Batch #4729 by eAthena: 2 byte-identical, 1 confirmed by peer review. - fn_19128 CRainbowEffect::Close: byte-identical - fn_19129 CRainbowEffect::Slot01: logic confirmed by peer review - fn_19130 CRainbowEffect::Slot06: byte-identical Peer-reviewed-by: youko, Millenium Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
#include "Contents/Effects/RainbowEffect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <cstring>
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// OFFSET: 0x00B70CB0
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// FUNCTION: fn_19128
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void CRainbowEffect::Close() {
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for (std::vector<CParticle*>::iterator it = this->bands.begin(); it != this->bands.end(); ++it) {
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FreeParticle(*it);
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}
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this->bands.clear();
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}
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// OFFSET: 0x00B70CF0
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// FUNCTION: fn_19129
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void CRainbowEffect::Slot01() {
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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const int angle = (360 - static_cast<int>(mode->camera->camera.yaw)) % 360;
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for (int row = 0; row < 7; ++row) {
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for (int column = 0; column < 21; ++column) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
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if (particle) {
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particle->unknown_0004 = this->id;
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particle->unknown_000C = column;
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particle->unknown_0010 = row;
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particle->unknown_0008 = 1;
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particle->SetTexture("effect\\alpha_center.tga");
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particle->alpha = 0;
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particle->scale = 50.0f;
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particle->unknown_0050 = 180;
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particle->unknown_00C4 = 0;
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particle->unknown_004C = angle;
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InitParticleQuad(particle->vertices);
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this->bands.push_back(particle);
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}
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}
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}
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this->unknown_002C = 300;
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}
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// OFFSET: 0x00B70DF0
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// FUNCTION: fn_19130
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bool CRainbowEffect::Slot06() {
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return !this->IsFinished();
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}
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// OFFSET: 0x00B70E00
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// OFFSET: 0x00B714C0
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// FUNCTION: fn_19132
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void CRainbowEffect::Slot04() {
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for (std::vector<CParticle*>::iterator it = this->bands.begin(); it != this->bands.end(); ++it) {
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CParticle* particle = *it;
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if (particle && particle->unknown_000C > 0) {
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const int segment = particle->unknown_000C;
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const ParticleQuad quad = {false, static_cast<float>(segment - 1) / 21.0f, static_cast<float>(segment) / 21.0f, 0.0f, 1.0f, false, true};
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particle->Render(quad);
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}
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}
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}
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