rodecomp/Source/UI/GameSettings/GameSettingsUI.h
ragnarok-clanker 66cfab1e30 Decompile 10 functions in Source/UI/GameSettings/GameSettingsUI.cpp, Source/UI/GameSettings/GameSettingsUI.h, ...
Batch #4915 by youko: 8 byte-identical, 2 confirmed by peer review.

- fn_15939 CUIGameSettingsUI::sub_A3F0F0: byte-identical
- fn_15955 GameSettingsUI::CUIGroupGraphicsAPI::OnSelect: logic confirmed by peer review
- fn_15967 CUIGameSettingsUI::IsTab4Selected: logic confirmed by peer review
- fn_16024 CUIGameSettingsUI::sub_A43380: byte-identical
- fn_16025 CUIGameSettingsUI::sub_A43390: byte-identical
- fn_16026 CUIGameSettingsUI::sub_A433A0: byte-identical
- fn_16027 CUIGameSettingsUI::sub_A433B0: byte-identical
- fn_16028 CUIGameSettingsUI::sub_A433C0: byte-identical
- fn_16034 GameSettingsUI::CUIGroupGraphics::Refresh: byte-identical
- fn_16035 GameSettingsUI::CUIGroupGraphicsAPI::Refresh: byte-identical

Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 05:56:44 +00:00

233 lines
5.8 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_GAMESETTINGS_GAMESETTINGSUI_H
#define RAGNAROK_SOURCE_UI_GAMESETTINGS_GAMESETTINGSUI_H
#include "Render/DisplayMode.h"
#include "Render/RenderAdapter.h"
#include "Render/RenderBackends.h"
#include "UI/Lists/UIListBoxTemplate.h"
#include "UI/Window/UIControl.h"
#include "UI/Window/UIFrameWnd.h"
#include <string>
enum TALKTYPE : int;
class CUICheckBox;
class CUIRadioButton;
class CUIStaticText;
template <class T, class D> class CUIComboBox : public CUIControl {
public:
void Paint() override;
int AddItem(const D& value, bool refresh);
unsigned int Selected() const;
__declspec(noinline) void UpdateListHeight();
/* 0084 */ unsigned char unknown_0084[0x08];
/* 008C */ CUIListBoxEx<T, D>* listBox;
/* 0090 */ unsigned char unknown_0090[0x04];
/* 0094 */ int itemHeight;
/* 0098 */ int visibleItems;
};
namespace GameSettingsUI {
class CUIComboItem;
class CUIOptionItem;
class CUIGroup : public CUIControl {
public:
virtual void Apply();
virtual void Refresh() = 0;
/* 0080 */ CUIStaticText* m_title;
};
class CUIGroupEmblem : public CUIGroup {
public:
void Apply() override;
void Refresh() override;
__declspec(noinline) void SetEnabled(bool enabled);
void OnSelect(CUIRadioButton* button);
/* 0084 */ CUIRadioButton* m_onButton;
/* 0088 */ CUIStaticText* m_onText;
/* 008C */ CUIRadioButton* m_offButton;
/* 0090 */ CUIStaticText* m_offText;
};
class CUIGroupFullscreen : public CUIGroup {
public:
void Refresh() override;
/* 0084 */ CUIRadioButton* m_onButton;
/* 0088 */ CUIStaticText* m_onText;
/* 008C */ CUIRadioButton* m_offButton;
/* 0090 */ CUIStaticText* m_offText;
};
class CUIGroupGraphics : public CUIGroup {
public:
void Refresh() override;
int GetPendingBackend();
void LoadAdapters();
void LoadModes();
void OnAdapterSelect(CUIComboItem* item, const RenderAdapter& adapter);
/* 0084 */ CUIComboBox<CUIComboItem, RenderAdapter>* m_adapterCombo;
/* 0088 */ CUIStaticText* m_modeText;
/* 008C */ CUIComboBox<CUIComboItem, DisplayMode>* m_modeCombo;
/* 0090 */ RenderAdapter m_adapter;
/* 00F8 */ RenderAdapter m_pendingAdapter;
/* 0160 */ DisplayMode m_mode;
/* 0184 */ DisplayMode m_pendingMode;
};
class CUIGroupGraphicsAPI : public CUIGroup {
public:
void Refresh() override;
void LoadBackends();
void OnSelect(CUIComboItem* item, const RenderBackend& backend);
