Batch #1066 by ragnarok-clanker: no function's compiled code changes; checked with 70 compiled unit(s), including every includer of Source/Contents/Actors/RenderObject.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Effects/AttachedEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectParticle.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Emblems/GuildEmblemReqBundle.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/Ground/GroundWaterState.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/Hotkeys/EmotionHotkeys.h, Source/Contents/Hotkeys/HotkeyInfo.h, Source/Contents/Hotkeys/UserHotkeyMgr.h, Source/Contents/InstantVar.h.
39 lines
1 KiB
C++
39 lines
1 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_EMBLEMS_GUILDEMBLEMREQBUNDLE_H
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#define RAGNAROK_SOURCE_CONTENTS_EMBLEMS_GUILDEMBLEMREQBUNDLE_H
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#include <cstdint>
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#include <deque>
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#include <string>
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#include <utility>
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class CEmblemDataMgr;
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class CConnection;
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class CAsyncWorkMgr;
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class CGuildEmblemReqBundle {
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public:
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CGuildEmblemReqBundle();
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virtual ~CGuildEmblemReqBundle();
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void Add(std::uint32_t guildId, std::uint32_t version);
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void Update(
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CEmblemDataMgr& emblems, std::uint32_t accountId, const std::string& accountName, const char* token16, CConnection& connection, CAsyncWorkMgr& manager
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);
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protected:
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struct Recent {
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/* 0000 */ std::uint32_t guildId;
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/* 0004 */ std::uint32_t version;
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/* 0008 */ std::uint32_t tick;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(Recent) == 0xC);
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#endif
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/* 0004 */ std::deque<std::pair<std::uint32_t, std::uint32_t>> m_pending;
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/* 0018 */ std::deque<Recent> m_recent;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(CGuildEmblemReqBundle) == 44);
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#endif
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#endif
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