Batch #4681 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_21065 CGameActor::IsMonsterClass: logic confirmed by peer review Peer-reviewed-by: alisonrag, youko Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
516 lines
12 KiB
C++
516 lines
12 KiB
C++
#include "Contents/Actors/GameActor.h"
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#include "Client/Session.h"
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#include "Contents/Actors/ActorStateFlags.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/MapSkyMgr.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Resource/Sprites/ActionResource.h"
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#include <cstring>
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#include <windows.h>
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#include <timeapi.h>
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// OFFSET: 0x00CA83A0
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// FUNCTION: fn_20988
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CGameActor::CGameActor()
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: unknown_0214(), unknown_02F0(0), unknown_02F4(0), unknown_0318(), unknown_0330(), unknown_0348(), unknown_0360(),
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unknown_03F0(), unknown_0404(0), unknown_0408(0) {
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this->ResetState();
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}
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// OFFSET: 0x00CAF4F0
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// FUNCTION: fn_21084
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void CGameActor::ResetState() {
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this->unknown_037C[11] = 0;
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this->unknown_037C[2] = 0;
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this->unknown_037C[3] = 0;
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this->unknown_037C[1] = 0;
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this->unknown_037C[0] = 0;
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this->unknown_037C[6] = 0;
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this->unknown_037C[4] = 0;
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this->unknown_037C[5] = 0;
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this->unknown_037C[9] = 0;
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this->unknown_037C[7] = 0;
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this->unknown_037C[8] = 0;
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this->unknown_037C[10] = 0;
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this->unknown_037C[12] = 0;
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this->render.position.x = 0.0f;
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this->render.position.y = 0.0f;
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this->render.position.z = 0.0f;
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this->render.angle = 0.0f;
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this->render.animation = 0;
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this->render.previousAnimation = 0;
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this->render.curMotion = 0;
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this->render.unknown_0070 = 0;
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this->render.unknown_006C = 0;
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this->render.speed = 1.0f;
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this->render.unknown_00A4Bytes[0] = 1;
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this->unknown_0214.x = 0.0f;
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this->unknown_0214.y = 0.0f;
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this->unknown_0214.z = 0.0f;
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this->unknown_0240 = 0;
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this->render.accountId = 0xFFFFFFFF;
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this->unknown_0258 = g_session.GetServerTime();
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this->unknown_0244 = timeGetTime();
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this->render.screenX = 0;
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this->render.screenY = 0;
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this->unknown_0264[0] = 0;
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this->unknown_0264[1] = 0;
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this->unknown_0264[2] = 0;
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this->unknown_0264[3] = 0;
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this->unknown_0288 = 0;
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this->unknown_0290 = 0;
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this->render.isMotionFinished = false;
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this->hitTargetAid = 0;
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this->unknown_0378 = -1.0f;
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this->unknown_023C = -1;
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this->render.unknown_00A4Bytes[1] = 1;
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this->render.unknown_008C = timeGetTime();
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this->unknown_027C = 0;
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this->unknown_0280 = timeGetTime() - 5000;
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this->unknown_0284 = timeGetTime() - 10000;
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this->unknown_02D8 = 3600;
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this->render.color = 0xFFFFFFFF;
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this->render.visible = 1;
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this->render.unknown_00A2 = 0;
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this->unknown_02B0 = 0;
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this->bodyState = 0;
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this->stateFlags = 0;
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this->Slot47(0);
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this->unknown_02C4 = 0;
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this->unknown_02C8 = 0;
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this->unknown_02DC = 0;
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this->unknown_02B8 = 0;
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this->unknown_02B4 = 0;
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this->unknown_0210 = 0;
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this->unknown_0178 = 0;
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this->unknown_017C = 0;
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this->unknown_0180 = 0;
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std::memset(this->unknown_0190, 0, sizeof(this->unknown_0190));
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this->guildId = 0;
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this->unknown_0278 = 0;
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this->unknown_02E0 = 0;
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this->unknown_0188 = 0;
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this->unknown_018C = 0;
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this->unknown_0238 = 0;
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this->unknown_0184 = 0;
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this->unknown_0250 = 0;
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this->unknown_030C = 0;
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this->unknown_0310 = 0;
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this->unknown_0314 = 4;
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this->unknown_0264[4] = 0;
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this->unknown_03B8[0] = -1;
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this->unknown_03B8[1] = -1;
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this->unknown_03B8[2] = -1;
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this->unknown_03C4 = -1;
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this->unknown_03C8 = 0;
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this->charmType = 0;
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this->unknown_03D0 = 0;
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this->unknown_0158[0] = 0;
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this->unknown_0158[1] = 0;
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this->unknown_0158[2] = 0;
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this->unknown_0158[3] = 0;
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this->unknown_0158[4] = 0;
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this->unknown_0158[5] = 0;
