rodecomp/Source/Contents/Effects/StormKickEffect.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

425 lines
12 KiB
C++

#include "Contents/Effects/StormKickEffect.h"
#include "Contents/Effects/EffectTypes.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Actors/RenderObject.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Contents/World/World.h"
#include "Utility/Math/AffineMatrix.h"
#include <algorithm>
#include <cstdlib>
#include <cstring>
// OFFSET: 0x00B7B340
// FUNCTION: fn_19216
CStormKickEffect::CStormKickEffect() : CEffect(-1) {
}
// OFFSET: 0x00B7B4F0
// FUNCTION: fn_19218
void CStormKickEffect::CreateStorms(int layer) {
for (int index = 0; index < 10; ++index) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
continue;
}
particle->SetTexture("effect\\storm2.tga");
particle->effectId = this->id;
particle->columnIndex = index;
particle->rowIndex = 0;
particle->groupIndex = 1;
particle->speedParameter = 40.0f;
particle->alpha = 0;
*reinterpret_cast<float*>(&particle->angleBits) = static_cast<float>(std::max(rand() % 360, 0));
particle->scale = 2.0f;
particle->animationParameter = 50.0f;
float* motion = reinterpret_cast<float*>(particle->animationParameters);
motion[0] = 5.0f;
motion[1] = static_cast<float>(layer);
switch (this->id) {
case EF_STORMKICK:
particle->SetColor(50, 50, 255);
break;
case EF_STORMKICK1:
particle->SetColor(164, 136, 55);
break;
case EF_STORMKICK2:
particle->SetColor(255, 255, 255);
break;
case EF_STORMKICK3:
particle->SetColor(130, 130, 255);
break;
case EF_STORMKICK6:
if (motion[1] == 0.0f) {
particle->SetColor(255, 255, 255);
} else if (motion[1] == 1.0f) {
particle->SetColor(255, 55, 55);
}
break;
case EF_STORMKICK7:
particle->SetColor(155, 255, 155);
break;
case EF_STORMKICK8:
particle->SetColor(255, 255, 50);
break;
}
InitParticleQuad(particle->vertices);
this->storms.push_back(particle);
this->UpdateStorm(particle);
}
}
// OFFSET: 0x00B7B6C0
// FUNCTION: fn_19219
void CStormKickEffect::CreateClouds(int layer) {
int ring = 0;
for (int angle = 0; angle < 360; angle += 90) {
for (int segment = 0; segment < 21; ++segment) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
continue;
}
particle->SetTexture("effect\\cloud11.tga");
particle->effectId = this->id;
particle->columnIndex = segment;
particle->rowIndex = ring;
particle->groupIndex = 1;
particle->alpha = 0;
particle->angleParameter = 30;
*reinterpret_cast<float*>(&particle->angleBits) = static_cast<float>(angle);
particle->phaseParameter = std::max(rand() % 21, 0) + 80;
particle->animationParameter = 1.0f;
if (this->id == EF_STORMKICK8) {
if (layer == 0) {
particle->speedParameter = 28.0f - ring * 5.0f;
particle->scale = 10.0f - ring * 2.0f;
} else if (layer == 1) {
particle->speedParameter = 18.0f - ring * 5.0f;
particle->scale = 5.0f - ring;
}
} else if (layer == 0) {
particle->speedParameter = 48.0f - ring * 5.0f;
particle->scale = 14.0f - ring * 2.0f;
} else if (layer == 1) {
particle->speedParameter = 28.0f - ring * 5.0f;
particle->scale = 6.0f - ring;
}
InitParticleQuad(particle->vertices);
this->clouds.push_back(particle);
}
++ring;
}
}
// OFFSET: 0x00B7B8D0
// FUNCTION: fn_19220
void CStormKickEffect::UpdateStorm(CParticle* particle) {
if (!particle) {
return;
}
const float* motion = reinterpret_cast<const float*>(particle->animationParameters);
const int segment = particle->columnIndex;
float radius = particle->speedParameter;
const float height = -particle->animationParameter + segment * motion[0];
int angle = static_cast<int>(static_cast<float>(segment * 45) + *reinterpret_cast<const float*>(&particle->angleBits)) % 360;
