Batch #4896 by Millenium: 2 byte-identical, 2 confirmed by peer review. - fn_18947 CMapChainEffect::sub_B4AB90: logic confirmed by peer review - fn_18948 CMapChainEffect::Close: byte-identical - fn_18949 CMapChainEffect::Slot01: byte-identical - fn_18950 CMapChainEffect::Slot07: logic confirmed by peer review Peer-reviewed-by: alisonrag, youko Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
234 lines
7.9 KiB
C++
234 lines
7.9 KiB
C++
#include "Contents/Effects/MapChainEffect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <cstring>
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// OFFSET: 0x00B4A9E0
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// FUNCTION: fn_18945
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CMapChainEffect::CMapChainEffect()
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: CEffect(1024), particles(), unknown_00F0(2), unknown_00F4(2), unknown_00F8(2), unknown_00FC(2), unknown_0100(2) {
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}
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// OFFSET: 0x00B4AB90
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// FUNCTION: fn_18947
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void CMapChainEffect::sub_B4AB90(int param) {
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int local8 = 0;
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for (int localC = 0; localC < 360; localC += 60, ++local8) {
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for (int i = 0; i < 21; ++i) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(&this->position), 5);
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if (particle != nullptr) {
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particle->unknown_0010 = local8;
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particle->unknown_0004 = this->id;
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particle->unknown_000C = i;
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particle->unknown_0008 = 1;
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particle->unknown_00C0 = 10.0f;
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particle->scale = 14.0f;
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*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(localC);
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particle->unknown_004C = param;
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particle->alpha = 255;
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particle->unknown_0050 = 60;
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particle->unknown_0054 = -14.0f;
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*reinterpret_cast<float*>(particle->unknown_0058) = 1.0f;
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particle->destinationBlend = 6;
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InitParticleQuad(particle->vertices);
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particle->SetTexture("effect\\hero_005.tga");
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this->particles.push_back(particle);
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}
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}
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}
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int localC2 = 6;
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for (int local82 = 0; local82 < 360; local82 += 60, ++localC2) {
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for (int i = 0; i < 21; ++i) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(&this->position), 5);
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if (particle != nullptr) {
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particle->unknown_0010 = localC2;
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particle->unknown_0004 = this->id;
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particle->unknown_000C = i;
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particle->unknown_0008 = 1;
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particle->unknown_00C0 = 10.0f;
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particle->scale = 14.0f;
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*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(local82);
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particle->unknown_004C = param;
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particle->alpha = 255;
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particle->unknown_0050 = 60;
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particle->unknown_0054 = -14.0f;
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*reinterpret_cast<float*>(particle->unknown_0058) = 1.0f;
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particle->sourceBlend = 5;
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particle->destinationBlend = 7;
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InitParticleQuad(particle->vertices);
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particle->SetTexture("effect\\hero_005.tga");
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this->particles.push_back(particle);
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}
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}
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}
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}
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// OFFSET: 0x00B4AFA0
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// FUNCTION: fn_18948
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void CMapChainEffect::Close() {
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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FreeParticle(*it);
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}
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this->particles.clear();
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}
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// OFFSET: 0x00B4AFE0
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// FUNCTION: fn_18949
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void CMapChainEffect::Slot01() {
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this->sub_B4AB90(25);
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this->sub_B4AB90(50);
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this->sub_B4AB90(95);
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this->sub_B4AB90(120);
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this->sub_B4AB90(165);
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}
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// OFFSET: 0x00B4B0A0
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// FUNCTION: fn_18950
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void CMapChainEffect::Slot07() {
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const char* base = reinterpret_cast<const char*>(this);
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const float u44 = *reinterpret_cast<const float*>(base + 0x44);
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const float u48 = *reinterpret_cast<const float*>(base + 0x48);
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const int u54 = *reinterpret_cast<const int*>(base + 0x54);
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const float u5C = *reinterpret_cast<const float*>(base + 0x5C);
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const float u60 = *reinterpret_cast<const float*>(base + 0x60);
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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CParticle* particle = *it;
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particle->flags = 5;
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particle->position.x = this->position[0];
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particle->position.y = this->position[1];
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particle->position.z = this->position[2];
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particle->unknown_00C0 = u44;
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particle->scale = u48;
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particle->alpha = u54;
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particle->unknown_0054 = u5C;
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*reinterpret_cast<float*>(particle->unknown_0058) = u60;
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particle->sourceBlend = 5;
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particle->destinationBlend = 7;
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InitParticleQuad(particle->vertices);
