Batch #1492 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review. - fn_02316 ClearDirectDrawModes: byte-identical Merged automatically: every function is byte-identical to the original.
115 lines
3.9 KiB
C++
115 lines
3.9 KiB
C++
#ifndef RAGNAROK_SOURCE_RENDER_DX7_DEVICEOWNERDX7_H
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#define RAGNAROK_SOURCE_RENDER_DX7_DEVICEOWNERDX7_H
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#include <cstddef>
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#include <cstdint>
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#include <d3d.h>
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#include <ddraw.h>
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struct DeviceOptionsDX7 {
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const int& fullscreen;
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const int& width;
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const int& height;
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const int& bitsPerPixel;
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};
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struct TextureDX7Context;
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struct TextureAllocationDX7;
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class CRenderSystemBase;
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class DeviceOwnerDX7 {
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public:
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DeviceOwnerDX7();
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HRESULT Initialize(HWND window, GUID* drawIdentity, const GUID* renderIdentity, const DDSURFACEDESC2* mode, DWORD flags);
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HRESULT CreateDevice(GUID* drawIdentity, const GUID* renderIdentity, const DDSURFACEDESC2* mode, DWORD flags);
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HRESULT CreateSurfaces(const DDSURFACEDESC2* mode, DWORD flags);
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HRESULT Close();
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HRESULT Clear(DWORD color);
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HRESULT ClearDepth();
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HRESULT Present(bool wait);
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bool RestoreLostSurfaces();
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void MarkSurfacesLost();
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void AdjustTextureDimensions(std::uint32_t& width, std::uint32_t& height) const;
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bool SupportsTextureDimensions(std::uint32_t width, std::uint32_t height) const;
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void CaptureBackBuffer();
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void RestoreBackBuffer();
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void PrepareErrorDialog();
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void RestoreDisplayMode();
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HRESULT RestoreAllSurfaces();
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void SetDialogClipper(int enabled);
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bool CalibrateTextureCoordinates(TextureDX7Context& context);
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int RefreshRendererCapabilities(int mipmaps, TextureAllocationDX7& allocation, bool& multitexture, CRenderSystemBase* renderSystem);
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std::uint16_t PackColor(int red, int green, int blue);
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DWORD BlueMask();
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DWORD BlueExpansion();
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DWORD BlueShift();
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IDirectDraw7* DirectDraw();
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DWORD GreenMask();
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DWORD GreenExpansion();
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DWORD GreenShift();
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DWORD RedMask();
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DWORD RedExpansion();
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DWORD RedShift();
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IDirectDrawSurface7* RenderTarget();
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/* 0000 */ HWND window;
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/* 0004 */ DWORD width;
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/* 0008 */ DWORD height;
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/* 000C */ RECT destination;
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/* 001C */ RECT source;
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/* 002C */ IDirectDrawSurface7* primary;
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/* 0030 */ IDirectDrawSurface7* backBuffer;
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/* 0034 */ IDirectDrawSurface7* renderTarget;
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/* 0038 */ IDirectDrawSurface7* depthBuffer;
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/* 003C */ IDirectDraw7* draw;
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/* 0040 */ IDirect3D7* direct3D;
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/* 0044 */ IDirect3DDevice7* device;
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/* 0048 */ D3DDEVICEDESC7 caps;
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/* 0134 */ DWORD depthMemory;
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/* 0138 */ DDPIXELFORMAT depthFormat;
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/* 0158 */ DDSURFACEDESC2 primaryDescription;
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/* 01D4 */ DWORD fullscreen;
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/* 01D8 */ DWORD presentationOption;
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/* 01DC */ DWORD desktopBitDepth;
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/* 01E0 */ IDirectDrawSurface7* captureSurface;
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struct Channel {
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/* 0000 */ DWORD shift;
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/* 0004 */ DWORD expansion;
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};
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/* 01E4 */ Channel red;
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/* 01EC */ Channel green;
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/* 01F4 */ Channel blue;
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/* 01FC */ Channel alpha;
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/* 0204 */ DWORD bitDepth;
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/* 0208 */ DWORD redMask;
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/* 020C */ DWORD greenMask;
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/* 0210 */ DWORD blueMask;
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/* 0214 */ DWORD alphaMask;
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/* 0218 */ DWORD minTextureWidth;
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/* 021C */ DWORD minTextureHeight;
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/* 0220 */ DWORD maxTextureWidth;
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/* 0224 */ DWORD maxTextureHeight;
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/* 0228 */ DWORD maxTextureAspectRatio;
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/* 022C */ bool colorKeySupported;
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/* 022D */ bool largeTextures;
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/* 022E */ std::uint8_t unknown_022E[26];
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/* 0248 */ bool surfacesLost;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(DeviceOwnerDX7) == 588);
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static_assert(offsetof(DeviceOwnerDX7, caps) == 72);
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static_assert(offsetof(DeviceOwnerDX7, depthFormat) == 312);
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static_assert(offsetof(DeviceOwnerDX7, primaryDescription) == 344);
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static_assert(offsetof(DeviceOwnerDX7, fullscreen) == 468);
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static_assert(offsetof(DeviceOwnerDX7, captureSurface) == 480);
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static_assert(offsetof(DeviceOwnerDX7, minTextureWidth) == 536);
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static_assert(offsetof(DeviceOwnerDX7, surfacesLost) == 584);
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static_assert(sizeof(DeviceOwnerDX7::Channel) == 8);
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static_assert(offsetof(DeviceOwnerDX7::Channel, expansion) == 4);
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static_assert(offsetof(DeviceOwnerDX7, red) == 0x01E4);
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static_assert(offsetof(DeviceOwnerDX7, alpha) == 0x01FC);
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#endif
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#endif
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