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this->unknown_02F8 = 0;
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this->unknown_02FC = 0;
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this->unknown_0300 = 0;
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this->unknown_0304 = 0;
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this->unknown_0305 = 0;
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this->unknown_0308 = 0;
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this->unknown_03DC = 0;
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this->unknown_03E0 = 0;
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this->unknown_02EC = 0;
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this->unknown_03D4 = 0;
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this->unknown_03D8 = 0;
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this->unknown_03E8 = 0;
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this->unknown_03EC = 0;
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}
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// OFFSET: 0x00CB0A90
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// FUNCTION: fn_21095
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void CGameActor::UpdateMotionFrame() {
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const int frames = static_cast<int>(this->render.action->FrameCount(this->render.previousAnimation));
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this->render.curMotion = static_cast<int>(this->unknown_0240 * 0.37f * 4.0f / this->render.speed) % frames;
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}
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// OFFSET: 0x00CACFE0
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// FUNCTION: fn_21050
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int __stdcall MountedJob(int job, std::uint32_t flags) {
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if (job == 0xfd6) {
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if (StateFlag19(flags)) {
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return 0xff0;
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}
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if (StateFlag23(flags)) {
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return 0xff8;
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}
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if (StateFlag24(flags)) {
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return 0xffa;
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}
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if (StateFlag25(flags)) {
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return 0xffc;
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}
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if (StateFlag26(flags)) {
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return 0xffe;
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}
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} else if (job == 0xfdc) {
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if (StateFlag19(flags)) {
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return 0xff1;
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}
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if (StateFlag23(flags)) {
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return 0xff9;
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}
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if (StateFlag24(flags)) {
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return 0xffb;
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}
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if (StateFlag25(flags)) {
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return 0xffd;
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}
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if (StateFlag26(flags)) {
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return 0xfff;
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}
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} else if (job == 0x1000) {
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if (StateFlag19(flags)) {
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return 0x100d;
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}
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} else if (job == 0xfd8) {
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if (StateFlag21(flags)) {
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return 0xff4;
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}
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} else if (job == 0xfde) {
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if (StateFlag21(flags)) {
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return 0xff5;
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}
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} else if (job == 0x1002) {
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if (StateFlag21(flags)) {
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return 0x100f;
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}
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} else if (job == 0xfda) {
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if (StateFlag22(flags)) {
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return 0xff6;
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}
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} else if (job == 0xfe0) {
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if (StateFlag22(flags)) {
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return 0xff7;
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}
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} else if (job == 0x1004) {
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if (StateFlag22(flags)) {
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return 0x1010;
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}
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} else if (job == 0x7) {
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if (StateFlag05(flags)) {
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return 0xd;
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}
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} else if (job == 0xe) {
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if (StateFlag05(flags)) {
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return 0x15;
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}
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} else if (job == 0xfa8) {
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if (StateFlag05(flags)) {
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return 0xfae;
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}
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} else if (job == 0xfbe) {
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if (StateFlag05(flags)) {
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return 0xfc4;
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}
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} else if (job == 0xfaf) {
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if (StateFlag05(flags)) {
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return 0xfb6;
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}
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} else if (job == 0xfc5) {
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if (StateFlag05(flags)) {
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return 0xfcc;
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}
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} else if (job == 0xfe2) {
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if (StateFlag05(flags)) {
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return 0xff2;
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}
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} else if (job == 0xfe9) {
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if (StateFlag05(flags)) {
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return 0xff3;
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}
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} else if (job == 0x1006) {
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if (StateFlag05(flags)) {
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return 0x100e;
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}
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} else if (job == 0xfcf) {
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if (StateFlag15(flags)) {
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return 0xfd0;
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}
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} else if (job == 0x1082) {
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if (StateFlag15(flags)) {
