Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 97.7%
- C 1.9%
- Python 0.2%
- POV-Ray SDL 0.2%
Batch #10229 by ragnarok-clanker: forced by an admin (4 lower score(s), 45 changed function(s)); checked with 314 compiled unit(s), including every includer of Source/Resource/Bitmap/BitmapImage.h, Source/Resource/Bitmap/BitmapResource.h, Source/Resource/Bitmap/IJL15Runtime.h, Source/Resource/EmblemResource.h, Source/Resource/GifResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Models/ModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/Sprites/SpriteResource.h, Source/UI/Buttons/UIBmpRadioBtn.h. |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.