rodecomp/Source/UI/Window/UINewMakeCharWnd.cpp
ragnarok-clanker 29f3695d47 Decompile fn_09614 (UINewMakeCharWnd::Slot15)
Batch #8020 by Yommy: 0 byte-identical, 1 confirmed by peer review.

- fn_09614 UINewMakeCharWnd::Slot15: logic confirmed by peer review

Peer-reviewed-by: eAthena, Tanke, pedrao
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 13:33:14 +00:00

512 lines
20 KiB
C++

#include "UI/Window/UINewMakeCharWnd.h"
#include "Client/Mode/CMode.h"
#include "Client/Session.h"
#include "Contents/Actors/Pc.h"
#include "Contents/Configuration/ServiceConfiguration.h"
#include "Contents/MessageTable.h"
#include "Contents/SpriteRidingOffset.h"
#include "Render/DeviceContext/DeviceContext.h"
#include "Render/Renderer.h"
#include "Render/Textures/SpriteAtlas.h"
#include "Render/Textures/SpritePixels.h"
#include "Render/Textures/Texture.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ImfResource.h"
#include "Resource/PaletteResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/Sprites/ActionResource.h"
#include "Resource/Sprites/SpriteResource.h"
#include "Resource/TextureNames.h"
#include "UI/Window/UINewSelectCharWnd.h"
#include <cstdio>
#include <cstring>
#include <new>
#include <timeapi.h>
// OFFSET: 0x007D9A50
// FUNCTION: fn_09609
UINewMakeCharWnd::UINewMakeCharWnd()
: UIFrameWnd(*reinterpret_cast<UIWindowContext*>(nullptr), *reinterpret_cast<UIFrameContext*>(nullptr), 0),
unknown_02C0(0),
m_race(0),
m_raceViews() {
this->geometry.unknown_0034 = 0;
const int* preset = reinterpret_cast<const int*>(static_cast<CMode*>(g_charViewMode)->SendMsg(10016, 0, 0, 0, 0));
this->m_stats[0] = static_cast<unsigned char>(preset[0]);
this->m_stats[1] = static_cast<unsigned char>(preset[1]);
this->m_stats[2] = static_cast<unsigned char>(preset[2]);
this->m_stats[3] = static_cast<unsigned char>(preset[3]);
this->m_stats[4] = static_cast<unsigned char>(preset[4]);
this->m_stats[5] = static_cast<unsigned char>(preset[5]);
this->m_headPalette = static_cast<short>(preset[6]);
this->m_head = static_cast<short>(preset[7]);
this->m_name[0] = 0;
this->m_job = 0;
this->m_level = 1;
this->m_skillPoint = 1;
this->m_status.jobPoint = 0;
this->m_status.hp = 100;
this->m_status.maxHp = 100;
this->m_status.sp = 100;
this->m_status.maxSp = 100;
this->m_status.exp = 0;
this->m_slot = g_selectedSlotIndex;
this->m_headPalette = 0;
this->m_bodyPalette = 0;
this->m_shield = 0;
this->unknown_0274 = 0;
this->unknown_0276 = 0;
this->m_costumeJob = 0;
this->m_sex = static_cast<unsigned char>(g_doramSex);
this->m_viewX = 500;
this->m_viewY = 228;
this->unknown_01FC = 0;
this->m_action = 0;
this->m_frame = 0;
this->m_raceActions[0].assign(GetBodyActionResourceName(this->m_job, this->m_sex, 0, 0));
this->m_raceSprites[0].assign(g_session.GetBodySprName(this->m_job, this->m_sex, 0, 0));
if (!g_session.IsDoramJob(this->m_job) && this->m_sex == 1 && this->m_head == 13) {
this->m_head = 14;
}
int head = this->m_head;
this->m_raceActions[1].assign(g_session.GetHeadActName(this->m_job, this->m_sex, &head));
this->m_raceSprites[1].assign(g_session.GetHeadSprName(this->m_job, this->m_sex, &head));
const int bodyPalette = this->m_bodyPalette;
this->m_head = static_cast<short>(head);