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particle->unknown_00E8 = 0;
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}
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}
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// OFFSET: 0x00B4B130
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// FUNCTION: fn_18951
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bool CMapChainEffect::Slot06() {
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return this->ActorExists();
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}
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// OFFSET: 0x00B4B140
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// FUNCTION: fn_18952
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void CMapChainEffect::Slot03() {
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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CParticle* particle = *it;
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particle->position.x = this->position[0];
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particle->position.y = this->position[1];
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particle->position.z = this->position[2];
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if (particle) {
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float& angle = *reinterpret_cast<float*>(&particle->unknown_00C4);
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const float speed = *reinterpret_cast<const float*>(particle->unknown_0058);
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angle += speed;
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if (angle >= 360.0f) {
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angle -= 360.0f;
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}
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if (particle->unknown_0010 > 5) {
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int delta = -3;
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if (particle->unknown_00E8 % 600 <= 250) {
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delta = 3;
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}
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particle->alpha += delta;
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if (particle->alpha > 255) {
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particle->alpha = 255;
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} else if (particle->alpha < 0) {
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particle->alpha = 0;
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}
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}
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const CView* view = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera;
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matrix rotation;
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std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
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rotation.MakeYRotation(view->camera.yaw / -180.0f * 3.141592f);
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particle->transform = rotation;
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const int segment = particle->unknown_000C;
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const int index = static_cast<int>(static_cast<float>(static_cast<int>(particle->unknown_0050 / 20.0f) * segment) + angle) % 360;
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vector3d points[4] = {};
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const int tilt = particle->unknown_004C;
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const float sinIndex = g_sinTable[index];
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const float cosIndex = g_cosTable[index];
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const float sinTilt = g_sinTable[tilt];
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const float cosTilt = g_cosTable[tilt];
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const float termX = (sinTilt * particle->scale) * cosIndex;
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const float termZ = (particle->scale * cosTilt) * cosIndex;
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const float widthCos = particle->unknown_00C0 * cosTilt;
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const float widthSin = particle->unknown_00C0 * sinTilt;
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const float v1x = (termX - widthCos) + 0.0f;
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const float v3x = (termX + widthCos) + 0.0f;
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const float v1y = (particle->scale * sinIndex - 0.0f) + particle->unknown_0054;
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const float v3y = (particle->scale * sinIndex + 0.0f) + particle->unknown_0054;
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const float v1z = (termZ + widthSin) + 0.0f;
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const float v3z = (termZ - widthSin) + 0.0f;
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particle->vertices[1].x = v1x;
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particle->vertices[1].y = v1y;
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particle->vertices[1].z = v1z;
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particle->vertices[3].x = v3x;
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particle->vertices[3].y = v3y;
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particle->vertices[3].z = v3z;
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if (segment != 0) {
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particle->vertices[0].x = this->corners[1].x;
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particle->vertices[0].y = this->corners[1].y;
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particle->vertices[0].z = this->corners[1].z;
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particle->vertices[2].x = this->corners[0].x;
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particle->vertices[2].y = this->corners[0].y;
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particle->vertices[2].z = this->corners[0].z;
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}
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this->corners[1].x = v1x;
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this->corners[1].y = v1y;
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this->corners[1].z = v1z;
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this->corners[0].x = v3x;
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this->corners[0].y = v3y;
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this->corners[0].z = v3z;
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}
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++particle->unknown_00E8;
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}
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}
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// OFFSET: 0x00B4B740
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// FUNCTION: fn_18953
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void CMapChainEffect::Slot04() {
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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CParticle* particle = *it;
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if (particle && particle->unknown_000C > 0) {
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if (particle->unknown_0010 < 6) {
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particle->destinationBlend = 6;
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}
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ParticleQuad quad;
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quad.billboard = false;
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quad.top = 0.0f;
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quad.bottom = 1.0f;
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quad.left = static_cast<float>(particle->unknown_000C - 1) / 21.0f;
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quad.right = static_cast<float>(particle->unknown_000C) / 21.0f;
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quad.unused = true;
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quad.depth = true;
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particle->Render(quad);
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}
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}
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}
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