rodecomp/Source/Client/Mode
ragnarok-clanker 858265cc69 Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
Batch #14936 by ragnarok-clanker: no function's compiled code changes; checked with 158 compiled unit(s), including every includer of Source/Client/Mode/GameModeEnums.h, Source/Client/Mode/ModeMessage.h, Source/Contents/Actors/ActorEnums.h, Source/Contents/Actors/PetEnums.h, Source/Contents/Combat/CombatTypes.h, Source/Contents/Configuration/ServiceEnums.h, Source/Contents/Effects/EffectPrimId.h, Source/Contents/Hotkeys/InterfaceHotkey.h, Source/Contents/Items/ItemId.h, Source/Contents/Items/ItemType.h, Source/Network/Packets/ModeResultEnums.h, Source/Network/Packets/NoticeEnums.h, Source/Network/Packets/PacketId.h, Source/UI/Window/UIEnums.h, Source/UI/Window/WindowId.h.
2026-11-08 12:37:46 +00:00
..
CGameMode.h Maintenance: Remove 3 more aliased globals inside g_session (0x01732638) and use the real fields. g_whisperRecord gl_25102 (0x01737B8 2026-11-07 22:49:54 +00:00
CLoginMode.h Maintenance: Remove aliased globals that live inside g_session in the original and use the real fields (each alias address == g_sessi 2026-11-07 22:33:39 +00:00
CMode.h Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam 2026-11-07 21:38:02 +00:00
EquipWindowLook.h Decompile 4 functions in Source/Contents/Jobs/JobInheritance.cpp, Source/Client/Session.h, ... 2026-10-31 00:51:56 +00:00
GameMode.cpp Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150 2026-11-08 12:37:46 +00:00
GameModeActorEffects.cpp Maintenance: Rename placeholder sub_XXXXXX functions to evidence-based names (Lua registration strings, log/error strings, packet ids 2026-11-06 16:30:12 +00:00
GameModeEnums.h Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150 2026-11-08 12:37:46 +00:00
GameModeEquipWindow.cpp Maintenance: [forced, user-approved] Family V3: remove the invented view struct ClientItemLists (a copy of CSession's layout, declare 2026-11-03 16:16:06 +00:00
GameModeHandlers.cpp Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150 2026-11-08 12:37:46 +00:00
GameModeItemLists.cpp Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni 2026-11-07 23:58:37 +00:00
GameModeMiniMap.cpp Maintenance: Remove 3 more aliased globals inside g_session (0x01732638) and use the real fields. g_whisperRecord gl_25102 (0x01737B8 2026-11-07 22:49:54 +00:00
GameModeNames.cpp Decompile 3 functions in Source/Client/Mode/GameModeNames.cpp, Source/Contents/MonsterXmlActions.cpp 2026-11-06 19:57:18 +00:00
GameModeNotices.cpp Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150 2026-11-08 12:37:46 +00:00
GameModePackets.cpp Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150 2026-11-08 12:37:46 +00:00
GameModeProtocol.cpp Decompile 10 functions in Source/Client/Mode/GameModeProtocol.cpp, Source/Contents/Actors/Player.cpp, ... 2026-11-06 22:57:48 +00:00
GameModeReplay.cpp Decompile fn_21368 (CGameMode::UpdateReplayPause) 2026-10-30 23:25:16 +00:00
GameModeSounds.cpp Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150 2026-11-08 12:37:46 +00:00
LoginMode.cpp Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150 2026-11-08 12:37:46 +00:00
LoginModeNotices.cpp Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150 2026-11-08 12:37:46 +00:00
ModeCursor.cpp Decompile fn_17820 (CMode::CMode) 2026-11-06 04:54:03 +00:00
ModeDragState.cpp Decompile fn_21429 (ModeDragState::BeginItem) 2026-11-06 03:20:07 +00:00
ModeDragState.h Maintenance: [forced, user-approved] Family D7 (resubmit of #10212, returned only for conflicts with newer main; regenerated on e6188 2026-11-02 23:43:46 +00:00
ModeEvents.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ModeLifetime.cpp fn_17819: note that SetServiceFlags intentionally drops the service-type branches 2026-11-07 22:51:11 +01:00
ModeMessage.h Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150 2026-11-08 12:37:46 +00:00
ModeMgr.cpp Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150 2026-11-08 12:37:46 +00:00
ModeMgr.h Decompile fn_17846 (CModeMgr::Run) 2026-10-31 01:13:47 +00:00
ModeTooltip.cpp Decompile fn_17834 (CMode::ShowTooltip) 2026-11-05 15:07:15 +00:00