rodecomp/Source/Contents/Jobs/JobInheritance.h
ragnarok-clanker 447fa8b9f6 Decompile 4 functions in Source/Contents/Jobs/JobInheritance.cpp, Source/Contents/Jobs/JobInheritance.h, ...
Batch #1470 by ragnarok-clanker: 0 byte-identical, 4 confirmed by peer review.

- fn_23590 IsVisibleJob: logic confirmed by peer review
- fn_23841 GetWeaponViewValue: logic confirmed by peer review
- fn_23906 ResetHotkeySlots: logic confirmed by peer review
- fn_23910 CSession::SetPairValue: logic confirmed by peer review

Peer-reviewed-by: Kisuka, eAthena
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-28 14:13:00 +00:00

26 lines
668 B
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_JOBS_JOBINHERITANCE_H
#define RAGNAROK_SOURCE_CONTENTS_JOBS_JOBINHERITANCE_H
class LuaScript;
class CPlayerSkillBundle;
struct JobInheritance {
LuaScript& script;
int Lookup(int job);
void InitializeSkillTree(CPlayerSkillBundle& bundle, int job);
};
#include <cstdint>
#include <string>
bool __stdcall IsVisibleJob(int job);
int __stdcall GetWeaponViewValue(int weapon);
int __stdcall GetDualWieldWeaponType(int first, int second);
bool __stdcall IsJobWeaponAllowed(int job, int slot, std::int64_t weapon);
int __stdcall GetRealWeaponId(int weapon);
std::string GetJobTitleString(int job);
bool ResetHotkeySlots();
#endif