rodecomp/Source/UI/Window/UIRoulletteWnd.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

461 lines
15 KiB
C++

#include "UI/Window/WindowId.h"
#include "UI/Window/UIRoulletteWnd.h"
#include "UI/Window/UIEnums.h"
#include "Client/Input/InputCharset.h"
#include "Client/Mode/CMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Session.h"
#include "Contents/Configuration/ServiceConfiguration.h"
#include "Contents/Items/ItemDescription.h"
#include "Contents/Items/ItemNaming.h"
#include "Contents/MessageTable.h"
#include "Contents/PlayerNameDictionary.h"
#include "Contents/RouletteMgr.h"
#include "Network/Connection/Connection.h"
#include "Network/Packets/PacketId.h"
#include "Network/Packets/PacketLengths.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
#include "UI/Buttons/UIBitmapButton.h"
#include "UI/Buttons/UIButton.h"
#include "UI/Buttons/UISpriteButton.h"
#include "UI/Shop/ItemDrawing.h"
#include "UI/Text/UIStaticText.h"
#include "UI/Window/UIWindowMgr.h"
#include "UI/Window/WindowManagerWindows.h"
#include "Render/Text/FontCache.h"
#include "Render/Text/TextContext.h"
#include "Utility/Text/FormatString.h"
#include "Resource/MSGSTRINGID.h"
#include <cstdint>
#include <cstdio>
// GLOBAL: gl_24881
int g_effectDetailLevel;
namespace {
#pragma pack(push, 1)
struct RouletteGeneratePacket {
/* 0000 */ std::int16_t id;
};
struct RouletteReceiveItemPacket {
/* 0000 */ std::int16_t id;
/* 0002 */ unsigned char condition;
};
#pragma pack(pop)
}
// OFFSET: 0x0080B930
// FUNCTION: fn_10083
UIRoulletteWnd::UIRoulletteWnd()
: UIFrameWnd(0) {
this->m_startButton = nullptr;
this->m_startSprite = nullptr;
this->m_prizeButton = nullptr;
this->m_prizeSprite = nullptr;
this->m_stageArrow = nullptr;
this->m_enabled = 1;
this->m_items.clear();
this->m_column = 0;
this->m_row = 0;
this->m_goldText = nullptr;
this->m_silverText = nullptr;
this->m_bronzeText = nullptr;
}
// OFFSET: 0x0080BAF0
// FUNCTION: fn_10084
UIRoulletteWnd::~UIRoulletteWnd() = default;
// OFFSET: 0x0080BBB0
// FUNCTION: fn_10085
ITEM_INFO UIRoulletteWnd::ItemAt(int x, int y) {
this->m_row = 0;
this->m_column = 0;
int row = 0;
for (int top = 344; top > 64; top -= 40, ++row) {
if (top + 26 < y || top > y) {
continue;
}
this->m_row = row;
const int count = 9 - row;
int right = row * 36 + 185;
for (int column = 0; column < count; ++column, right += 36) {
if (right - 27 > x || right < x) {
continue;
}
this->m_column = column;
for (auto it = g_rouletteMgr->m_items.begin(); it != g_rouletteMgr->m_items.end(); ++it) {
if (row == it->first.row && column == it->first.column) {
return it->second;
}
}
return ITEM_INFO(0);
}
break;
}
return ITEM_INFO(0);
}
// OFFSET: 0x0080BD10
// FUNCTION: fn_10086
void UIRoulletteWnd::OnCreate(int, int) {
this->AddCloseButton("", 0);
auto* startButton = new UIBitmapButton();
this->m_startButton = startButton;
startButton->SetBitmap("유저인터페이스\\basic_interface\\roullette\\StartRoullette_a.bmp", 0, 0);
startButton->SetBitmap("유저인터페이스\\basic_interface\\roullette\\StartRoullette_a.bmp", 1, 0);
startButton->SetBitmap("유저인터페이스\\basic_interface\\roullette\\StartRoullette_b.bmp", 2, 0);
startButton->SetSize(startButton->BitmapWidth(), startButton->BitmapHeight());
startButton->Move(-100, -100);
startButton->SetId(409);
this->AddChild(startButton);
if (g_effectDetailLevel == 2) {
auto* startSprite = new UISpriteButton();
this->m_startSprite = startSprite;
startSprite->SetSprite("roullette\\Start.spr");
