Batch #895 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review. - fn_10278 SkillTooltipPercent: logic confirmed by peer review - fn_10279 SkillTooltipFlat: logic confirmed by peer review Reviewed-by: ragnarok-clanker
64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
#include "Contents/Hotkeys/HotkeyInfo.h"
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#include "Script/LuaScript.h"
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// OFFSET: 0x009109E0
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// FUNCTION: fn_12506
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HotkeyInfo::HotkeyInfo() : key1(0), key2(0) {
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}
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// OFFSET: 0x005F7C30
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// FUNCTION: fn_04053
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HotkeyInfo::~HotkeyInfo() = default;
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// OFFSET: 0x00E09790
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// FUNCTION: fn_23783
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HotkeyInfo GetHotkeyInfo(LuaScript& script, int tab, int index) {
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HotkeyInfo value;
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const char* text = nullptr;
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const char* description = nullptr;
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if (script.Call("GetHotKey", "dd>ddss", tab + 1, index, &value.key1, &value.key2, &text, &description)) {
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value.text = text;
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value.description = description;
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}
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return value;
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}
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// OFFSET: 0x00E1DFD0
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// FUNCTION: fn_23890
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bool SkillUsesPercentSp(int id) {
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return id == 2039 || id == 2464 || id == 6528;
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}
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// OFFSET: 0x008224C0
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// FUNCTION: fn_10278
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std::string SkillTooltipPercent(const char* hotkey, const char* name, int level, int sp, int ap) {
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char text[4096];
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if (ap != 0) {
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_snprintf_s(text, sizeof(text), _TRUNCATE, "%s %s Use Lv %d (Sp : %d%%, Ap : %d)", hotkey, name, level, sp, ap);
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} else {
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_snprintf_s(text, sizeof(text), _TRUNCATE, "%s %s Use Lv %d (Sp : %d%%)", hotkey, name, level, sp);
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}
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return text;
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}
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// OFFSET: 0x00822550
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// FUNCTION: fn_10279
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std::string SkillTooltipFlat(const char* hotkey, const char* name, int level, int sp, int ap) {
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char text[4096];
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if (ap != 0) {
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_snprintf_s(text, sizeof(text), _TRUNCATE, "%s %s Use Lv %d (Sp : %d, Ap : %d)", hotkey, name, level, sp, ap);
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} else {
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_snprintf_s(text, sizeof(text), _TRUNCATE, "%s %s Use Lv %d (Sp : %d)", hotkey, name, level, sp);
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}
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return text;
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}
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// INLINED
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std::string SkillTooltip(const char* hotkey, const char* name, int level, int sp, int ap, bool percent) {
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if (percent) {
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return SkillTooltipPercent(hotkey, name, level, sp, ap);
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}
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return SkillTooltipFlat(hotkey, name, level, sp, ap);
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}
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