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return 0x108e;
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}
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} else if (job == 0x10a1) {
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if (StateFlag21(flags)) {
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return 0x10b6;
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}
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} else if (job == 0x109d) {
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if (StateFlag22(flags)) {
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return 0x10b7;
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}
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} else if (job == 0x109c) {
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if (StateFlag19(flags)) {
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return 0x10b8;
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}
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} else if (job == 0x10a2) {
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if (StateFlag05(flags)) {
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return 0x10b9;
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}
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} else if (job == 0x10ce) {
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if (StateFlag15(flags)) {
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return 0x10dc;
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}
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}
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return job;
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}
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// OFFSET: 0x00CAD420
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// FUNCTION: fn_21051
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int CGameActor::GetEffectCounter(int effectId) {
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switch (effectId) {
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case 0x81:
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case 0x17d:
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case 0x14ce:
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case 0x14d1:
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case 0x1978:
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return this->unknown_037C[0];
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case 0x8c3:
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case 0x8c4:
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return this->unknown_037C[1];
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default:
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return 0;
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}
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}
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// OFFSET: 0x00CAD4B0
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// FUNCTION: fn_21053
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float CGameActor::GetNameOffset() {
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float scale = 1.0f;
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if ((this->render.flags & 0x10) != 0) {
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const unsigned int angle = this->render.pulsePhases[0] * 4 + 90;
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if (angle > 270) {
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scale = 0.5f;
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} else {
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scale = (g_sinTable[angle] + 1.0f) * 0.25f + g_depthAverageHalf;
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}
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}
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switch (this->GetEffectiveJob(-1)) {
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case 0xd:
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case 0x15:
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case 0xfae:
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case 0xfb6:
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case 0xff0:
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case 0xff1:
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case 0xff2:
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case 0xff3:
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case 0xff4:
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case 0xff5:
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case 0xff6:
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case 0xff7:
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case 0xff8:
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case 0xff9:
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case 0xffa:
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case 0xffb:
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case 0xffc:
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case 0xffd:
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case 0xffe:
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case 0xfff:
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case 0x10b6:
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case 0x10b7:
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case 0x10b8:
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case 0x10b9:
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return scale * 6.0f;
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case 0xfc4:
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case 0xfcc:
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case 0x100d:
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case 0x100e:
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case 0x100f:
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case 0x1010:
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return scale * 4.0f;
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default:
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break;
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}
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if (!g_session.IsPlayerJobId(this->GetEffectiveJob(-1)) && !g_session.IsNpcJob(this->GetEffectiveJob(-1)) &&
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this->render.accountId != g_session.m_aid) {
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return 0.0f;
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}
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if (g_session.IsBabyJob(this->GetEffectiveJob(-1))) {
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return this->unknown_02CC ? 4.0f : -1.0f;
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}
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if (g_session.IsDoramJob(this->GetEffectiveJob(-1))) {
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return this->unknown_02CC ? scale * -3.0f : scale * -2.0f;
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}
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if (!this->unknown_02CC) {
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return 0.0f;
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}
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CPc* pc = dynamic_cast<CPc*>(this);
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if (!pc) {
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return scale * 6.0f;
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}
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switch (static_cast<unsigned int>(pc->unknown_04D4)) {
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case 0x18:
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case 0x1077:
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case 0x10d2:
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return 0.0f;
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case 0:
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case 0x17:
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case 0xfa1:
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case 0x105e:
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case 0x10d3:
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case 0x10ff:
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case 0x1101:
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case 0x1103:
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return scale + scale;
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default:
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return scale * 6.0f;
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}
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}
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// OFFSET: 0x00CAD780
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// FUNCTION: fn_21054
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float CGameActor::GetNameHeight() {