this->m_racePaletteEnabled[1] = bodyPalette;
if (bodyPalette > 0) {
this->m_racePalettes[1].assign(g_session.GetBodyPalName(this->m_job, this->m_sex, bodyPalette, 0, 0, 0));
}
const int headPalette = this->m_headPalette;
this->m_racePaletteEnabled[0] = headPalette;
if (headPalette > 0) {
this->m_racePalettes[0].assign(g_session.GetHeadPalName(head, this->m_job, this->m_sex, headPalette));
}
this->m_raceOffsets = GetBodyImfName(this->m_job, this->m_sex, this->m_head, this->m_costumeJob);
this->unknown_035C = 0;
this->m_startTime = timeGetTime();
this->unknown_0364 = 0;
this->unknown_0368 = 0;
this->unknown_02D0[0] = 0;
this->unknown_02D0[1] = 0;
this->unknown_02D0[2] = 0;
this->unknown_02D0[3] = 0;
this->unknown_02D0[4] = 0;
this->unknown_02D0[5] = 0;
this->unknown_0330[0] = 0;
this->unknown_0330[1] = 0;
this->unknown_0338 = 0;
this->unknown_0354 = 0;
}
// OFFSET: 0x007DB320
// FUNCTION: fn_09617
void UIHairBitmap::Slot25(int x, int y) {
if (this->parent) {
this->parent->Slot25(x, y);
}
}
// OFFSET: 0x007DB300
// FUNCTION: fn_09616
void UIHairBitmap::Slot26(int x, int y) {
if (this->parent) {
this->parent->Slot26(x, y);
}
}
// OFFSET: 0x007DB380
// FUNCTION: fn_09620
void UIHairBitmap::Slot27(int x, int y) {
if (this->parent) {
this->parent->Slot27(x, y);
}
}
// OFFSET: 0x007DB360
// FUNCTION: fn_09619
void UIHairBitmap::Slot28(int x, int y) {
if (this->parent) {
this->parent->Slot28(x, y);
}
}
// OFFSET: 0x007DB3A0
// FUNCTION: fn_09621
void UIHairBitmap::Slot29(int x, int y) {
if (this->parent) {
this->parent->Slot29(x, y);
}
}
// OFFSET: 0x007DB3C0
// FUNCTION: fn_09622
void UIHairBitmap::ResetCursor(int x, int y) {
if (this->parent) {
this->parent->ResetCursor(x, y);
}
}
// OFFSET: 0x007DB340
// FUNCTION: fn_09618
void UIHairBitmap::Slot31(int x, int y) {
if (this->parent) {
this->parent->Slot31(x, y);
}
}
// OFFSET: 0x007DB030
// FUNCTION: fn_09615
void UINewMakeCharWnd::Paint() {
CBitmapRes* background =
static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\make_character_ver2\\bg_makeBg.bmp")));
this->DrawBitmap(0, 0, &background->image, false);
this->DrawTextAt(this->m_context->fonts, this->m_context->locale, 0x2C, 0x11, LookupMessage(0xD1B), 0, 0, 0xC, 0x5F5F5F, 1, 0);
for (int i = 0; i < 2; ++i) {
CImfRes* offsets = static_cast<CImfRes*>(ResourceMgr::Instance().Load(this->m_raceOffsets.c_str()));
CActRes* action = static_cast<CActRes*>(ResourceMgr::Instance().Load(this->m_raceActions[i].c_str()));
CSprRes* sprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load(this->m_raceSprites[i].c_str()));
const ActionFrame& frame = action->Frame(this->m_action, this->m_frame);
POINT offset = offsets->GetLongPoint(i, this->m_action, this->m_frame);
const std::uint32_t* palette = sprite->palette;
if (i == 1) {
CActRes* first = static_cast<CActRes*>(ResourceMgr::Instance().Load(this->m_raceActions[0].c_str()));
const ActionFrame& firstFrame = first->Frame(this->m_action, this->m_frame);
if (frame.anchorCount != 0 && firstFrame.anchorCount != 0 && frame.anchors[0].unknown_0008 == firstFrame.anchors[0].unknown_0008) {
offset.x += firstFrame.anchors[0].x - frame.anchors[0].x;
offset.y += firstFrame.anchors[0].y - frame.anchors[0].y;
}
if (this->m_racePaletteEnabled[0] > 0) {