/* 0084 */ CUIComboBox<CUIComboItem, RenderBackend>* m_combo;
/* 0088 */ int m_backend;
/* 008C */ int m_pendingBackend;
};
class CUIGroupLogInOut : public CUIGroup {
public:
void Apply() override;
void Refresh() override;
__declspec(noinline) void SetEnabled(bool enabled);
void OnSelect(CUIRadioButton* button);
/* 0084 */ CUIRadioButton* m_onButton;
/* 0088 */ CUIStaticText* m_onText;
/* 008C */ CUIRadioButton* m_offButton;
/* 0090 */ CUIStaticText* m_offText;
};
class CUIGroupRodexSpam : public CUIGroup {
public:
void Apply() override;
void OnSelect(CUIRadioButton* button);
/* 0084 */ CUIRadioButton* m_onButton;
/* 0088 */ CUIStaticText* m_onText;
/* 008C */ CUIRadioButton* m_offButton;
/* 0090 */ CUIStaticText* m_offText;
};
class CUIGroupSkin : public CUIGroup {
public:
void Apply() override;
void Refresh() override;
/* 0084 */ CUIComboBox<CUIComboItem, std::string>* m_combo;
};
class CUIGroupSound : public CUIGroup {
public:
void Paint() override;
void Refresh() override;
__declspec(noinline) void SetBgmEnabled(bool enabled);
__declspec(noinline) void SetBgmVolume(int volume);
__declspec(noinline) void SetEffectVolume(int volume);
void OnBgmMute(bool muted);
void OnEffectMute(bool muted);
void OnBgmScroll(int position);
void OnEffectScroll(int position);
/* 0084 */ CUIStaticText* m_bgmText;
/* 0088 */ CUIVScrollBar* m_bgmSlider;
/* 008C */ CUICheckBox* m_bgmMute;
/* 0090 */ CUIStaticText* unknown_0090;
/* 0094 */ CUIStaticText* m_effectText;
/* 0098 */ CUIVScrollBar* m_effectSlider;
/* 009C */ CUICheckBox* m_effectMute;
};
class CUIGroupSpriteDetailLevel : public CUIGroup {
public:
void Paint() override;
void Refresh() override;
/* 0084 */ CUIVScrollBar* m_slider;
};
class CUIGroupTextureDetailLevel : public CUIGroup {
public:
void Paint() override;
/* 0084 */ CUIVScrollBar* m_slider;
};
class CUIGroupTrilinear : public CUIGroup {
public:
/* 0084 */ CUIRadioButton* m_onButton;
/* 0088 */ CUIStaticText* m_onText;
/* 008C */ CUIRadioButton* m_offButton;
/* 0090 */ CUIStaticText* m_offText;
};
class CUIPage : public CUIControl {
public:
void Slot16() override;
void Paint() override;
virtual void Apply();
virtual void Refresh();
};
class CUIGraphicsPage : public CUIPage {
public:
bool IsModified();
int GetPendingBackend();
void LoadAdapters();
/* 0080 */ CUIGroupGraphicsAPI* m_graphicsApi;
/* 0084 */ CUIGroupGraphics* m_graphics;
/* 0088 */ CUIGroupSpriteDetailLevel* m_spriteDetailLevel;
/* 008C */ CUIGroupTextureDetailLevel* m_textureDetailLevel;
/* 0090 */ CUIGroupFullscreen* m_fullscreen;
/* 0094 */ CUIGroupTrilinear* m_trilinear;
};
class CUIListPage : public CUIControl {
public:
void Slot16() override;
void Paint() override;
virtual void Slot54(CUIOptionItem* item, const TALKTYPE& type);
};
class CUIComboItem : public CUIListItem {
public:
void Slot16() override;
};
class CUIOptionItem : public CUIListItem {
public:
void Slot16() override;
void Paint() override;
};
std::string GetHotkeyText(int tab, int index);
}
class CUIGameSettingsUI : public UIFrameWnd {
public:
void Slot25(int x, int y) override;
void sub_A3F0F0();
bool IsTab4Selected();
void sub_A43380();
void sub_A43390();
void sub_A433A0();
void sub_A433B0();
void sub_A433C0();
/* 00B8 */ unsigned char unknown_00B8[0x1C];
/* 00D8 */ CUIControl* m_titleBar;
/* 00DC */ unsigned char unknown_00DC[0x14];
/* 00F0 */ CUITab* m_tab;
};
#endif