rodecomp/Source/Contents/Effects/TalismanMarkEffect.cpp
ragnarok-clanker a65819afc1 Decompile 7 functions in Source/Contents/Effects/SunStanceEffect.cpp, Source/Contents/Effects/SunStanceEffect.h, ...
Batch #4601 by eAthena: 3 byte-identical, 4 confirmed by peer review.

- fn_07494 CSunStanceEffect::Close: logic confirmed by peer review
- fn_07495 CSunStanceEffect::Slot01: logic confirmed by peer review
- fn_07496 CSunStanceEffect::Slot06: byte-identical
- fn_07497 CSunStanceEffect::Slot03: logic confirmed by peer review
- fn_07498 CSunStanceEffect::Slot04: byte-identical
- fn_07499 CTalismanMarkEffect::CTalismanMarkEffect: logic confirmed by peer review
- fn_07501 CTalismanMarkEffect::Close: byte-identical

Peer-reviewed-by: willerthal, Snow
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Contents/Effects/SunStanceEffect.cpp
2026-10-30 04:04:39 +00:00

225 lines
6.8 KiB
C++

#include "Contents/Effects/TalismanMarkEffect.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Effects/Particle.h"
#include "Utility/Math/AffineMatrix.h"
#include "Utility/Math/Vector3d.h"
#include <algorithm>
#include <array>
#include <string>
CParticle* sub_B82ED0(const vector3d* position, int flags);
void sub_B82FD0(CParticle* particle);
// GLOBAL: gl_24871
static const std::array<std::string, 4> s_talismanStartEffects = {
"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\blue_dragon_start.str",
"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\white_tiger_start.str",
"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\red_phoenix_start.str",
"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\black_tortoise_start.str",
};
// GLOBAL: gl_24873
static const std::array<std::string, 4> s_talismanEndEffects = {
"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\blue_dragon_end.str",
"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\white_tiger_end.str",
"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\red_phoenix_end.str",
"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\black_tortoise_end.str",
};
// GLOBAL: gl_24872
static const std::array<std::string, 4> s_talismanLoopEffects = {
"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\blue_dragon_loop.str",
"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\white_tiger_loop.str",
"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\red_phoenix_loop.str",
"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\black_tortoise_loop.str",
};
// OFFSET: 0x0072DE70
// FUNCTION: fn_07499
CTalismanMarkEffect::CTalismanMarkEffect() : CEffect(-1) {
}
// OFFSET: 0x0072DFD0
// FUNCTION: fn_07501
void CTalismanMarkEffect::Close() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
if (*it) {
sub_B82FD0(*it);
}
}
this->particles.clear();
}
// OFFSET: 0x0072E020
// FUNCTION: fn_07502
void CTalismanMarkEffect::PlayEnd() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
CEZ2STRParticle* particle = *it;
if (!particle) {
continue;
}
const int index = particle->unknown_000C;
const int angle = particle->unknown_004C;
sub_B82FD0(particle);
particle = static_cast<CEZ2STRParticle*>(sub_B82ED0(reinterpret_cast<const vector3d*>(this->position), 13));
if (!particle) {
*it = nullptr;
continue;
}
particle->unknown_0004 = this->id;
particle->unknown_000C = index;
particle->unknown_0010 = 0;
particle->unknown_0008 = 1;
InitParticleQuad(particle->vertices);
particle->m_actorId = this->actor;
particle->Load(s_talismanEndEffects.at(index));
particle->unknown_004C = angle;
particle->unknown_00A8 = 2;
*it = particle;
}
}
// OFFSET: 0x0072E0F0
// FUNCTION: fn_07503
void CTalismanMarkEffect::Slot01() {
this->retained = 1;