palette = static_cast<CPaletteRes*>(ResourceMgr::Instance().Load(this->m_racePalettes[0].c_str()))->palette;
}
} else if (this->m_racePaletteEnabled[1] > 0) {
palette = static_cast<CPaletteRes*>(ResourceMgr::Instance().Load(this->m_racePalettes[1].c_str()))->palette;
}
const SpriteFrameCell& cell = frame.Cell(i);
if (cell.image == -1) {
continue;
}
const SpriteRleImage* image = sprite->images[cell.imageType][cell.image];
SpriteAtlasRecord record{};
CTexture* texture;
if (cell.imageType == 0) {
texture = g_renderer->atlas.Find(image, palette, record);
if (!texture) {
texture = g_renderer->atlas.Insert(this->m_context->renderSystem, image, palette, record, g_serviceType, g_resourceReuseDelay);
}
} else {
texture = static_cast<CTexture*>(const_cast<void*>(image->unknown_0008));
}
this->geometry.surface->DrawSurface(
this->m_viewX + offset.x + cell.x, this->m_viewY + offset.y + cell.y, texture, static_cast<int>(record.u0 * 256.0f),
static_cast<int>(record.v0 * 256.0f), image->width, image->height, cell.mirrored != 0, image->unknown_0004 + 1, image->unknown_0006 + 1, 0, 0
);
}
}
// OFFSET: 0x007DB3E0
// FUNCTION: fn_09623
void UINewMakeCharWnd::Slot19() {
this->m_raceViews[this->m_race]->Invalidate();
}
// OFFSET: 0x007DB400
// FUNCTION: fn_09624
int UIHairStyleButton::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
switch (message) {
case 13: {
bool previous = this->m_selected;
this->m_selected = argument1 != 0;
if (previous != (argument1 != 0)) {
if (argument1) {
this->SetBitmap("유저인터페이스\\make_character_ver2\\bt_hairStyle_select.bmp", 0, 0);
this->SetBitmap("유저인터페이스\\make_character_ver2\\bt_hairStyle_select.bmp", 1, 0);
} else {
this->SetBitmap("유저인터페이스\\make_character_ver2\\bt_hairStyle_normal.bmp", 0, 0);
this->SetBitmap("유저인터페이스\\make_character_ver2\\bt_hairStyle_over.bmp", 1, 0);
}
this->SetBitmap("유저인터페이스\\make_character_ver2\\bt_hairStyle_select.bmp", 2, 0);
this->Invalidate();
}
break;
}
case 40: {
char name[128];
memset(name, 0, sizeof(name));
if (this->m_race == 0) {
if (this->m_style > 22) {
if (this->m_preview) {
this->m_preview->Enable(0);
this->InvalidateChildren();
}
return 0;
}
this->m_preview->Enable(1);
sprintf_s(
name, this->m_sex == 0 ? "유저인터페이스\\make_character_ver2\\img_hairStyle_girl%02d.bmp" : "유저인터페이스\\make_character_ver2\\img_hairStyle%02d.bmp",
this->m_style + 1
);
} else if (this->m_race == 1) {
if (this->m_style > 5) {
if (this->m_preview) {
this->m_preview->Enable(0);
this->InvalidateChildren();
}
return 0;
}
this->m_preview->Enable(1);
sprintf_s(
name,
this->m_sex == 0 ? "유저인터페이스\\make_character_ver2\\img_hairStyle_doramGirl%02d.bmp" : "유저인터페이스\\make_character_ver2\\img_hairStyle_doramBoy%02d.bmp",
this->m_style + 1
);
}
if (this->m_preview) {
this->m_preview->SetBitmap(name, 0, 0);
this->m_preview->SetBitmap(name, 1, 0);
this->m_preview->SetBitmap(name, 2, 0);
this->m_preview->SetBitmap("유저인터페이스\\make_character_ver2\\img_hairStyle_none.bmp", 3, 0);
}
this->InvalidateChildren();
break;
}
default:
UIBitmapButton::SendMsg(sender, message, argument1, argument2, argument3, argument4);
break;
}
return 0;
}
// OFFSET: 0x007DA290
// FUNCTION: fn_09613
void UIHairStyleButton::Slot15(int width, int height) {