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switch (this->GetEffectiveJob(-1)) {
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case 0xd:
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case 0x15:
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case 0xfae:
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case 0xfb6:
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case 0xff0:
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case 0xff1:
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case 0xff2:
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case 0xff3:
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case 0xff4:
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case 0xff5:
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case 0xff6:
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case 0xff7:
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case 0xff8:
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case 0xff9:
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case 0xffa:
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case 0xffb:
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case 0xffc:
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case 0xffd:
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case 0xffe:
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case 0xfff:
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case 0x10b6:
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case 0x10b7:
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case 0x10b8:
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case 0x10b9:
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return 23.0f;
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case 0xfc4:
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case 0xfcc:
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case 0x100d:
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case 0x100e:
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case 0x100f:
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case 0x1010:
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return 19.0f;
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default:
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break;
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}
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if (!g_session.IsPlayerJobId(this->GetEffectiveJob(-1)) && !g_session.IsNpcJob(this->GetEffectiveJob(-1)) &&
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this->render.accountId != g_session.m_aid) {
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return 18.0f;
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}
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if (g_session.IsDoramJob(this->GetEffectiveJob(-1)) || !this->unknown_02CC) {
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return 18.0f;
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}
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CPc* pc = dynamic_cast<CPc*>(this);
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if (!pc) {
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return 23.0f;
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}
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switch (static_cast<unsigned int>(pc->unknown_04D4)) {
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case 0x18:
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case 0x1077:
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case 0x10d2:
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return 18.0f;
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case 0:
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case 0x17:
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case 0xfa1:
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case 0x105e:
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case 0x10d3:
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case 0x10ff:
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case 0x1101:
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case 0x1103:
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return 19.0f;
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default:
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return 23.0f;
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}
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}
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// OFFSET: 0x00CAD990
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// FUNCTION: fn_21055
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CSprRes* CGameActor::GetSprite() {
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return this->render.sprite;
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}
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// OFFSET: 0x00CAD9A0
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// FUNCTION: fn_21056
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float CGameActor::GetElapsedFrames() {
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return static_cast<float>(static_cast<double>(timeGetTime() - this->render.unknown_008C) / 24.0);
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}
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// OFFSET: 0x00CADB30
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// FUNCTION: fn_21060
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void CGameActor::ResetUnknown03B8() {
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this->unknown_03B8[0] = -1;
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this->unknown_03B8[1] = -1;
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this->unknown_03B8[2] = -1;
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this->unknown_03C4 = -1;
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this->unknown_03C8 = 0;
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}
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// OFFSET: 0x00CADC90
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// FUNCTION: fn_21065
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bool CGameActor::IsMonsterClass(int job) {
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return (job > 1000 && job < 3999) || static_cast<unsigned int>(job - 20021) <= 11978;
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}
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// OFFSET: 0x00CADCC0
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// FUNCTION: fn_21066
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bool CGameActor::HasPendingDamage() {
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return !this->unknown_02A8.empty();
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}
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// OFFSET: 0x00CADCF0
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// FUNCTION: fn_21067
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bool CGameActor::UpdateUnknown03E8(std::int64_t value) {
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const std::int64_t previous = (static_cast<std::int64_t>(this->unknown_03EC) << 32) | static_cast<std::uint32_t>(this->unknown_03E8);
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this->unknown_03EC = static_cast<int>(value >> 32);
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this->unknown_03E8 = static_cast<int>(value);
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return previous < value;
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}
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// OFFSET: 0x00CADD30
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// FUNCTION: fn_21068
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int CGameActor::IsPlayerClass(int job) {
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return g_session.IsPlayerJobId(job);
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}
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// OFFSET: 0x00CAE1B0
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// FUNCTION: fn_21072
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void CGameActor::SetStackedEffect(int effectId, bool on) {
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if (!on) {
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this->unknown_03FC.erase(effectId);
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this->ApplyEffectState(effectId, false);
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return;
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}
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for (const int id : this->unknown_03FC) {
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this->ApplyEffectState(id, false);
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}
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this->unknown_03FC.insert(effectId);
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for (const int id : this->unknown_03FC) {
|
|
this->ApplyEffectState(id, true);
|
|
}
|
|
}
|