for (int step = 1; step <= segment; ++step) {
radius -= (2.2f - step * 0.2f) * particle->scale;
}
EffectPoint corners[4];
angle = (angle + 90) % 360;
corners[0].x = radius * g_cosTable[angle];
corners[0].y = height - 1.0f;
corners[0].z = radius * g_sinTable[angle];
angle = (angle + 90) % 360;
corners[1].x = radius * g_cosTable[angle];
corners[1].y = height - 1.0f;
corners[1].z = radius * g_sinTable[angle];
angle = (angle + 90) % 360;
corners[2].x = radius * g_cosTable[angle];
corners[2].y = height - 1.0f;
corners[2].z = radius * g_sinTable[angle];
angle = (angle + 90) % 360;
corners[3].x = radius * g_cosTable[angle];
corners[3].y = height - 1.0f;
corners[3].z = radius * g_sinTable[angle];
particle->vertices[0].x = corners[2].x;
particle->vertices[0].y = corners[2].y;
particle->vertices[0].z = corners[2].z;
particle->vertices[1].x = corners[1].x;
particle->vertices[1].y = corners[1].y;
particle->vertices[1].z = corners[1].z;
particle->vertices[2].x = corners[3].x;
particle->vertices[2].y = corners[3].y;
particle->vertices[2].z = corners[3].z;
particle->vertices[3].x = corners[0].x;
particle->vertices[3].y = corners[0].y;
particle->vertices[3].z = corners[0].z;
}
// OFFSET: 0x00B7BC20
// FUNCTION: fn_19221
void CStormKickEffect::Close() {
for (auto it = this->storms.begin(); it != this->storms.end(); ++it) {
FreeParticle(*it);
}
this->storms.clear();
for (auto it = this->clouds.begin(); it != this->clouds.end(); ++it) {
FreeParticle(*it);
}
this->clouds.clear();
}
// OFFSET: 0x00B7BC90
// FUNCTION: fn_19222
void CStormKickEffect::Open() {
g_modeMgr.GetGameMode();
switch (this->id) {
case EF_STORMKICK:
case EF_STORMKICK1:
case EF_STORMKICK2:
case EF_STORMKICK3:
case EF_STORMKICK7:
this->CreateStorms(0);
this->CreateClouds(0);
this->CreateClouds(1);
break;
case EF_STORMKICK6:
this->CreateStorms(0);
this->CreateStorms(1);
this->CreateClouds(0);
this->CreateClouds(1);
break;
case EF_STORMKICK8:
this->CreateClouds(0);
this->CreateClouds(1);
break;
}
switch (this->id) {
case EF_STORMKICK:
case EF_STORMKICK1:
case EF_STORMKICK2:
case EF_STORMKICK3:
case EF_STORMKICK6:
this->effectLifetime = 100;
break;
case EF_STORMKICK7:
this->effectLifetime = 1000;
break;
case EF_STORMKICK8:
this->effectLifetime = 60;
break;
}
}
// OFFSET: 0x00B7BDD0
// FUNCTION: fn_19223
void CStormKickEffect::InitEvents() {
switch (this->id) {
case EF_STORMKICK:
this->AddEvent(0, "effect\\T_회오리차기.wav", 5, 0);
break;
case EF_STORMKICK2:
this->AddEvent(0, "ice_titan_attack.wav", 5, 0);
break;
case EF_STORMKICK6:
this->AddEvent(0, "effect\\REVERBERATION.wav", 0, 0);
break;
}
}
// OFFSET: 0x00B7BF60
// FUNCTION: fn_19224
bool CStormKickEffect::IsAlive() {
return !this->IsFinished();
}
// OFFSET: 0x00B7BF70
// FUNCTION: fn_19225
void CStormKickEffect::OnProcess() {
for (auto it = this->storms.begin(); it != this->storms.end(); ++it) {
CParticle* particle = *it;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle) {
int alpha = particle->alpha;
if (particle->elapsedFrames > 60 && this->id != EF_STORMKICK7) {
alpha = std::max(alpha - 1, 0);
}
if (particle->elapsedFrames <= 40) {
++alpha;
}
particle->alpha = alpha;
float& rotation = *reinterpret_cast<float*>(&particle->angleBits);
rotation = static_cast<float>(static_cast<int>(rotation - static_cast<float>(std::max(rand() % 3, 0) + 3)) % 360);
matrix transform;
std::memcpy(transform.values, g_identityMatrix, sizeof(transform.values));
transform.MakeYRotation(rotation / 180.0f * 3.141592f);
particle->transform = transform;
}
++particle->elapsedFrames;
}
for (auto it = this->clouds.begin(); it != this->clouds.end(); ++it) {
CParticle* particle = *it;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle) {