this->m_preview = new (std::nothrow) UIHairBitmap(*this->m_context, *this->m_buttonContext);
this->m_preview->SetSize(36, 37);
this->AddChild(this->m_preview);
this->SendMsg(nullptr, 40, 0, 0, 0, 0);
}
// OFFSET: 0x007DBFD0
// FUNCTION: fn_09626
void UINewMakeCharWnd::sub_7DBFD0() {
const std::string bodyAct = GetBodyActionResourceName(this->m_job, this->m_sex, this->m_job, 0);
this->m_raceActions[0].assign(bodyAct);
const std::string bodySpr = g_session.GetBodySprName(this->m_job, this->m_sex, this->m_job, 0);
this->m_raceSprites[0].assign(bodySpr);
int head = this->m_head;
const std::string headAct = g_session.GetHeadActName(this->m_job, this->m_sex, &head);
this->m_raceActions[1].assign(headAct);
const std::string headSpr = g_session.GetHeadSprName(this->m_job, this->m_sex, &head);
this->m_raceSprites[1].assign(headSpr);
const int bodyPalette = this->m_bodyPalette;
this->m_head = static_cast<short>(head);
this->m_racePaletteEnabled[1] = bodyPalette;
if (bodyPalette > 0) {
const std::string bodyPal = g_session.GetBodyPalName(this->m_job, this->m_sex, bodyPalette, this->m_job, 0, 0);
this->m_racePalettes[1].assign(bodyPal);
}
const int headPalette = this->m_headPalette;
this->m_racePaletteEnabled[0] = headPalette;
if (headPalette > 0) {
const std::string headPal = g_session.GetHeadPalName(head, this->m_job, this->m_sex, headPalette);
this->m_racePalettes[0].assign(headPal);
}
this->m_raceOffsets = GetBodyImfName(this->m_job, this->m_sex, this->m_head, this->m_costumeJob);
}
// OFFSET: 0x007DA340
// FUNCTION: fn_09614
void UINewMakeCharWnd::Slot15(int width, int height) {
UIBitmapButton* closeButton = new UIBitmapButton(*this->m_context, *this->m_controls);
closeButton->SetBitmap("유저인터페이스\\make_character_ver2\\bt_close_normal.bmp", 0, 0);
closeButton->SetBitmap("유저인터페이스\\make_character_ver2\\bt_close_over.bmp", 1, 0);
closeButton->SetBitmap("유저인터페이스\\make_character_ver2\\bt_close_press.bmp", 2, 0);
closeButton->SetSize(closeButton->BitmapWidth(), closeButton->BitmapHeight());
closeButton->Move(0x300, 9);
closeButton->SetId(0xB9);
this->AddChild(closeButton);
UIBmpTextButton* makeButton = new UIBmpTextButton(*this->m_context, *this->m_controls);
makeButton->SetBitmap("유저인터페이스\\make_character_ver2\\bt_make_normal.bmp", 0, 0);
makeButton->SetBitmap("유저인터페이스\\make_character_ver2\\bt_make_over.bmp", 1, 0);
makeButton->SetBitmap("유저인터페이스\\make_character_ver2\\bt_make_press.bmp", 2, 0);
makeButton->SetSize(makeButton->BitmapWidth(), makeButton->BitmapHeight());
makeButton->Move(0x268, 0x17B);
makeButton->SetText(LookupMessage(0xD11));
makeButton->AddTextStyle(0, 0xE, 0x313131, 1, 1, -1000, -1000);
makeButton->AddTextStyle(1, 0xE, 0x313131, 1, 1, -1000, -1000);
makeButton->AddTextStyle(2, 0xE, 0x313131, 1, 1, -1000, -1000);
makeButton->SetId(0xB8);
this->AddChild(makeButton);
UIBmpTextButton* cancelButton = new UIBmpTextButton(*this->m_context, *this->m_controls);
cancelButton->SetBitmap("유저인터페이스\\make_character_ver2\\bt_make_normal.bmp", 0, 0);
cancelButton->SetBitmap("유저인터페이스\\make_character_ver2\\bt_make_over.bmp", 1, 0);
cancelButton->SetBitmap("유저인터페이스\\make_character_ver2\\bt_make_press.bmp", 2, 0);
cancelButton->SetSize(cancelButton->BitmapWidth(), cancelButton->BitmapHeight());
cancelButton->Move(0x19, 0x17B);
