Batch #10562 by dori: 0 byte-identical, 1 confirmed by peer review. - fn_19761 CEffectPrim::CEffectPrim: logic confirmed by peer review Peer-reviewed-by: Yommy, Lumen, cremane Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
162 lines
4.1 KiB
C++
162 lines
4.1 KiB
C++
#include "Contents/Effects/EffectPrim.h"
|
|
#include "Contents/Effects/RagEffect.h"
|
|
|
|
#include <cstring>
|
|
|
|
// INLINED
|
|
__forceinline EffectPrimitiveState::EffectPrimitiveState(RenderObjectState& render) {
|
|
this->textures = nullptr;
|
|
this->playWaveType = 0;
|
|
this->playWaveName = 0;
|
|
this->type = 0;
|
|
this->count = 0;
|
|
this->pattern = 0;
|
|
this->renderFlag = 1;
|
|
this->unknown_014C.x = 0;
|
|
this->unknown_014C.y = 0;
|
|
this->unknown_014C.z = 0;
|
|
this->chRadiSpeed = 0;
|
|
this->isDisappear = 0;
|
|
this->unknown_0138 = 0;
|
|
this->master = nullptr;
|
|
this->chCnt = 0;
|
|
this->unknown_01D8 = 0;
|
|
this->stateCnt = 0;
|
|
this->radius = 0;
|
|
this->minRadius = 0;
|
|
this->arcAngle = 36.0f;
|
|
render.angle = 0;
|
|
this->validAngle = 180;
|
|
this->size = 1.0f;
|
|
this->innerSize = 0;
|
|
this->outerSize = 0;
|
|
this->widthSize = 0.0f;
|
|
this->heightSize = 0.0f;
|
|
this->maxHeightSize = 100.0f;
|
|
this->speed = 0.0f;
|
|
this->sizeSpeed = 0.0f;
|
|
this->radiusSpeed = 0.0f;
|
|
this->outerSpeed = 0;
|
|
this->innerSpeed = 0;
|
|
this->longSpeed = 0;
|
|
this->latiSpeed = 0;
|
|
this->rollSpeed = 0;
|
|
this->widthSpeed = 0.0f;
|
|
this->heightSpeed = 0.0f;
|
|
this->alphaSpeed = 0.0f;
|
|
this->gravSpeed = 0;
|
|
this->accel = 0.0f;
|
|
this->sizeAccel = 0;
|
|
this->radiusAccel = 0.0f;
|
|
this->gravAccel = 0;
|
|
this->longAccel = 0;
|
|
this->latiAccel = 0;
|
|
this->rollAccel = 0;
|
|
this->outerAccel = 0;
|
|
this->innerAccel = 0;
|
|
this->widthAccel = 0;
|
|
this->heightAccel = 0;
|
|
this->red = 255;
|
|
this->green = 255;
|
|
this->blue = 255;
|
|
this->redSpeed = 0;
|
|
this->greenSpeed = 0;
|
|
this->blueSpeed = 0;
|
|
this->changePoint = -1;
|
|
this->changeWidthSpeed = 0.0001f;
|
|
this->changeHeightSpeed = 0.0001f;
|
|
this->changeSpeed = 0.0001f;
|
|
this->changeSpeed3d.x = 0;
|
|
this->changeSpeed3d.y = 0;
|
|
this->changeSpeed3d.z = 0;
|
|
this->changeAccel3d.x = 0;
|
|
this->changeAccel3d.y = 0;
|
|
this->changeAccel3d.z = 0;
|
|
this->changeWidthAccel = 0.0001f;
|
|
this->changeHeightAccel = 0.0001f;
|
|
this->changeAccel = 0.0001f;
|
|
this->RGBCycleCnt = 0;
|
|
this->RGBCycleDelay = 0;
|
|
this->commonPattern = 0;
|
|
this->longitude = 0;
|
|
this->latitude = 0;
|
|
this->roll = 0.0f;
|
|
this->duration = 100;
|
|
this->fadeInCnt = -1;
|
|
this->fadeOutCnt = -1;
|
|
this->argb = -1;
|
|
this->alpha = 254.0f;
|
|
this->alphaDelta = 1.0f;
|
|
this->maxAlpha = 254.0f;
|
|
this->minAlpha = 0;
|
|
this->repeatAnim = 1;
|
|
this->numSegment = 1;
|
|
this->animSpeed = 4;
|
|
render.previousAnimation = 0;
|
|
render.curMotion = 0;
|
|
this->totalTexture = 1;
|
|
this->v1 = 0;
|
|
this->unknown_02DC = 0;
|
|
this->v2 = 1.0f;
|
|
this->u2 = 1.0f;
|
|
this->unknown_01C8[0] = 0;
|
|
this->unknown_FA10 = 0;
|
|
this->unknown_FA14 = 0;
|
|
|
|
this->speed3d = {};
|
|
this->orgPos = {};
|
|
this->deltaPos = {};
|
|
this->deltaPos2 = {};
|
|
this->deltaPos3 = {};
|
|
this->deltaPosAccel = {};
|
|
|
|
for (vector3d& corner : this->segPos) {
|
|
corner = {};
|
|
}
|
|
|
|
for (EffectPrimitiveRecord& record : this->records) {
|
|
record.position = {};
|
|
|
|
for (vector3d& corner : record.corners) {
|
|
corner = {};
|
|
}
|
|
}
|
|
|
|
for (RenderTriangle& triangle : this->triangles) {
|
|
for (RenderVertex& vertex : triangle.vertices) {
|
|
vertex = {0, 0, 0, 0, 0, 0xFF000000u, 0, 0};
|
|
}
|
|
}
|
|
|
|
std::memcpy(this->transform, g_identityMatrix, sizeof(g_identityMatrix));
|
|
std::memcpy(this->rotTransform, g_identityMatrix, sizeof(g_identityMatrix));
|
|
std::memset(this->slots, 0, sizeof(this->slots));
|
|
}
|
|
|
|
// OFFSET: 0x00BAD940
|
|
// FUNCTION: fn_19761
|
|
CEffectPrim::CEffectPrim() : CRenderObject(), state(this->render) {
|
|
}
|
|
|
|
// OFFSET: 0x00BE6FC0
|
|
// FUNCTION: fn_19930
|
|
void CEffectPrim::HandleMasterMessage(CGameObject*, int message, int a, int, int, int, int, int, int) {
|
|
if (message == 0x18 && a == 0) {
|
|
this->state.master = nullptr;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00C1DE70
|
|
// FUNCTION: fn_20076
|
|
CEffectPrim* CreateEffectParticle(
|
|
CRagEffect& master, const RenderObjectState& masterRender, int type, float x, float y, float z,
|
|
std::list<CRenderObject*>& worldObjects
|
|
) {
|
|
auto* particle = new CEffectPrim();
|
|
|
|
particle->state.Initialize(particle->render, master, masterRender, type, x, y, z);
|
|
master.state.primList.push_back(&particle->state);
|
|
worldObjects.push_back(particle);
|
|
|
|
return particle;
|
|
}
|