Batch #4990 by youko: 3 byte-identical, 19 confirmed by peer review. - fn_24228 ReadMessengerMembers: logic confirmed by peer review - fn_24229 ReadItemList: logic confirmed by peer review - fn_24230 ReadItemArray: logic confirmed by peer review - fn_24232 CSession::SetUnknown5BC0: logic confirmed by peer review - fn_24236 MessengerMember::Deserialize: logic confirmed by peer review - fn_24247 ClientItemLists::SetItems1750: logic confirmed by peer review - fn_24249 AppendBytes: logic confirmed by peer review - fn_24258 CMsgEffect::~CMsgEffect: logic confirmed by peer review - fn_24259 CSkill::~CSkill: logic confirmed by peer review - fn_24267 CGroundScope::SkillScopeType: logic confirmed by peer review - fn_24268 CSkill::GetTrapModelName: logic confirmed by peer review - fn_24269 CSkill::ReleaseModel: logic confirmed by peer review - fn_24270 CMsgEffect::UsesMsgEffect: logic confirmed by peer review - fn_24275 CGraffiSkill::ReleaseTexture: byte-identical - fn_24277 CArrowEffect::Reset: logic confirmed by peer review - fn_24278 CEffectMaker::Reset: byte-identical - fn_24279 CGraffiSkill::BuildTexture: logic confirmed by peer review - fn_24280 CArrowEffect::OnProcess: logic confirmed by peer review - fn_24281 CDummyEffectLauncher::OnProcess: logic confirmed by peer review - fn_24282 CEffectMaker::OnProcess: logic confirmed by peer review - fn_24283 CGraffiSkill::OnProcess: byte-identical - fn_24285 CMandraAttackEffect::OnProcess: logic confirmed by peer review Peer-reviewed-by: eAthena, willerthal, KWDev Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/Contents/Actors/GraffiSkill.cpp, Source/Contents/Effects/ArrowEffect.cpp, Source/Contents/Effects/DummyEffectLauncher.cpp, Source/Contents/Effects/MandraAttackEffect.cpp, Source/Contents/Effects/MsgEffect.cpp
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
#include "Contents/Effects/EffectMaker.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/Effects/RagEffect.h"
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#include "Contents/World/World.h"
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// OFFSET: 0x00E4A2B0
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// FUNCTION: fn_24251
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CEffectMaker::CEffectMaker() {
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this->unknown_0160 = -1;
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this->unknown_015C = 360;
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this->unknown_0158 = 360;
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this->unknown_0164 = 0;
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this->unknown_0168 = 0;
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this->unknown_016C = 0;
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this->unknown_0170 = 0;
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}
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// OFFSET: 0x00E4BA80
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// FUNCTION: fn_24278
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void CEffectMaker::Reset() {
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this->unknown_0160 = -1;
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this->unknown_015C = 360;
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this->unknown_0158 = 360;
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this->unknown_0164 = 0;
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this->unknown_0168 = 0;
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this->unknown_016C = 0;
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this->unknown_0170 = 0;
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}
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// OFFSET: 0x00E4C210
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// FUNCTION: fn_24282
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bool CEffectMaker::OnProcess() {
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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CPlayer* player = mode->scene->player;
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if (this->CalcDist(player->render.position.x, player->render.position.z) < 130.0f && this->unknown_0158 >= this->unknown_015C) {
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this->unknown_0158 = 0;
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CRagEffect* effect = this->LaunchEffect(this->unknown_0160, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
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if (effect != nullptr) {
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effect->SendMsg(nullptr, 46, 0, reinterpret_cast<int>(&this->unknown_0164), 0, 0, 0, 0);
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}
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}
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++this->unknown_0158;
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return true;
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}
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