Batch #4567 by eAthena: 0 byte-identical, 3 confirmed by peer review. - fn_19240 CVolcanoEffect::AddRings: logic confirmed by peer review - fn_19241 CVolcanoEffect::Close: logic confirmed by peer review - fn_19242 CVolcanoEffect::Slot01: logic confirmed by peer review Peer-reviewed-by: alisonrag, willerthal, Snow Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
408 lines
12 KiB
C++
408 lines
12 KiB
C++
#include "Contents/Effects/ThrowEffects.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Contents/World/World.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <algorithm>
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#include <cstring>
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// OFFSET: 0x00B7CB10
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// FUNCTION: fn_19227
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CThrowItemEffect::CThrowItemEffect()
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: CEffect(-1), unknown_00CC(0), unknown_00D0(0), unknown_00D4(1), unknown_00D8(4), unknown_00DC(0), unknown_00E0(0), unknown_00EC(0),
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unknown_00F0(0), unknown_00F4(0) {
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}
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// OFFSET: 0x00B7CCC0
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// FUNCTION: fn_19229
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void CThrowItemEffect::Close() {
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for (CParticle* particle : this->particles) {
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FreeParticle(particle);
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}
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this->particles.clear();
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}
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// OFFSET: 0x00B7D810
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// FUNCTION: fn_19233
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void CThrowItemEffect::InitSpinParticle(CParticle* particle) {
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this->unknown_002C = 200;
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this->unknown_00E0 = 1.0f;
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particle->scale = 2.0f;
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particle->SetColor(255, 200, 255);
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*reinterpret_cast<float*>(&particle->unknown_00C4) = 330.0f;
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particle->unknown_00C0 = 3.0f;
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particle->alpha = 255;
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particle->unknown_00D0 = this->position[0];
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particle->unknown_00D4 = this->position[1] - 8.0f;
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particle->unknown_00D8 = this->position[2];
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particle->destinationBlend = 6;
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}
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// OFFSET: 0x00B7D8B0
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// FUNCTION: fn_19234
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void CThrowItemEffect::Slot12() {
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switch (this->id) {
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case 613:
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case 614:
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case 615:
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case 616:
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this->AddEvent(0, "effect\\닌자_던지기.wav", 0, 0);
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break;
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case 298:
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this->AddEvent(0, "_heal_effect.wav", 0, 0);
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break;
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case 914:
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this->AddEvent(0, "effect\\G스포어익스플로젼.wav", 0, 0);
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break;
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}
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}
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// OFFSET: 0x00B7DE70
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// FUNCTION: fn_19236
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void CThrowItemEffect::Slot03() {
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for (auto particle = this->particles.begin(); particle != this->particles.end(); ++particle) {
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CParticle* target = *particle;
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target->position.x = this->position[0];
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target->position.y = this->position[1];
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target->position.z = this->position[2];
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if (target != nullptr && this->unknown_00D0 <= this->frame) {
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float& angle = target->unknown_00C0;
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float& rotation = *reinterpret_cast<float*>(&target->unknown_00C4);
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float& offsetX = *reinterpret_cast<float*>(&target->unknown_00D0);
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float& offsetY = *reinterpret_cast<float*>(&target->unknown_00D4);
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float& offsetZ = *reinterpret_cast<float*>(&target->unknown_00D8);
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if (target->unknown_000C == 0) {
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rotation = static_cast<float>(static_cast<int>(rotation + 45.0f) % 360);
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} else {
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this->unknown_00E4 -= target->unknown_000C == 1 ? 150 : 25;
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target->alpha = this->unknown_00E4;
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offsetX = this->unknown_00EC;
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offsetY = this->unknown_00F0;
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offsetZ = this->unknown_00F4;
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rotation = this->unknown_00E8;
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}
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const float progress = static_cast<float>(this->frame) / static_cast<float>(this->unknown_00CC);
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float height = 0.0f;
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if (progress > 1.05f) {
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const int alpha = target->alpha - 20;
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target->alpha = alpha > 0 ? alpha : 0;
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} else {
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const int index = *reinterpret_cast<const int*>(&target->unknown_0048[4]);
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const float radius = angle / *reinterpret_cast<const float*>(&target->unknown_0048[0xC]);
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offsetX = angle * g_cosTable[index] + offsetX;
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offsetY = radius * this->unknown_00DC + offsetY;
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offsetZ = angle * g_sinTable[index] + offsetZ;
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height = g_sinTable[-static_cast<int>(progress * -180.0f)] * this->unknown_00E0;
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}
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this->unknown_00EC = offsetX;
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this->unknown_00F0 = offsetY;
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this->unknown_00F4 = offsetZ;
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this->unknown_00E8 = rotation;
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this->unknown_00E4 = target->alpha;
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if (target->alpha > 0) {
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matrix view;
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std::memcpy(view.values, g_identityMatrix, sizeof(view.values));
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view.MakeXRotation(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.pitch / 180.0f * 3.141592f);
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view.AppendYRotation(rotation / 180.0f * 3.141592f);
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matrix scale;
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std::memcpy(scale.values, g_identityMatrix, sizeof(scale.values));
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scale.SetScale(target->scale, target->scale, 1.0f);
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matrix translate;
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std::memcpy(translate.values, g_identityMatrix, sizeof(translate.values));
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translate.MakeTranslate(offsetX, offsetY - height, offsetZ);
