Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 89.9%
- C 8.4%
- POV-Ray SDL 0.9%
- CMake 0.6%
- PowerShell 0.1%
- Other 0.1%
Batch #19 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review. - fn_17831 CWorld::ActiveGameMode: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Client/ActiveGameMode.cpp |
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| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| compile.json | ||
| decomp.json | ||
| toolchain.lock.json | ||