cancelButton->SetText(LookupMessage(0xD17));
cancelButton->AddTextStyle(0, 0xE, 0x313131, 1, 1, -1000, -1000);
cancelButton->AddTextStyle(1, 0xE, 0x313131, 1, 1, -1000, -1000);
cancelButton->AddTextStyle(2, 0xE, 0x313131, 1, 1, -1000, -1000);
cancelButton->SetId(0xB9);
this->AddChild(cancelButton);
this->m_nameEdit = new UIEditCtrl2(*this->m_context, *this->m_editContext);
this->m_nameEdit->SetSize(0x82, 0x14);
this->m_nameEdit->Move(0x1B3, 0x10C);
this->m_nameEdit->maximum = 0x17;
this->AddChild(this->m_nameEdit);
UIDescriptRace* human = new UIDescriptRace(0);
human->SetBitmap("유저인터페이스\\make_character_ver2\\img_human_off.bmp", 0, 0);
human->SetBitmap("유저인터페이스\\make_character_ver2\\img_human_on.bmp", 1, 0);
human->SetBitmap("유저인터페이스\\make_character_ver2\\img_human_on.bmp", 2, 0);
human->SetSize(human->BitmapWidth(), human->BitmapHeight());
human->Move(0x15, 0x24);
this->m_raceViews[0] = human;
this->AddChild(human);
UIDescriptRace* doram = new UIDescriptRace(1);
const char* doramNormal;
const char* doramActive;
if (!g_doramCreationEnabled) {
doramActive = "유저인터페이스\\make_character_ver2\\img_doram_comingSoon.bmp";
doramNormal = doramActive;
} else {
doramActive = "유저인터페이스\\make_character_ver2\\img_doram_on.bmp";
doramNormal = "유저인터페이스\\make_character_ver2\\img_doram_off.bmp";
}
doram->SetBitmap(doramNormal, 0, 0);
doram->SetBitmap(doramActive, 1, 0);
doram->SetBitmap(doramActive, 2, 0);
doram->SetSize(doram->BitmapWidth(), doram->BitmapHeight());
doram->Move(0x15, 0xCA);
this->m_raceViews[1] = doram;
this->AddChild(doram);
this->m_genderButtons[1] = new UIBitmapButton(*this->m_context, *this->m_controls);
this->m_genderButtons[1]->SetBitmap("유저인터페이스\\make_character_ver2\\bt_male_off.bmp", 0, 0);
this->m_genderButtons[1]->SetBitmap("유저인터페이스\\make_character_ver2\\bt_male_over.bmp", 1, 0);
this->m_genderButtons[1]->SetBitmap("유저인터페이스\\make_character_ver2\\bt_male_press.bmp", 2, 0);
this->m_genderButtons[1]->SetSize(this->m_genderButtons[1]->BitmapWidth(), this->m_genderButtons[1]->BitmapHeight());
this->m_genderButtons[1]->Move(0x1B5, 0x3B);
this->m_genderButtons[1]->SetId(0x20D);
this->AddChild(this->m_genderButtons[1]);
this->m_genderButtons[0] = new UIBitmapButton(*this->m_context, *this->m_controls);
this->m_genderButtons[0]->SetBitmap("유저인터페이스\\make_character_ver2\\bt_female_off.bmp", 0, 0);
this->m_genderButtons[0]->SetBitmap("유저인터페이스\\make_character_ver2\\bt_female_over.bmp", 1, 0);
this->m_genderButtons[0]->SetBitmap("유저인터페이스\\make_character_ver2\\bt_female_press.bmp", 2, 0);
this->m_genderButtons[0]->SetSize(this->m_genderButtons[0]->BitmapWidth(), this->m_genderButtons[0]->BitmapHeight());
this->m_genderButtons[0]->Move(500, 0x3B);
this->m_genderButtons[0]->SetId(0x20D);
this->AddChild(this->m_genderButtons[0]);
if (this->m_sex == 1) {
this->m_genderButtons[1]->SetBitmap("유저인터페이스\\make_character_ver2\\bt_male_on.bmp", 0, 0);
} else if (this->m_sex == 0) {
this->m_genderButtons[0]->SetBitmap("유저인터페이스\\make_character_ver2\\bt_female_on.bmp", 0, 0);
}
UIBitmapButton* leftTurn = new UIBitmapButton(*this->m_context, *this->m_controls);
leftTurn->SetBitmap("유저인터페이스\\make_character_ver2\\bt_leftTurn_normal.bmp", 0, 0);