float& rotation = *reinterpret_cast<float*>(&particle->angleBits);
const float nextRotation = static_cast<float>(static_cast<int>(rotation + 5.0f) % 360);
const int spread = std::min(particle->angleParameter + 3, 180);
particle->angleParameter = spread;
const int frame = particle->elapsedFrames;
int alpha = particle->alpha;
rotation = nextRotation;
if (this->id == EF_STORMKICK8) {
if (frame > 30) {
alpha = std::max(alpha - 3, 0);
} else {
alpha += 3;
}
} else if (frame > 50) {
alpha = std::max(alpha - 1, 0);
} else if (frame < 12) {
++alpha;
}
particle->alpha = alpha;
if (frame > 12) {
particle->scale += 0.1f;
}
const int segment = particle->columnIndex;
const float radius = particle->animationParameter;
const int angle = static_cast<int>(static_cast<float>(static_cast<int>(static_cast<float>(spread) / 20.0f) * segment) + nextRotation) % 360;
const int tilt = particle->phaseParameter;
const float horizontal = radius * g_cosTable[tilt];
const float vertical = radius * g_sinTable[tilt];
EffectPoint corners[4];
corners[3].x = g_cosTable[angle] * particle->scale;
corners[3].y = -particle->speedParameter;
corners[3].z = g_sinTable[angle] * particle->scale;
corners[1].x = corners[3].x + g_cosTable[angle] * horizontal;
corners[1].y = corners[3].y - vertical;
corners[1].z = corners[3].z + g_sinTable[angle] * horizontal;
particle->vertices[3].x = corners[3].x;
particle->vertices[3].y = corners[3].y;
particle->vertices[3].z = corners[3].z;
particle->vertices[1].x = corners[1].x;
particle->vertices[1].y = corners[1].y;
particle->vertices[1].z = corners[1].z;
if (segment != 0) {
particle->vertices[0].x = this->lastPoints[1].x;
particle->vertices[0].y = this->lastPoints[1].y;
particle->vertices[0].z = this->lastPoints[1].z;
particle->vertices[2].x = this->lastPoints[0].x;
particle->vertices[2].y = this->lastPoints[0].y;
particle->vertices[2].z = this->lastPoints[0].z;
}
this->lastPoints[0] = corners[3];
this->lastPoints[1] = corners[1];
}
++particle->elapsedFrames;
}
CRenderObject* actor = FindRenderObject(this->actor);
if (!actor) {
return;
}
float angle;
switch (this->id) {
case EF_STORMKICK:
case EF_STORMKICK8:
if (this->frame > 47) {
return;
}
angle = actor->render.angle + 30.0f;
break;
case EF_STORMKICK1:
if (this->frame > 50) {
return;
}
angle = actor->render.angle + 14.0f;
break;
default:
return;
}
actor->render.angle = angle;
if (angle > 360.0f) {
actor->render.angle = angle - 360.0f;
}
}
// OFFSET: 0x00B7C7D0
// FUNCTION: fn_19226
void CStormKickEffect::Render() {
for (auto it = this->storms.begin(); it != this->storms.end(); ++it) {
CParticle* particle = *it;
const int alpha = particle->alpha;
const float* motion = reinterpret_cast<const float*>(particle->animationParameters);
switch (this->id) {
case EF_STORMKICK1:
case EF_STORMKICK2:
case EF_STORMKICK3:
case EF_STORMKICK7:
particle->destinationBlend = 6;
break;
case EF_STORMKICK6:
if (motion[1] == 0.0f) {
particle->destinationBlend = 6;
particle->alpha = alpha / 3;
particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
particle->alpha = alpha;
continue;
}
if (motion[1] != 1.0f) {
continue;
}
default:
particle->destinationBlend = 2;
break;
}
particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
}
for (auto it = this->clouds.begin(); it != this->clouds.end(); ++it) {
CParticle* particle = *it;
if (!particle) {
continue;
}
const int texPart = particle->columnIndex;
if (texPart <= 0) {
continue;
}
const ParticleQuad quad = {false, 0.0f, 1.0f, static_cast<float>(texPart - 1) / 21.0f, static_cast<float>(texPart) / 21.0f, false, true};
particle->Render(quad);
}
}