for (int i = 0; i < std::min<unsigned int>(this->unknown_00B0, 4); ++i) {
CEZ2STRParticle* particle = static_cast<CEZ2STRParticle*>(sub_B82ED0(reinterpret_cast<const vector3d*>(this->position), 13));
if (!particle) {
continue;
}
particle->unknown_0004 = this->id;
particle->unknown_000C = i;
particle->unknown_0010 = 0;
particle->unknown_0008 = 1;
InitParticleQuad(particle->vertices);
particle->m_actorId = this->actor;
particle->Load(s_talismanStartEffects.at(i));
particle->unknown_004C = (i / 2 + i % 2 * 2) * 90;
particle->unknown_00A8 = 0;
this->particles.push_back(particle);
}
}
// OFFSET: 0x0072E240
// FUNCTION: fn_07505
void CTalismanMarkEffect::Slot03() {
for (auto it = this->particles.begin(); it != this->particles.end();) {
CEZ2STRParticle* particle = *it;
if (!particle) {
continue;
}
switch (particle->unknown_00A8) {
case 0:
if (particle->life == 0.0f || particle->life * 60.0f > particle->unknown_00E8) {
break;
}
{
const int index = particle->unknown_000C;
const int angle = particle->unknown_004C;
sub_B82FD0(particle);
particle = static_cast<CEZ2STRParticle*>(sub_B82ED0(reinterpret_cast<const vector3d*>(this->position), 13));
if (!particle) {
*it = nullptr;
continue;
}
particle->unknown_0004 = this->id;
particle->unknown_000C = index;
particle->unknown_0010 = 0;
particle->unknown_0008 = 1;
InitParticleQuad(particle->vertices);
particle->m_actorId = this->actor;
particle->Load(s_talismanLoopEffects.at(index));
particle->unknown_004C = angle;
particle->unknown_00A8 = 1;
particle->m_loop = true;
*it = particle;
}
break;
case 1:
break;
case 2:
if (particle->life == 0.0f || particle->life * 60.0f > particle->unknown_00E8) {
break;
}
sub_B82FD0(particle);
it = this->particles.erase(it);
continue;
default:
continue;
}
this->UpdateParticle(particle);
++it;
}
}
// OFFSET: 0x0072E210
// FUNCTION: fn_07504
bool CTalismanMarkEffect::Slot06() {
if (this->ActorExists() == true && !this->particles.empty()) {
return true;
}
return false;
}
// OFFSET: 0x0072E3F0
// FUNCTION: fn_07506
void CTalismanMarkEffect::UpdateParticle(CEZ2STRParticle* particle) {
if (!particle) {
return;
}
const vector3d center = {this->position[0], this->position[1], this->position[2]};
const float* view = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view.values;
const float viewX = view[0] * center.x + view[3] * center.y + view[6] * center.z + view[9];
const float viewY = view[1] * center.x + view[4] * center.y + view[7] * center.z + view[10];
const float viewZ = view[2] * center.x + view[5] * center.y + view[8] * center.z + view[11];
const float* inverse = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.inverse.values;
int angle = particle->unknown_004C;
if (particle->unknown_00A8 == 1) {
angle = (angle + 1) % 360;
particle->unknown_004C = angle;
}
const float radians = static_cast<float>(angle) / 180.0f * 3.141592f;
const float offsetY = ClientSin(radians) * 8.5f - 20.0f;
const float offsetX = ClientCos(radians) * 8.5f;
const float x = offsetX + viewX;
const float y = offsetY + viewY;
const float z = viewZ + 0.0f;
const float worldX = x * inverse[0] + y * inverse[3] + z * inverse[6] + inverse[9];
const float worldY = x * inverse[1] + y * inverse[4] + z * inverse[7] + inverse[10];
const float worldZ = x * inverse[2] + y * inverse[5] + z * inverse[8] + inverse[11];
particle->position.x = worldX;
particle->position.y = worldY;
particle->position.z = worldZ;
particle->Process(0.0f, 0.0f, 0.0f);
}
// OFFSET: 0x0072E5F0
// FUNCTION: fn_07507
void CTalismanMarkEffect::Slot04() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
CEZ2STRParticle* particle = *it;
if (particle) {
particle->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
}
}
}