leftTurn->SetBitmap("유저인터페이스\\make_character_ver2\\bt_leftTurn_over.bmp", 1, 0);
leftTurn->SetBitmap("유저인터페이스\\make_character_ver2\\bt_leftTurn_press.bmp", 2, 0);
leftTurn->SetSize(leftTurn->BitmapWidth(), leftTurn->BitmapHeight());
leftTurn->Move(0x1AA, 0xB3);
leftTurn->SetId(0xE3);
leftTurn->m_argument = 0;
leftTurn->SetTooltip(LookupMessage(0x87E));
this->AddChild(leftTurn);
UIBitmapButton* rightTurn = new UIBitmapButton(*this->m_context, *this->m_controls);
rightTurn->SetBitmap("유저인터페이스\\make_character_ver2\\bt_rightTurn_normal.bmp", 0, 0);
rightTurn->SetBitmap("유저인터페이스\\make_character_ver2\\bt_rightTurn_over.bmp", 1, 0);
rightTurn->SetBitmap("유저인터페이스\\make_character_ver2\\bt_rightTurn_press.bmp", 2, 0);
rightTurn->SetSize(rightTurn->BitmapWidth(), rightTurn->BitmapHeight());
rightTurn->Move(0x227, 0xB3);
rightTurn->SetId(0xE2);
rightTurn->m_argument = 0;
rightTurn->SetTooltip(LookupMessage(0x87F));
this->AddChild(rightTurn);
UIStaticText* hairStyleTitle = new UIStaticText(*this->m_context, *this->m_controls);
hairStyleTitle->SetSize(100, 0xF);
hairStyleTitle->SetText(LookupMessage(0xD12), 0);
hairStyleTitle->SetColor(0x40, 0x40, 0x40);
hairStyleTitle->SetFont(0, 0xB, 1, 0);
hairStyleTitle->Move(0x261, 0x2E);
this->AddChild(hairStyleTitle);
for (int index = 0; index < 24; ++index) {
this->m_hairStyleButtons[index] = new UIHairStyleButton(*this->m_context, *this->m_controls, index, this->m_sex);
this->m_hairStyleButtons[index]->SetBitmap("유저인터페이스\\make_character_ver2\\bt_hairStyle_normal.bmp", 0, 0);
this->m_hairStyleButtons[index]->SetBitmap("유저인터페이스\\make_character_ver2\\bt_hairStyle_over.bmp", 1, 0);
this->m_hairStyleButtons[index]->SetBitmap("유저인터페이스\\make_character_ver2\\bt_hairStyle_select.bmp", 2, 0);
this->m_hairStyleButtons[index]->SetSize(0x24, 0x25);
this->m_hairStyleButtons[index]->SetId(0x20C);
this->m_hairStyleButtons[index]->Move((index % 4) * 0x26 + 0x25E, (index / 4) * 0x25 + 0x3B);
this->AddChild(this->m_hairStyleButtons[index]);
if (index == 0) {
this->m_hairStyleButtons[0]->SendMsg(this, 13, 1, 0, 0, 0);
}
}
UIStaticText* hairColorTitle = new UIStaticText(*this->m_context, *this->m_controls);
hairColorTitle->SetSize(100, 0xF);
hairColorTitle->SetText(LookupMessage(0xD13), 0);
hairColorTitle->SetColor(0x40, 0x40, 0x40);
hairColorTitle->SetFont(0, 0xB, 1, 0);
hairColorTitle->Move(0x261, 0x11F);
this->AddChild(hairColorTitle);
char name[128];
memset(name, 0, sizeof(name));
for (int index = 0; index < 9; ++index) {
UIBmpRadioBtn* button = new UIBmpRadioBtn(*this->m_context, *this->m_controls);
memset(name, 0, 0x40);
sprintf(name, "유저인터페이스\\make_character_ver2\\color%02d_off.bmp", index + 1);
button->SetBitmap(name, 0);
memset(name, 0, 0x40);
sprintf(name, "유저인터페이스\\make_character_ver2\\color%02d_over.bmp", index + 1);
button->SetBitmap(name, 1);
memset(name, 0, 0x40);
sprintf(name, "유저인터페이스\\make_character_ver2\\color%02d_on.bmp", index + 1);
button->SetBitmap(name, 2);
if (index == 0) {
button->SendMsg(this, 13, 1, 0, 0, 0);
}
button->m_value = 0x1EF;
button->Move((index % 5) * 0x1B + 0x26B, (index / 5) * 0x18 + 0x132);
this->m_hairColorButtons[index] = button;
this->AddChild(button);
}
InputFocus focus{g_windowMgr.hoverWindow};
focus.Set(this->m_nameEdit);
this->m_message0 = 0xB8;
}