startSprite->SetActName("roullette\\Start.act");
startSprite->SetSize(99, 99);
startSprite->Move(-100, -100);
startSprite->animationIndex = 0;
startSprite->frameIndex = 0;
startSprite->animate = 1;
this->AddChild(startSprite);
auto* prizeSprite = new UISpriteButton();
this->m_prizeSprite = prizeSprite;
prizeSprite->SetSprite("roullette\\GetWinPrize.spr");
prizeSprite->SetActName("roullette\\GetWinPrize.act");
prizeSprite->SetSize(99, 99);
prizeSprite->Move(-100, -100);
prizeSprite->animationIndex = 0;
prizeSprite->frameIndex = 0;
prizeSprite->animate = 1;
this->AddChild(prizeSprite);
auto* stageArrow = new UISpriteButton();
this->m_stageArrow = stageArrow;
stageArrow->SetSprite("roullette\\stageArrow.spr");
stageArrow->SetActName("roullette\\stageArrow.act");
stageArrow->SetSize(35, 40);
stageArrow->Move(-100, -100);
stageArrow->animationIndex = 0;
stageArrow->frameIndex = 0;
stageArrow->animate = 1;
this->AddChild(stageArrow);
}
auto* prizeButton = new UIBitmapButton();
this->m_prizeButton = prizeButton;
prizeButton->SetBitmap("유저인터페이스\\basic_interface\\roullette\\GetWinPrize_a.bmp", 0, 0);
prizeButton->SetBitmap("유저인터페이스\\basic_interface\\roullette\\GetWinPrize_a.bmp", 1, 0);
prizeButton->SetBitmap("유저인터페이스\\basic_interface\\roullette\\GetWinPrize_b.bmp", 2, 0);
prizeButton->SetSize(prizeButton->BitmapWidth(), prizeButton->BitmapHeight());
prizeButton->Move(-100, -100);
prizeButton->SetId(410);
this->AddChild(prizeButton);
auto* goldText = new UIStaticText();
this->m_goldText = goldText;
goldText->SetSize(25, 12);
goldText->Move(575, 134);
goldText->SetColor(0, 0, 0);
this->AddChild(goldText);
auto* silverText = new UIStaticText();
this->m_silverText = silverText;
silverText->SetSize(25, 12);
silverText->Move(575, 218);
silverText->SetColor(0, 0, 0);
this->AddChild(silverText);
auto* bronzeText = new UIStaticText();
this->m_bronzeText = bronzeText;
bronzeText->SetSize(25, 12);
bronzeText->Move(575, 302);
bronzeText->SetColor(0, 0, 0);
this->AddChild(bronzeText);
}
// OFFSET: 0x0080C220
// FUNCTION: fn_10087
void UIRoulletteWnd::Paint() {
this->DrawTitleBar(true, LookupMessage(MSI_CHECK_USER_NAME), 0);
this->DrawPanelBackground(17, 0, "유저인터페이스\\basic_interface\\roullette\\roulletteBG.bmp");
char buffer[40] = {};
std::sprintf(buffer, "%d", g_rouletteMgr->m_goldPoint);
this->m_goldText->SetTextFitted(buffer);
std::sprintf(buffer, "%d", g_rouletteMgr->m_silverPoint);
this->m_silverText->SetTextFitted(buffer);
std::sprintf(buffer, "%d", g_rouletteMgr->m_bronzePoint);
this->m_bronzeText->SetTextFitted(buffer);
if (g_rouletteMgr->m_spinning != 0 || (g_rouletteMgr->m_resultShown == 1 && g_rouletteMgr->m_bonus == 0)) {
CBitmapRes* arrow =
static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\roullette\\stageArrow.bmp")));
if (arrow != nullptr) {
this->DrawBitmap(482, 344 - g_rouletteMgr->m_stage * 40, arrow, true);
}
}
this->UpdateButtons();
for (auto it = g_rouletteMgr->m_items.begin(); it != g_rouletteMgr->m_items.end(); ++it) {
const int row = it->first.row;
const int column = it->first.column;
const int x = (row + column) * 36 + 159;
const int y = 344 - row * 40;
if (g_rouletteMgr->m_stage == row && (g_rouletteMgr->m_resultShown != 0 || g_rouletteMgr->m_spinning != 0)) {
DrawItemWithQuantity(*this, ResourceMgr::Instance(), x, y, it->second, 0, 0);
} else {
DrawItemWithQuantityAuxiliary(*this, 1, x, y, it->second, 0, 0);
}
}
if (g_rouletteMgr->m_resultShown == 1 && g_rouletteMgr->m_resultItem.quantity != 0) {
