rodecomp/Source/Contents/Effects/StealEffect.cpp
ragnarok-clanker 7021d26543 Decompile 5 functions in Source/Contents/Effects/StealEffect.cpp, Source/Contents/Effects/StealEffect.h
Batch #4713 by eAthena: 2 byte-identical, 3 confirmed by peer review.

- fn_18969 CSteal::SpawnParticles: logic confirmed by peer review
- fn_18971 CSteal::Close: logic confirmed by peer review
- fn_18972 CSteal::Slot01: byte-identical
- fn_18973 CSteal::Slot06: byte-identical
- fn_18974 CSteal::Slot03: logic confirmed by peer review

Peer-reviewed-by: alisonrag, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 04:41:10 +00:00

148 lines
5 KiB
C++

#include "Contents/Effects/StealEffect.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/SpriteParticle.h"
#include "Contents/Ground/TerrainHeight.h"
#include "Contents/MapSkyMgr.h"
#include "Contents/World/World.h"
#include "Resource/World/TerrainResource.h"
#include "Utility/Math/AffineMatrix.h"
#include <algorithm>
#include <cstdlib>
// OFFSET: 0x00B4CDF0
// FUNCTION: fn_18969
void CSteal::SpawnParticles() {
for (int i = 0; i < 10; ++i) {
const int life = this->unknown_002C;
const int yaw = std::max(rand() % 360, 0);
const int pitch = std::max(rand() % 100, 0) - 50;
const float frameDelay = static_cast<float>(std::max(rand() % 50, 0) + 50) / 100.0f;
const float shrink = -(frameDelay / static_cast<float>(life)) * g_depthAverageHalf;
const float lift = -static_cast<float>(std::max(rand() % 90, 0) + 60) / 100.0f;
const float liftStep = -(lift / static_cast<float>(life)) * 2.0f;
const float scale = static_cast<float>(std::max(rand() % 100, 0) + 100) / 100.0f;
const float scaleStep = -(scale / static_cast<float>(life));
const int fadeStart = life - life / 3;
matrix rotation;
rotation.MakeYRotation(GetRadian(static_cast<int>(static_cast<float>(yaw))));
rotation.AppendXRotation(GetRadian(static_cast<int>(static_cast<float>(pitch))));
const float distance = static_cast<float>(std::max(rand() % 4, 0) + 4);
vector3d& offset = this->offsets[i];
offset.x = 0.0f;
offset.y = 0.0f;
offset.z = 0.0f;
const float velocityX = 0.0f * rotation.values[3] + 0.0f * rotation.values[0] + distance * rotation.values[6] + rotation.values[9] + 0.0f;
const float velocityY = 0.0f * rotation.values[4] + 0.0f * rotation.values[1] + distance * rotation.values[7] + rotation.values[10] - 10.0f;
const float velocityZ = 0.0f * rotation.values[5] + 0.0f * rotation.values[2] + distance * rotation.values[8] + rotation.values[11] + 0.0f;
CSpriteParticle* particle = static_cast<CSpriteParticle*>(CreateSpriteParticle(reinterpret_cast<const vector3d*>(this->position), 1));
particle->unknown_0004 = this->id;
particle->unknown_000C = i;
particle->unknown_0010 = 0;
particle->unknown_0008 = 1;
particle->scale = scale;
particle->frameDelay = frameDelay;
float* params = &particle->unknown_0054;
params[0] = shrink;
params[1] = static_cast<float>(yaw);
params[2] = static_cast<float>(pitch);
params[3] = lift;
params[4] = liftStep;
params[5] = scaleStep;
params[6] = static_cast<float>(fadeStart);
particle->velocity.x = velocityX;
particle->velocity.y = velocityY;
particle->velocity.z = velocityZ;
particle->SetSprite("이팩트\\particle7.spr");
particle->SetAction("이팩트\\particle7.act");
particle->alpha = 255;
this->particles.push_back(particle);
}
}
// OFFSET: 0x00B4D200
// FUNCTION: fn_18971
void CSteal::Close() {
for (CSpriteParticle* particle : this->particles) {
FreeParticle(particle);
}
this->particles.clear();
}
// OFFSET: 0x00B4D270
// FUNCTION: fn_18972
void CSteal::Slot01() {
this->SpawnParticles();
}
// OFFSET: 0x00B4D280
// FUNCTION: fn_18973
bool CSteal::Slot06() {
return !this->IsFinished();
}
// OFFSET: 0x00B4D290
// FUNCTION: fn_18974
void CSteal::Slot03() {
for (CSpriteParticle* particle : this->particles) {
const vector3d origin = *reinterpret_cast<const vector3d*>(this->position);
const float scale = particle->scale;
float* params = &particle->unknown_0054;
const float scaleStep = params[5];
const int index = particle->unknown_000C;
const vector3d velocity = particle->velocity;
float lift = params[3] + params[4];
const float distance = std::max(0.0f, params[0] + particle->frameDelay);
matrix rotation;
rotation.MakeYRotation(GetRadian(static_cast<int>(params[1])));
vector3d& offset = this->offsets[index];
offset.y = lift + offset.y;
offset.x = 0.0f * rotation.values[3] + 0.0f * rotation.values[0] + distance * rotation.values[6] + rotation.values[9] + offset.x;
offset.z = 0.0f * rotation.values[5] + 0.0f * rotation.values[2] + distance * rotation.values[8] + rotation.values[11] + offset.z;
const float x = velocity.x + origin.x + offset.x;
const float y = velocity.y + origin.y + offset.y;
const float z = velocity.z + origin.z + offset.z;
const float newScale = scaleStep + scale;
if (lift > 0.0f) {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
if (y > mode->scene->terrain->Grid().Height(x, z)) {
lift /= -1.5f;
}
}
++particle->unknown_00E8;
particle->scale = newScale;
particle->frameDelay = distance;
params[3] = lift;
particle->position.x = x;
particle->position.y = y;
particle->position.z = z;
}
}
// OFFSET: 0x00B4D720
// FUNCTION: fn_18975
void CSteal::Slot04() {
for (std::list<CSpriteParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
(*it)->sub_B40F30(1);
}
}