Batch #5031 by Yommy: 1 byte-identical, 0 confirmed by peer review. - fn_21246 MiniMapNoOp: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Client/Mode/GameModeMiniMap.cpp
38 lines
840 B
C++
38 lines
840 B
C++
#include "Client/Mode/CGameMode.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/Ground/TerrainHeight.h"
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#include "Contents/World/World.h"
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#include "Render/Primitives/RenderPrimitivePool.h"
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#include "Render/Primitives/RenderQueues.h"
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#include "Render/Renderer.h"
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#include "Render/TextureQuad.h"
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#include "Render/Textures/TextureCache.h"
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#include "Resource/World/TerrainResource.h"
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#include "UI/Window/UIWindow.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Utility/Text/FormatString.h"
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#include <windows.h>
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// GLOBAL: gl_24934
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int g_searchStoreX;
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// GLOBAL: gl_24935
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int g_searchStoreY;
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// OFFSET: 0x00CCFCE0
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// FUNCTION: fn_21246
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void MiniMapNoOp() {
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}
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// OFFSET: 0x00CCFFA0
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// OFFSET: 0x00CD0150
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// OFFSET: 0x00CD0300
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// OFFSET: 0x00CD0380
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// OFFSET: 0x00CD1450
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// OFFSET: 0x00CD2BE0
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