DrawItemWithQuantity(*this, ResourceMgr::Instance(), 189, 145, g_rouletteMgr->m_resultItem, 0, 0);
}
if (g_rouletteMgr->m_additionItem.quantity != 0) {
DrawItemWithQuantity(*this, ResourceMgr::Instance(), 60, 135, g_rouletteMgr->m_additionItem, 0, 0);
}
}
// OFFSET: 0x0080C490
// FUNCTION: fn_10088
void UIRoulletteWnd::OnLBtnDown(int, int) {
}
// OFFSET: 0x0080C4A0
// FUNCTION: fn_10089
void UIRoulletteWnd::OnMouseHover(int x, int y) {
ITEM_INFO item = this->ItemAt(x, y);
int tooltipX = (this->m_column + this->m_row) * 36 + 155;
int tooltipY = 330 - this->m_row * 40;
if (y >= 143 && y <= 173 && x >= 186 && x <= 216) {
tooltipX = 186;
tooltipY = 130;
if (g_rouletteMgr->m_resultShown == 1) {
item = g_rouletteMgr->m_resultItem;
}
}
if (y >= 133 && y <= 163 && x >= 60 && x <= 88) {
tooltipX = 57;
tooltipY = 121;
item = g_rouletteMgr->m_additionItem;
}
if (item.quantity != 0) {
this->ToScreen(tooltipX, tooltipY);
CMode* tooltip = g_modeMgr.gameMode;
if (item.identified == 1 && item.optionCount != 0) {
tooltip->ShowTooltip(FormatOwnedString(LookupMessage(MSI_FAILED_MAIL_LIMIT_CNT), item.DisplayName(0).c_str(), item.optionCount).c_str(), tooltipX, tooltipY,
g_session.GetItemNameColor(item), 0, 1);
} else {
tooltip->ShowTooltip(item.DisplayName(0).c_str(), tooltipX, tooltipY, g_session.GetItemNameColor(item), 0, 1);
}
}
}
// OFFSET: 0x0080C730
// FUNCTION: fn_10090
void UIRoulletteWnd::OnProcess() {
if (g_effectDetailLevel != 2) {
if (this->m_startButton->geometry.state == 1 && this->m_enabled == 1) {
if (g_rouletteMgr->m_spinning == 0) {
CBitmapRes* arrow =
static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\roullette\\stageArrow.bmp")));
this->DrawBitmap(480, 337 - (this->CoinType() + g_rouletteMgr->m_stage) * 40, arrow, true);
}
if (g_rouletteMgr->m_resultShown == 1 && g_rouletteMgr->m_bonus == 0) {
CBitmapRes* arrow =
static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\roullette\\stageArrow.bmp")));
this->DrawBitmap(480, 297 - g_rouletteMgr->m_stage * 40, arrow, true);
}
this->m_startButton->SetState(0);
}
return;
}
if (this->m_startButton->geometry.state == 1 && this->m_enabled == 1) {
if (g_rouletteMgr->m_spinning == 0) {
this->m_startSprite->Move(339, 398);
this->m_startSprite->SetTooltip(LookupMessage(MSI_GUILD_MAKE_GUILD_NOT_PERMITTED_MAP));
this->m_stageArrow->Move(480, 337 - (this->CoinType() + g_rouletteMgr->m_stage) * 40);
}
if (g_rouletteMgr->m_resultShown == 1 && g_rouletteMgr->m_bonus == 0) {
this->m_stageArrow->Move(480, 297 - g_rouletteMgr->m_stage * 40);
}
this->m_startButton->SetState(0);
}
if (this->m_startSprite->geometry.state == 2) {
this->m_startSprite->SetState(3);
this->m_startSprite->Move(-100, -100);
this->m_startSprite->SetTooltip("");
this->SendMsg(nullptr, UM_COMMAND, ID_ROULETTE_GENERATE, 0, 0, 0);
this->m_startButton->SetState(2);
}
if (this->m_prizeButton->geometry.state == 1) {
this->m_prizeSprite->Move(203, 398);
this->m_prizeSprite->SetTooltip(LookupMessage(MSI_TAKEOFF_TITLE));
this->m_prizeButton->SetState(0);
}
if (this->m_prizeSprite->geometry.state == 2) {
this->m_prizeSprite->SetState(3);
this->m_prizeSprite->Move(-100, -100);
this->m_prizeSprite->SetTooltip("");
this->SendMsg(nullptr, UM_COMMAND, ID_ROULETTE_RECEIVE_ITEM, 0, 0, 0);
this->m_prizeButton->SetState(2);
}
if (g_modeMgr.gameMode->cursorAction != 2 || g_rouletteMgr->m_spinning == 1) {
this->m_startSprite->Move(-100, -100);
this->m_prizeSprite->Move(-100, -100);
this->m_stageArrow->Move(-100, -100);
