rodecomp/Source/EntityInit.cpp
ragnarok-clanker ca690786a0 Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
Batch #14874 by ragnarok-clanker: no function's compiled code changes; checked with 651 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/Camera/Camera.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/SkillInfo.h, Source/Resource/EmblemResource.h, Source/Resource/GifResource.h, Source/Resource/Resource.h, Source/UI/Acceptance/UIAutoMessageWnd.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBitmapButton2.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIRadioButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionMiniWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIDisconnectedServerMsgWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINoticeConfirmWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIToolTipWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Dialogs/UIWaitWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Emotion/UIEmotionWnd.h, Source/UI/Enchant/EnchantUI.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UINotifyItemObtainWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIComboBoxWnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBar.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UIThumb.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIMiniPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIStaticText_LF.h, Source/UI/Text/UIString.h, Source/UI/Text/UITagTextViewer.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITextViewerControl.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIBitmapTab.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIResizer.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITab.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWordDisplayWnd.h.
2026-11-07 21:38:02 +00:00

238 lines
9.9 KiB
C++

#include "Client/Mode/CGameMode.h"
#include "Contents/Actors/GameActor.h"
#include "Contents/Actors/Pc.h"
#include "Contents/GuildMgr.h"
#include <cstdint>
#include <string>
#include <vector>
#include <windows.h>
#include <timeapi.h>
namespace {
#pragma pack(push, 1)
struct ActorMoveEntryPacket {
/* 0000 */ std::uint16_t packetType;
/* 0002 */ std::uint16_t packetLength;
/* 0004 */ std::uint8_t objectType;
/* 0005 */ std::uint32_t accountId;
/* 0009 */ std::uint32_t characterId;
/* 000D */ std::uint16_t speed;
/* 000F */ std::uint16_t bodyState;
/* 0011 */ std::uint16_t healthState;
/* 0013 */ std::uint32_t effectState;
/* 0017 */ std::uint16_t job;
/* 0019 */ std::uint16_t head;
/* 001B */ std::int64_t weapon;
/* 0023 */ std::uint16_t accessory;
/* 0025 */ std::uint32_t moveStartTime;
/* 0029 */ std::uint16_t accessory2;
/* 002B */ std::uint16_t accessory3;
/* 002D */ std::uint16_t headPalette;
/* 002F */ std::uint16_t bodyPalette;
/* 0031 */ std::uint16_t headDirection;
/* 0033 */ std::uint16_t robe;
/* 0035 */ std::uint32_t guildId;
/* 0039 */ std::uint16_t emblemVersion;
/* 003B */ std::uint16_t honor;
/* 003D */ std::uint32_t virtue;
/* 0041 */ std::uint8_t isPkModeOn;
/* 0042 */ std::uint8_t sex;
/* 0043 */ std::uint8_t moveData[6];
/* 0049 */ std::uint8_t xSize;
/* 004A */ std::uint8_t ySize;
/* 004B */ std::uint16_t level;
/* 004D */ std::uint16_t font;
/* 004F */ std::int32_t maxHp;
/* 0053 */ std::int32_t hp;
/* 0057 */ std::uint8_t isBoss;
/* 0058 */ std::uint16_t body;
};
struct ActorStandEntryPacket {
/* 0000 */ std::uint16_t packetType;
/* 0002 */ std::uint16_t packetLength;
/* 0004 */ std::uint8_t objectType;
/* 0005 */ std::uint32_t accountId;
/* 0009 */ std::uint32_t characterId;
/* 000D */ std::uint16_t speed;
/* 000F */ std::uint16_t bodyState;
/* 0011 */ std::uint16_t healthState;
