Batch #1293 by ragnarok-clanker: 2 byte-identical, 0 confirmed by peer review. - fn_17836 CMode::End: byte-identical - fn_17837 CMode::Initialize: byte-identical Merged automatically: every function is byte-identical to the original.
31 lines
536 B
C++
31 lines
536 B
C++
#include "Client/Mode/ActiveGameMode.h"
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// STATIC: 0x013495b8
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// GLOBAL: gl_24475
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CWorld g_world = {1};
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// OFFSET: 0x00AD6450
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// FUNCTION: fn_17831
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CMode* CWorld::ActiveGameMode() {
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return this->state == 1 ? this->gameMode : nullptr;
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}
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// OFFSET: 0x00AD66D0
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// FUNCTION: fn_17835
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void CMode::Slot7(int) {
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}
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// OFFSET: 0x00AD66E0
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// FUNCTION: fn_17836
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void CMode::End() {
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}
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// OFFSET: 0x00AD66F0
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// FUNCTION: fn_17837
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void CMode::Initialize(const char*) {
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}
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// OFFSET: 0x00AD6700
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// FUNCTION: fn_17838
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void CMode::Slot5(int) {
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}
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