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matrix rotationMatrix;
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rotationMatrix.Compose(scale, view);
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matrix transform;
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transform.Compose(rotationMatrix, translate);
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target->transform = transform;
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if (this->id == 0x3D5 && target->unknown_0010 == 0 && target->unknown_000C == 0) {
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CRenderObject* object = FindRenderObject(this->actor);
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if (object != nullptr) {
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float& objectAngle = *reinterpret_cast<float*>(reinterpret_cast<unsigned char*>(object) + 0x4C);
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objectAngle = static_cast<float>(static_cast<int>(objectAngle + 45.0f) % 360);
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}
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}
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}
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}
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++target->unknown_00E8;
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}
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}
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// OFFSET: 0x00B7EA40
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// FUNCTION: fn_19240
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void CVolcanoEffect::AddRings() {
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int row = 0;
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for (int baseAngle = 0; baseAngle < 360; baseAngle += 90) {
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for (int segment = 0; segment <= 21; ++segment) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
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if (!particle) {
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continue;
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}
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particle->unknown_0004 = this->id;
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particle->unknown_000C = segment;
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particle->unknown_0010 = row;
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particle->unknown_0008 = 1;
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switch (this->id) {
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case 223:
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particle->unknown_00C0 = 15.0f;
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particle->unknown_004C = 70;
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particle->unknown_0054 = 0.0f;
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particle->unknown_0050 = 360;
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particle->alpha = 1;
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*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(row * 90);
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particle->scale = static_cast<float>(row) + 1.0f;
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break;
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case 225:
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case 236:
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case 237:
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case 238:
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case 261:
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case 263:
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case 773:
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case 934:
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case 936:
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case 937:
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case 938:
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particle->unknown_00C0 = 25.0f;
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particle->unknown_004C = 80;
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particle->unknown_0054 = 0.0f;
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particle->unknown_0050 = 360;
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particle->alpha = 1;
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*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(baseAngle);
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particle->scale = static_cast<float>(row) + 1.0f;
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break;
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case 886:
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particle->alpha = 1;
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particle->unknown_0050 = 360;
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particle->unknown_00C0 = 25.0f;
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particle->unknown_004C = 80;
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*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(row * 90);
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particle->unknown_0054 = 0.0f;
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particle->scale = static_cast<float>(row) + 1.0f;
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particle->SetColor(0, 0, 255);
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break;
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}
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switch (this->id) {
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case 223:
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case 238:
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case 934:
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particle->SetTexture("effect\\ring_white.tga");
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break;
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case 225:
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case 936:
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particle->SetTexture("effect\\ring_red.tga");
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break;
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case 236:
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case 886:
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particle->SetTexture("effect\\ring_blue.tga");
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break;
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case 237:
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particle->SetTexture("effect\\magic_green.tga");
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break;
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case 261:
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case 263:
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case 937:
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particle->SetTexture("effect\\ring_yellow.tga");
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break;
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case 773:
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particle->SetTexture("effect\\ring_purple.tga");
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break;
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case 938:
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particle->SetTexture("effect\\ring_brown.tga");
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break;
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}
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InitParticleQuad(particle->vertices);
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this->particles.push_back(particle);
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}
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++row;
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}
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}
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// OFFSET: 0x00B7EE80
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// FUNCTION: fn_19241
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void CVolcanoEffect::Close() {
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for (CParticle* particle : this->particles) {
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FreeParticle(particle);
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}
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this->particles.clear();
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}
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// OFFSET: 0x00B7EEC0
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// FUNCTION: fn_19242
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void CVolcanoEffect::Slot01() {
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switch (this->id) {
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case 223:
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case 225:
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case 236:
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case 237:
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case 238:
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case 261:
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case 263:
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case 773:
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case 886:
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case 934:
