Batch #1640 by eAthena: 1 byte-identical, 0 confirmed by peer review. - fn_17689 WorldScene::ClearActorCells: byte-identical Merged automatically: every function is byte-identical to the original.
81 lines
2.9 KiB
C++
81 lines
2.9 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDSCENE_H
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#define RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDSCENE_H
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#include "Contents/World/WorldSpatialTree.h"
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#include <cstddef>
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#include <cstdint>
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#include <functional>
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#include <list>
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#include <map>
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#include <vector>
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class BinkMovies;
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class CGameMode;
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class CPlayer;
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class CRenderObject;
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class GroundGeometry;
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class WorldScene {
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public:
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WorldScene();
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virtual ~WorldScene();
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WorldScene(const WorldScene&) = delete;
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WorldScene& operator=(const WorldScene&) = delete;
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void Clear();
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bool FindActorInCell(const float* position, std::function<bool(std::uint32_t)> predicate) const;
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void ClearActorCells();
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/* 0004 */ CGameMode* gameMode;
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/* 0008 */ std::list<CRenderObject*> objects;
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/* 0010 */ std::list<CRenderObject*> actors;
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/* 0018 */ std::list<CRenderObject*> unknown_0018;
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/* 0020 */ std::list<CRenderObject*> unknown_0020;
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/* 0028 */ GroundGeometry* ground;
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/* 002C */ CPlayer* player;
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/* 0030 */ C3dAttr* terrain;
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/* 0034 */ std::vector<C3dActor*> models;
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/* 0040 */ int published;
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/* 0044 */ int pending;
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/* 0048 */ int unknown_0048;
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/* 004C */ int unknown_004C;
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/* 0050 */ int unknown_0050;
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/* 0054 */ int unknown_0054;
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/* 0058 */ WorldSpatialTree spatial;
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/* 00D4 */ const WorldSpatialTree* serializedSpatial;
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/* 00D8 */ std::list<std::uint32_t> pendingActorIds;
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/* 00E0 */ BinkMovies* movies;
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/* 00E4 */ std::map<float, std::list<std::uint32_t>> actorCells;
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/* 00EC */ std::list<std::uint32_t> unindexedActorIds;
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/* 00F4 */ bool unknown_00F4;
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/* 00F8 */ int nearbyRange;
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/* 00FC */ bool unknown_00FC;
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/* 00FD */ bool unknown_00FD;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(offsetof(WorldScene, gameMode) == 0x04);
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static_assert(offsetof(WorldScene, objects) == 0x08);
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static_assert(offsetof(WorldScene, actors) == 0x10);
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static_assert(offsetof(WorldScene, unknown_0018) == 0x18);
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static_assert(offsetof(WorldScene, unknown_0020) == 0x20);
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static_assert(offsetof(WorldScene, ground) == 0x28);
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static_assert(offsetof(WorldScene, player) == 0x2C);
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static_assert(offsetof(WorldScene, terrain) == 0x30);
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static_assert(offsetof(WorldScene, models) == 0x34);
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static_assert(offsetof(WorldScene, published) == 0x40);
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static_assert(offsetof(WorldScene, pending) == 0x44);
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static_assert(offsetof(WorldScene, spatial) == 0x58);
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static_assert(offsetof(WorldScene, serializedSpatial) == 0xD4);
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static_assert(offsetof(WorldScene, pendingActorIds) == 0xD8);
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static_assert(offsetof(WorldScene, movies) == 0xE0);
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static_assert(offsetof(WorldScene, actorCells) == 0xE4);
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static_assert(offsetof(WorldScene, unindexedActorIds) == 0xEC);
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static_assert(offsetof(WorldScene, unknown_00F4) == 0xF4);
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static_assert(offsetof(WorldScene, nearbyRange) == 0xF8);
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static_assert(offsetof(WorldScene, unknown_00FC) == 0xFC);
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static_assert(offsetof(WorldScene, unknown_00FD) == 0xFD);
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static_assert(sizeof(WorldScene) == 0x100);
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#endif
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#endif
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