CCloudKillEffect::CCloudKillEffect() : CEffect(1080) {
this->effectLifetime = 9999;
this->emitting = 1;
this->particleLifetimeFrames = 10;
this->spriteLifetimeFrames = 40;
}
// OFFSET: 0x006FC600
// FUNCTION: fn_06924
CCloudKillEffect::~CCloudKillEffect() {
}
// OFFSET: 0x006FC8F0
// FUNCTION: fn_06926
void CCloudKillEffect::AddSprites() {
for (int z = -10; z <= 10; z += 4) {
for (int x = -10; x <= 10; x += 4) {
CParticle* created = CreateSpriteParticle(reinterpret_cast<const vector3d*>(this->position), 1);
CSpriteParticle* particle = static_cast<CSpriteParticle*>(created);
matrix& rotation = *reinterpret_cast<matrix*>(particle->rotationStorage);
rotation.IsIdentity();
rotation.MakeYRotation(GetRadian(std::max(rand() % 360, 0)));
const float distance = static_cast<float>(std::max(rand() % 6, 0) + 2);
const float* values = rotation.values;
particle->originX = values[3] * 0.0f + values[0] * 0.0f + distance * values[6] + values[9] + static_cast<float>(x);
particle->originY = values[4] * 0.0f + values[1] * 0.0f + distance * values[7] + values[10] + 0.0f;
particle->originZ = values[5] * 0.0f + values[2] * 0.0f + distance * values[8] + values[11] + static_cast<float>(z);
rotation.MakeXRotation(GetRadian(90));
const float speed = static_cast<float>(std::max(rand() % 30, 0) + 30) / 100.0f;
const float acceleration = -(speed / 40.0f) * g_depthAverageHalf;
const int size = std::max(rand() % 50, 0);
particle->frameDelay = speed;
reinterpret_cast<float&>(particle->accelerationStorage) = acceleration;
particle->scale = static_cast<float>(size + 40) / 170.0f;
reinterpret_cast<float&>(particle->spinBits) = 3.0f;
particle->alpha = 0;
particle->animationParameter = 25.4f;
reinterpret_cast<float&>(particle->animationParameters) = 32.0f;
particle->SetSprite("이팩트\\particle3.spr");
particle->SetAction("이팩트\\particle3.act");
particle->life = static_cast<float>(this->spriteLifetimeFrames) / 60.0f;
this->sprites.push_back(created);
}
}
}
// OFFSET: 0x006FCBE0
// FUNCTION: fn_06927
void CCloudKillEffect::Close() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
FreeParticle(*it);
}
this->particles.clear();
for (auto it = this->sprites.begin(); it != this->sprites.end(); ++it) {
FreeParticle(*it);
}
this->sprites.clear();
}
// OFFSET: 0x006FCCB0
// FUNCTION: fn_06928
void CCloudKillEffect::Open() {
}
// OFFSET: 0x006FCCC0
// FUNCTION: fn_06929
bool CCloudKillEffect::IsAlive() {
return !this->IsFinished();
}
// OFFSET: 0x006FCE60
// FUNCTION: fn_06930
void CCloudKillEffect::OnProcess() {
if (this->emitting && this->frame % 5 == 0) {
CSpriteParticle* particle = static_cast<CSpriteParticle*>(CreateSpriteParticle(reinterpret_cast<const vector3d*>(this->position), 1));
matrix& rotation = *reinterpret_cast<matrix*>(particle->rotationStorage);
rotation.IsIdentity();
rotation.MakeYRotation(GetRadian(std::max(rand() % 360, 0)));
rotation.MakeXRotation(GetRadian(90));
const float speed = static_cast<float>(std::max(rand() % 20, 0) + 20) / 80.0f;
particle->frameDelay = speed;
reinterpret_cast<float&>(particle->accelerationStorage) = -(speed / 10.0f) * g_depthAverageHalf;
particle->scale = 0.8f;
reinterpret_cast<float&>(particle->spinBits) = 3.0f;
particle->alpha = 70;
particle->animationParameter = 25.4f;
reinterpret_cast<float&>(particle->animationParameters) = 8.0f;
particle->SetSprite("이팩트\\particle3.spr");
particle->SetAction("이팩트\\particle3.act");
particle->life = static_cast<float>(this->particleLifetimeFrames) / 60.0f;
this->particles.push_back(static_cast<CParticle*>(particle));
}
for (auto it = this->particles.begin(); it != this->particles.end();) {
CSpriteParticle* particle = static_cast<CSpriteParticle*>(*it);
if (particle->life == 0.0f || particle->life * 60.0f > static_cast<float>(particle->elapsedFrames)) {
