rodecomp/Source/Contents/Hotkeys
ragnarok-clanker 858265cc69 Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
Batch #14936 by ragnarok-clanker: no function's compiled code changes; checked with 158 compiled unit(s), including every includer of Source/Client/Mode/GameModeEnums.h, Source/Client/Mode/ModeMessage.h, Source/Contents/Actors/ActorEnums.h, Source/Contents/Actors/PetEnums.h, Source/Contents/Combat/CombatTypes.h, Source/Contents/Configuration/ServiceEnums.h, Source/Contents/Effects/EffectPrimId.h, Source/Contents/Hotkeys/InterfaceHotkey.h, Source/Contents/Items/ItemId.h, Source/Contents/Items/ItemType.h, Source/Network/Packets/ModeResultEnums.h, Source/Network/Packets/NoticeEnums.h, Source/Network/Packets/PacketId.h, Source/UI/Window/UIEnums.h, Source/UI/Window/WindowId.h.
2026-11-08 12:37:46 +00:00
..
EmotionHotkeys.cpp Decompile fn_03463 (EmotionHotkeys::Load) 2026-11-07 04:52:20 +00:00
EmotionHotkeys.h Maintenance: [forced, user-approved] Family G30: remove ModeBaseEvents, CharacterConfigSave, AccountConfigLoad. ModeBaseEvents::Send 2026-11-03 14:13:27 +00:00
HotkeyInfo.cpp Decompile fn_04053 (HotkeyInfo::~HotkeyInfo) 2026-11-07 18:31:33 +00:00
HotkeyInfo.h Decompile fn_04053 (HotkeyInfo::~HotkeyInfo) 2026-11-07 18:31:33 +00:00
InterfaceHotkey.h Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150 2026-11-08 12:37:46 +00:00
UserHotkeyMgr.cpp Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150 2026-11-08 12:37:46 +00:00
UserHotkeyMgr.h Decompile 2 functions in Source/UI/Window/UIHotKeyWnd.cpp, Source/UI/Window/UIHotKeyWnd.h, ... 2026-10-31 16:40:00 +00:00
UserHotkeyScript.cpp Decompile fn_04064 (ChangeUserHotkey) 2026-11-06 17:51:40 +00:00
UserHotkeyScript.h Decompile fn_04064 (ChangeUserHotkey) 2026-11-06 17:51:40 +00:00