this->Invalidate();
}
if (g_rouletteMgr->m_resultShown == 1) {
this->m_prizeSprite->Invalidate();
}
if (g_rouletteMgr->m_spinning == 0) {
this->m_startSprite->Invalidate();
this->m_stageArrow->Invalidate();
}
}
// OFFSET: 0x0080CA70
// FUNCTION: fn_10091
void UIRoulletteWnd::OnRBtnDown(int x, int y) {
ITEM_INFO item = this->ItemAt(x, y);
if (static_cast<unsigned>(y - 143) < 31 && static_cast<unsigned>(x - 186) < 31 && g_rouletteMgr->m_resultShown == 1) {
item = g_rouletteMgr->m_resultItem;
}
if (static_cast<unsigned>(y - 133) < 31 && static_cast<unsigned>(x - 60) < 29) {
item = g_rouletteMgr->m_additionItem;
}
if (item.quantity != 0) {
g_windowMgr.EnsureWindow(WID_ITEMCOLLECTIONWND)->SendMsg(nullptr, UM_ITEMEXPLANATION, reinterpret_cast<std::intptr_t>(&item), 0, 0, 0);
}
}
// OFFSET: 0x0080CB90
// FUNCTION: fn_10092
int UIRoulletteWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
if (message == UM_COMMAND) {
switch (argument1) {
case ID_CLOSE:
if (g_rouletteMgr->m_spinning == 0) {
if (g_windowMgr.roulletteWnd != nullptr) {
g_windowMgr.CloseWindow(WID_ROULLETTEWND);
return 0;
}
} else {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_FAILED_SEND_MAIL_ITEMS)), 0x6464FF, 0, 0, 0);
}
break;
case ID_ROULETTE_GENERATE:
if (this->m_enabled == 1) {
RouletteGeneratePacket packet;
packet.id = ID_CZ_REQ_GENERATE_ROULETTE;
GetRagConnection().Send(reinterpret_cast<PacketLengths&>(GetRagConnection()).FixedLength(packet.id), &packet);
this->m_enabled = 0;
return 0;
}
break;
case ID_ROULETTE_RECEIVE_ITEM:
if (g_rouletteMgr->m_resultShown == 1) {
RouletteReceiveItemPacket packet;
packet.id = ID_CZ_RECV_ROULETTE_ITEM;
packet.condition = static_cast<unsigned char>(argument2);
GetRagConnection().Send(reinterpret_cast<PacketLengths&>(GetRagConnection()).FixedLength(packet.id), &packet);
return 0;
}
break;
}
return 0;
}
if (message == UM_REFRESH) {
this->Invalidate();
return 0;
}
return UIFrameWnd::SendMsg(sender, message, argument1, argument2, argument3, argument4);
}
// OFFSET: 0x0080CCE0
// FUNCTION: fn_10093
void UIRoulletteWnd::UpdateButtons() {
if (g_effectDetailLevel == 2) {
if (g_rouletteMgr->m_stage != 6 &&
(g_rouletteMgr->m_bronzePoint > 0 || g_rouletteMgr->m_silverPoint >= 10 || g_rouletteMgr->m_goldPoint >= 10)) {
this->m_startButton->Move(339, 398);
}
if (g_rouletteMgr->m_spinning != 0) {
this->m_startButton->Move(-100, -100);
this->m_stageArrow->Move(-100, -100);
}
if (g_rouletteMgr->m_resultShown != 1) {
this->m_prizeSprite->Move(-100, -100);
this->m_prizeButton->Move(-100, -100);
return;
}
this->m_prizeButton->Move(203, 398);
} else {
if (g_rouletteMgr->m_stage != 6 &&
(g_rouletteMgr->m_bronzePoint > 0 || g_rouletteMgr->m_silverPoint >= 10 || g_rouletteMgr->m_goldPoint >= 10)) {
this->m_startButton->Move(339, 398);
}
if (g_rouletteMgr->m_spinning != 0) {
this->m_startButton->Move(-100, -100);
}
if (g_rouletteMgr->m_resultShown != 1) {
this->m_prizeButton->Move(-100, -100);
return;
}
this->m_prizeButton->Move(203, 398);
}
if (g_rouletteMgr->m_stage != 6) {
this->m_startButton->Move(339, 398);
}
}
// OFFSET: 0x0080CE40
// FUNCTION: fn_10094
int UIRoulletteWnd::CoinType() const {
const RouletteMgr* roulette = g_rouletteMgr;
if (roulette->m_resultShown == 1) {
if (roulette->m_stage + 1 < 7 && roulette->m_bonus == 0) {
return 1;
}
} else if (roulette->m_bronzePoint <= 0) {
if (roulette->m_silverPoint >= 10) {
return 2;
}
if (roulette->m_goldPoint >= 10) {
return 4;
}
}
return 0;
}