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case 936:
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case 937:
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case 938:
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this->AddRings();
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break;
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}
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}
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// OFFSET: 0x00B7F190
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// FUNCTION: fn_19243
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bool CVolcanoEffect::Slot06() {
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for (auto particle = this->particles.begin(); particle != this->particles.end(); ++particle) {
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if ((*particle)->alpha > 0) {
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return true;
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}
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}
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return false;
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}
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// OFFSET: 0x00B7F1C0
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// FUNCTION: fn_19244
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void CVolcanoEffect::Slot03() {
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int fadeIn;
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int fadeOut;
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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CParticle* particle = *it;
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particle->position.x = this->position[0];
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particle->position.y = this->position[1];
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particle->position.z = this->position[2];
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if (particle) {
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particle->scale += this->id == 261 ? 0.1f : 0.3f;
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int tilt = particle->unknown_004C - 1;
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if (this->id == 261) {
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if (tilt < 30) {
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tilt = 30;
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}
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} else if (tilt < 40) {
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tilt = 40;
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}
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particle->unknown_004C = tilt;
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float& spin = *reinterpret_cast<float*>(&particle->unknown_00C4);
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spin = static_cast<float>(static_cast<int>(spin) + (this->id != 261) * 2 + 3);
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switch (this->id) {
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case 223:
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fadeIn = 20;
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fadeOut = 8;
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break;
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case 225:
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case 236:
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case 237:
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case 238:
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case 261:
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fadeIn = 20;
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fadeOut = 2;
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break;
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case 263:
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case 773:
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fadeIn = 10;
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fadeOut = 2;
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break;
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case 886:
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case 934:
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case 936:
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case 937:
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case 938:
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fadeIn = 20;
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fadeOut = 5;
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break;
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}
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if (particle->unknown_00E8 > 10) {
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const int alpha = particle->alpha - fadeOut;
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particle->alpha = alpha > 0 ? alpha : 0;
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} else {
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particle->alpha += fadeIn;
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}
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const int segment = particle->unknown_000C;
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const float radius = g_sinTable[segment * 9] * particle->unknown_00C0;
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const int angle =
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static_cast<int>(static_cast<float>(static_cast<int>(static_cast<float>(particle->unknown_0050) / 20.0f) * segment) + spin) % 360;
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const float spread = radius * g_cosTable[tilt];
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const float cosine = g_cosTable[angle];
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const float sine = g_sinTable[angle];
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const float height = radius * g_sinTable[tilt];
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vector3d corners[2] = {};
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corners[0].x = particle->scale * cosine;
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corners[0].y = 0.0f;
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corners[0].z = particle->scale * sine;
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corners[1].x = corners[0].x + spread * cosine;
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corners[1].y = 0.0f - height;
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corners[1].z = corners[0].z + spread * sine;
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particle->vertices[3].x = corners[0].x;
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particle->vertices[3].y = corners[0].y;
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particle->vertices[3].z = corners[0].z;
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particle->vertices[1].x = corners[1].x;
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particle->vertices[1].y = corners[1].y;
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particle->vertices[1].z = corners[1].z;
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if (segment != 0) {
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particle->vertices[0].x = this->lastOuter.x;
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particle->vertices[0].y = this->lastOuter.y;
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particle->vertices[0].z = this->lastOuter.z;
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particle->vertices[2].x = this->lastInner.x;
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particle->vertices[2].y = this->lastInner.y;
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particle->vertices[2].z = this->lastInner.z;
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}
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this->lastInner = corners[0];
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this->lastOuter = corners[1];
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}
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++particle->unknown_00E8;
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}
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}
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// OFFSET: 0x00B7F7B0
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// FUNCTION: fn_19245
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void CVolcanoEffect::Slot04() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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CParticle* particle = *it;
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if (!particle || particle->unknown_000C <= 0) {
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continue;
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}
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particle->destinationBlend = 6;
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const int segment = particle->unknown_000C;
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const ParticleQuad quad = {false, 0.0f, 1.0f, static_cast<float>(segment - 1) / 21.0f, static_cast<float>(segment) / 21.0f, false, true};
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particle->Render(quad);
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}
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}
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