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CGameMode.h
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Maintenance: Remove 3 more aliased globals inside g_session (0x01732638) and use the real fields. g_whisperRecord gl_25102 (0x01737B8
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2026-11-07 22:49:54 +00:00 |
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CLoginMode.h
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Maintenance: Remove aliased globals that live inside g_session in the original and use the real fields (each alias address == g_sessi
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2026-11-07 22:33:39 +00:00 |
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CMode.h
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Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
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2026-11-07 21:38:02 +00:00 |
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EquipWindowLook.h
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Decompile 4 functions in Source/Contents/Jobs/JobInheritance.cpp, Source/Client/Session.h, ...
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2026-10-31 00:51:56 +00:00 |
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GameMode.cpp
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Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
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2026-11-08 12:37:46 +00:00 |
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GameModeActorEffects.cpp
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Maintenance: Rename placeholder sub_XXXXXX functions to evidence-based names (Lua registration strings, log/error strings, packet ids
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2026-11-06 16:30:12 +00:00 |
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GameModeEnums.h
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Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
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2026-11-08 12:37:46 +00:00 |
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GameModeEquipWindow.cpp
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Maintenance: [forced, user-approved] Family V3: remove the invented view struct ClientItemLists (a copy of CSession's layout, declare
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2026-11-03 16:16:06 +00:00 |
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GameModeHandlers.cpp
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Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
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2026-11-08 12:37:46 +00:00 |
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GameModeItemLists.cpp
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Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni
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2026-11-07 23:58:37 +00:00 |
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GameModeMiniMap.cpp
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Maintenance: Remove 3 more aliased globals inside g_session (0x01732638) and use the real fields. g_whisperRecord gl_25102 (0x01737B8
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2026-11-07 22:49:54 +00:00 |
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GameModeNames.cpp
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Decompile 3 functions in Source/Client/Mode/GameModeNames.cpp, Source/Contents/MonsterXmlActions.cpp
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2026-11-06 19:57:18 +00:00 |
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GameModeNotices.cpp
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Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
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2026-11-08 12:37:46 +00:00 |
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GameModePackets.cpp
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Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
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2026-11-08 12:37:46 +00:00 |
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GameModeProtocol.cpp
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Decompile 10 functions in Source/Client/Mode/GameModeProtocol.cpp, Source/Contents/Actors/Player.cpp, ...
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2026-11-06 22:57:48 +00:00 |
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GameModeReplay.cpp
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Decompile fn_21368 (CGameMode::UpdateReplayPause)
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2026-10-30 23:25:16 +00:00 |
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GameModeSounds.cpp
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Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
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2026-11-08 12:37:46 +00:00 |
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LoginMode.cpp
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Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
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2026-11-08 12:37:46 +00:00 |
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LoginModeNotices.cpp
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Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
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2026-11-08 12:37:46 +00:00 |
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ModeCursor.cpp
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Decompile fn_17820 (CMode::CMode)
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2026-11-06 04:54:03 +00:00 |
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ModeDragState.cpp
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Decompile fn_21429 (ModeDragState::BeginItem)
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2026-11-06 03:20:07 +00:00 |
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ModeDragState.h
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Maintenance: [forced, user-approved] Family D7 (resubmit of #10212, returned only for conflicts with newer main; regenerated on e6188
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2026-11-02 23:43:46 +00:00 |
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ModeEvents.h
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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ModeLifetime.cpp
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fn_17819: note that SetServiceFlags intentionally drops the service-type branches
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2026-11-07 22:51:11 +01:00 |
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ModeMessage.h
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Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
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2026-11-08 12:37:46 +00:00 |
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ModeMgr.cpp
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Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
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2026-11-08 12:37:46 +00:00 |
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ModeMgr.h
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Decompile fn_17846 (CModeMgr::Run)
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2026-10-31 01:13:47 +00:00 |
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ModeTooltip.cpp
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Decompile fn_17834 (CMode::ShowTooltip)
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2026-11-05 15:07:15 +00:00 |