/* 0013 */ std::uint32_t effectState;
/* 0017 */ std::uint16_t job;
/* 0019 */ std::uint16_t head;
/* 001B */ std::int64_t weapon;
/* 0023 */ std::uint16_t accessory;
/* 0025 */ std::uint16_t accessory2;
/* 0027 */ std::uint16_t accessory3;
/* 0029 */ std::uint16_t headPalette;
/* 002B */ std::uint16_t bodyPalette;
/* 002D */ std::uint16_t headDirection;
/* 002F */ std::uint16_t robe;
/* 0031 */ std::uint32_t guildId;
/* 0035 */ std::uint16_t emblemVersion;
/* 0037 */ std::uint16_t honor;
/* 0039 */ std::uint32_t virtue;
/* 003D */ std::uint8_t isPkModeOn;
/* 003E */ std::uint8_t sex;
/* 003F */ std::uint8_t posDir[3];
/* 0042 */ std::uint8_t xSize;
/* 0043 */ std::uint8_t ySize;
/* 0044 */ std::uint8_t state;
/* 0045 */ std::uint16_t level;
/* 0047 */ std::uint16_t font;
/* 0049 */ std::int32_t maxHp;
/* 004D */ std::int32_t hp;
/* 0051 */ std::uint8_t isBoss;
/* 0052 */ std::uint16_t body;
};
#pragma pack(pop)
static_assert(sizeof(ActorMoveEntryPacket) == 0x5A);
static_assert(sizeof(ActorStandEntryPacket) == 0x54);
}
// OFFSET: 0x00CD47F0
// FUNCTION: fn_21275
std::vector<char> CGameMode::BuildActorEntryPacket(CGameActor* actor, std::uint16_t packetType) {
std::vector<char> packet;
std::string name = this->nameCard.Name(actor->render.accountId);
if (actor->render.unknown_0070 == 1) {
packet.resize(sizeof(ActorMoveEntryPacket));
ActorMoveEntryPacket* entry = reinterpret_cast<ActorMoveEntryPacket*>(packet.data());
entry->hp = actor->GetGaugeCurrent();
entry->maxHp = actor->GetGaugeMaximum();
entry->isBoss = actor->unknown_0304;
entry->moveStartTime = actor->routeStartTick;
int metadata = 0;
float x = 0.0f;
float y = 0.0f;
actor->route.Sample(timeGetTime(), &x, &y, &metadata);
int cellX;
int subX;
if (x > 0.0f) {
const double position = x + 0.5;
cellX = static_cast<int>(position);
subX = static_cast<int>(static_cast<float>(position - cellX) * 16.0f);
} else {
cellX = 0;
subX = 0;
}
int cellY;
int subY;
if (y > 0.0f) {
const double position = y + 0.5;
cellY = static_cast<int>(position);
subY = static_cast<int>(static_cast<float>(position - cellY) * 16.0f);
} else {
cellY = 0;
subY = 0;
}
const int destinationX = actor->unknown_0158[5];
const int destinationY = *reinterpret_cast<const int*>(actor->unknown_0170);
entry->moveData[0] = static_cast<std::uint8_t>(cellX >> 2);
entry->moveData[1] = static_cast<std::uint8_t>((cellX << 6) | ((cellY >> 4) & 0x3F));
entry->moveData[2] = static_cast<std::uint8_t>((cellY << 4) | ((destinationX >> 6) & 0x0F));
entry->moveData[3] = static_cast<std::uint8_t>((destinationX << 2) | ((destinationY >> 8) & 0x03));
entry->moveData[4] = static_cast<std::uint8_t>(destinationY);
entry->moveData[5] = static_cast<std::uint8_t>((subX << 4) | (subY & 0x0F));
entry->packetType = packetType;
entry->packetLength = static_cast<std::uint16_t>(name.size() + packet.size());
entry->objectType = actor->unknown_0314;
entry->accountId = actor->render.accountId;
entry->speed = *reinterpret_cast<const std::uint16_t*>(actor->unknown_0170 + 4);
entry->bodyState = static_cast<std::uint16_t>(actor->bodyState);
entry->healthState = static_cast<std::uint16_t>(actor->unknown_02C4);
entry->effectState = actor->GetStateFlags();
entry->job = static_cast<std::uint16_t>(actor->GetEffectiveJob(-1));
entry->head = *reinterpret_cast<const std::uint16_t*>(actor->unknown_029C);
entry->guildId = actor->GetGdid();
entry->emblemVersion = static_cast<std::uint16_t>(g_guildMgr->GetEmblemVersion(actor->GetGdid()));
entry->isPkModeOn = actor->unknown_02C8 != 0;
entry->sex = static_cast<std::uint8_t>(actor->unknown_0260);
entry->xSize = static_cast<std::uint8_t>(actor->unknown_0294);
entry->ySize = static_cast<std::uint8_t>(actor->unknown_0298);