const float* values = reinterpret_cast<matrix*>(particle->rotationStorage)->values;
float& angle = reinterpret_cast<float&>(particle->angleBits);
const float speed = reinterpret_cast<float&>(particle->accelerationStorage) + particle->frameDelay;
particle->frameDelay = speed;
particle->velocity.x = values[3] * 0.0f + values[0] * 0.0f + speed * values[6] + values[9] + particle->velocity.x;
particle->velocity.y = values[4] * 0.0f + values[1] * 0.0f + speed * values[7] + values[10] + particle->velocity.y;
particle->velocity.z = values[5] * 0.0f + values[2] * 0.0f + speed * values[8] + values[11] + particle->velocity.z;
angle = reinterpret_cast<float&>(particle->spinBits) + angle;
particle->position.z = particle->velocity.z + this->position[2];
particle->position.x = particle->velocity.x + this->position[0];
particle->position.y = particle->velocity.y + this->position[1];
const int age = particle->elapsedFrames;
float fade = particle->animationParameter;
if (age == static_cast<int>(reinterpret_cast<float&>(particle->animationParameters))) {
fade = -(static_cast<float>(particle->alpha) / static_cast<float>(this->particleLifetimeFrames - age));
}
particle->animationParameter = fade;
const float level = fade + static_cast<float>(particle->alpha);
const float positive = 0.0f <= level ? level : 0.0f;
particle->alpha = static_cast<int>(positive <= 254.0f ? positive : 254.0f);
particle->elapsedFrames = age + 1;
++it;
} else {
FreeParticle(particle);
it = this->particles.erase(it);
}
}
if (this->emitting && this->frame % 9 == 0) {
this->AddSprites();
}
for (auto it = this->sprites.begin(); it != this->sprites.end();) {
CSpriteParticle* particle = static_cast<CSpriteParticle*>(*it);
if (particle->life == 0.0f || particle->life * 60.0f > static_cast<float>(particle->elapsedFrames)) {
const float* values = reinterpret_cast<matrix*>(particle->rotationStorage)->values;
float& angle = reinterpret_cast<float&>(particle->angleBits);
const float speed = reinterpret_cast<float&>(particle->accelerationStorage) + particle->frameDelay;
particle->frameDelay = speed;
particle->velocity.x = values[3] * 0.0f + values[0] * 0.0f + speed * values[6] + values[9] + particle->velocity.x;
particle->velocity.y = values[4] * 0.0f + values[1] * 0.0f + speed * values[7] + values[10] + particle->velocity.y;
particle->velocity.z = values[5] * 0.0f + values[2] * 0.0f + speed * values[8] + values[11] + particle->velocity.z;
particle->position.y = particle->originY + this->position[1] + particle->velocity.y;
particle->position.x = particle->originX + this->position[0] + particle->velocity.x;
particle->position.z = this->position[2] + particle->originZ + particle->velocity.z;
angle = reinterpret_cast<float&>(particle->spinBits) + angle;
const int age = particle->elapsedFrames;
float fade = particle->animationParameter;
if (age == static_cast<int>(reinterpret_cast<float&>(particle->animationParameters))) {
fade = -(static_cast<float>(particle->alpha) / static_cast<float>(this->spriteLifetimeFrames - age));
}
particle->animationParameter = fade;
const float level = fade + static_cast<float>(particle->alpha);
const float positive = 0.0f <= level ? level : 0.0f;
particle->alpha = static_cast<int>(positive <= 254.0f ? positive : 254.0f);
particle->elapsedFrames = age + 1;
++it;
} else {
FreeParticle(particle);
it = this->sprites.erase(it);
}
}
if (!this->ActorExists()) {
this->emitting = 0;
this->effectLifetime = this->frame + 50;
}
}
// OFFSET: 0x006FD640
// FUNCTION: fn_06931
void CCloudKillEffect::Render() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
if (*it) {
static_cast<CSpriteParticle*>(*it)->Draw(1);
}
}
for (auto it = this->sprites.begin(); it != this->sprites.end(); ++it) {
if (*it) {
static_cast<CSpriteParticle*>(*it)->Draw(1);
}
}
}