Batch #4267 by Yommy: 0 byte-identical, 6 confirmed by peer review. - fn_14476 CUIGameItem::SetMode: logic confirmed by peer review - fn_14477 CUIGameItemWithNum::SetMode: logic confirmed by peer review - fn_14479 CUIGameItem::Paint: logic confirmed by peer review - fn_14480 CUIGameItemWithNum::Paint: logic confirmed by peer review - fn_14481 CUIGameItem::Slot25: logic confirmed by peer review - fn_14485 CUIGameItem::SetScale: logic confirmed by peer review Peer-reviewed-by: bigodeira, superintelligence, KWDev Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
85 lines
2.1 KiB
C++
85 lines
2.1 KiB
C++
#include "UI/Items/UIGameItem.h"
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#include "UI/Text/ColoredText.h"
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#include <string>
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// OFFSET: 0x009E72A0
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// FUNCTION: fn_14476
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void CUIGameItem::SetMode(int mode) {
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this->mode = mode;
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this->SetSize(mode == 1 ? 75 : 24, mode == 1 ? 100 : 24);
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}
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// OFFSET: 0x009E72E0
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// FUNCTION: fn_14477
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void CUIGameItemWithNum::SetMode(int mode) {
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this->mode = mode;
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this->SetSize(mode == 1 ? 75 : 38, mode == 1 ? 100 : 25);
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}
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// OFFSET: 0x009E7320
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// FUNCTION: fn_14478
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ITEM_INFO* CUIGameItem::GetItemInfo() {
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return &this->itemInfo;
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}
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// OFFSET: 0x009E7330
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// FUNCTION: fn_14479
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void CUIGameItem::Paint() {
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this->ClearSurface(0xFFFF00FF);
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if (this->image == nullptr) {
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return;
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}
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if (this->scale != 100) {
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if (this->transparent) {
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this->DrawAuxiliaryScaled(1, 0, 0, this->geometry.width, this->geometry.height, &this->image->image, 1, false);
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} else {
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this->DrawBitmapScaled(0, 0, this->geometry.width, this->geometry.height, &this->image->image, 0);
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}
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} else if (this->transparent) {
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this->DrawAuxiliary(1, 0, 0, &this->image->image, true, false);
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} else {
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this->DrawBitmap(0, 0, &this->image->image, false);
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}
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if (this->showOverlay && this->overlay) {
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this->DrawBitmap(0, 12, &this->overlay->image, true);
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}
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}
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// OFFSET: 0x009E73E0
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// FUNCTION: fn_14480
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void CUIGameItemWithNum::Paint() {
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CUIGameItem::Paint();
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if (this->itemInfo.quantity > 0 && this->mode == 0) {
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std::string text = std::to_string(this->itemInfo.quantity);
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DrawOutlinedText(*this, 14, 15, text.c_str(), 0, 0, 0xFFFFFF, 0, 11, 0, 0);
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}
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}
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// OFFSET: 0x009E75E0
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// FUNCTION: fn_14481
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void CUIGameItem::Slot25(int x, int y) {
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if (this->onClick) {
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this->onClick(this);
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return;
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}
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CUIControl::Slot25(x, y);
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}
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// OFFSET: 0x009E7CE0
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// FUNCTION: fn_14485
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void CUIGameItem::SetScale(short scale) {
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if (scale == this->scale) {
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return;
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}
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float ratio = static_cast<float>(scale) / 100.0f;
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this->scale = scale;
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if (this->mode == 1) {
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this->Resize(static_cast<int>(ratio * 75.0f), static_cast<int>(ratio * 100.0f));
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} else {
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this->Resize(static_cast<int>(ratio * 24.0f), static_cast<int>(ratio * 24.0f));
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}
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}
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