entry->level = actor->unknown_0210;
entry->font = static_cast<std::uint16_t>(actor->render.unknown_00FC);
entry->bodyPalette = static_cast<std::uint16_t>(actor->render.unknown_0048);
if (actor->unknown_0314 == 0) {
CPc* pc = static_cast<CPc*>(actor);
entry->honor = static_cast<std::uint16_t>(pc->unknown_0430);
entry->virtue = pc->unknown_0434;
entry->headDirection = static_cast<std::uint16_t>(pc->unknown_043C);
entry->weapon = pc->unknown_0434;
entry->accessory = static_cast<std::uint16_t>(pc->unknown_0450);
entry->accessory2 = static_cast<std::uint16_t>(pc->unknown_0454);
entry->accessory3 = static_cast<std::uint16_t>(pc->unknown_0458);
entry->headPalette = static_cast<std::uint16_t>(pc->unknown_0444);
entry->robe = static_cast<std::uint16_t>(pc->unknown_049C);
entry->characterId = pc->GetPkState();
entry->body = static_cast<std::uint16_t>(pc->GetBodyCostume());
}
} else {
packet.resize(sizeof(ActorStandEntryPacket));
ActorStandEntryPacket* entry = reinterpret_cast<ActorStandEntryPacket*>(packet.data());
entry->hp = actor->GetGaugeCurrent();
entry->maxHp = actor->GetGaugeMaximum();
entry->isBoss = actor->unknown_0304;
const int direction = (static_cast<int>(actor->render.angle) + 180) / 45 % 8;
const int cellX = actor->unknown_0158[5];
const int cellY = *reinterpret_cast<const int*>(actor->unknown_0170);
entry->posDir[0] = static_cast<std::uint8_t>(cellX >> 2);
entry->posDir[1] = static_cast<std::uint8_t>((cellX << 6) | ((cellY >> 4) & 0x3F));
entry->posDir[2] = static_cast<std::uint8_t>((cellY << 4) | (direction & 0x0F));
if (actor->render.unknown_0070 == 3) {
entry->state = 1;
} else {
entry->state = actor->render.unknown_0070 == 6 ? 2 : 0;
}
entry->packetType = packetType;
entry->packetLength = static_cast<std::uint16_t>(name.size() + packet.size());
entry->objectType = actor->unknown_0314;
entry->accountId = actor->render.accountId;
entry->speed = *reinterpret_cast<const std::uint16_t*>(actor->unknown_0170 + 4);
entry->bodyState = static_cast<std::uint16_t>(actor->bodyState);
entry->healthState = static_cast<std::uint16_t>(actor->unknown_02C4);
entry->effectState = actor->GetStateFlags();
entry->job = static_cast<std::uint16_t>(actor->GetEffectiveJob(-1));
entry->head = *reinterpret_cast<const std::uint16_t*>(actor->unknown_029C);
entry->guildId = actor->GetGdid();
entry->emblemVersion = static_cast<std::uint16_t>(g_guildMgr->GetEmblemVersion(actor->GetGdid()));
entry->isPkModeOn = actor->unknown_02C8 != 0;
entry->sex = static_cast<std::uint8_t>(actor->unknown_0260);
entry->xSize = static_cast<std::uint8_t>(actor->unknown_0294);
entry->ySize = static_cast<std::uint8_t>(actor->unknown_0298);
entry->level = actor->unknown_0210;
entry->font = static_cast<std::uint16_t>(actor->render.unknown_00FC);
entry->bodyPalette = static_cast<std::uint16_t>(actor->render.unknown_0048);
entry->emblemVersion = static_cast<std::uint16_t>(g_guildMgr->GetEmblemVersion(actor->GetGdid()));
if (actor->unknown_0314 == 0) {
CPc* pc = static_cast<CPc*>(actor);
entry->honor = static_cast<std::uint16_t>(pc->unknown_0430);
entry->virtue = pc->unknown_0434;
entry->headDirection = static_cast<std::uint16_t>(pc->unknown_043C);
entry->weapon = pc->unknown_0434;
entry->accessory = static_cast<std::uint16_t>(pc->unknown_0450);
entry->accessory2 = static_cast<std::uint16_t>(pc->unknown_0454);
entry->accessory3 = static_cast<std::uint16_t>(pc->unknown_0458);
entry->headPalette = static_cast<std::uint16_t>(pc->unknown_0444);
entry->robe = static_cast<std::uint16_t>(pc->unknown_049C);
entry->characterId = pc->GetPkState();
entry->body = static_cast<std::uint16_t>(pc->GetBodyCostume());
}
}
packet.insert(packet.end(), name.begin(), name.end());
return packet;
}