rodecomp/Source/UI/Items/UIIllustWnd.cpp
ragnarok-clanker 858265cc69 Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
Batch #14936 by ragnarok-clanker: no function's compiled code changes; checked with 158 compiled unit(s), including every includer of Source/Client/Mode/GameModeEnums.h, Source/Client/Mode/ModeMessage.h, Source/Contents/Actors/ActorEnums.h, Source/Contents/Actors/PetEnums.h, Source/Contents/Combat/CombatTypes.h, Source/Contents/Configuration/ServiceEnums.h, Source/Contents/Effects/EffectPrimId.h, Source/Contents/Hotkeys/InterfaceHotkey.h, Source/Contents/Items/ItemId.h, Source/Contents/Items/ItemType.h, Source/Network/Packets/ModeResultEnums.h, Source/Network/Packets/NoticeEnums.h, Source/Network/Packets/PacketId.h, Source/UI/Window/UIEnums.h, Source/UI/Window/WindowId.h.
2026-11-08 12:37:46 +00:00

248 lines
7.9 KiB
C++

#include "UI/Items/UIIllustWnd.h"
#include "UI/Window/UIEnums.h"
#include "Client/Mode/CMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
#include "UI/Buttons/UIBitmapButton.h"
#include "UI/Buttons/UIButton.h"
#include "UI/Window/UIWindowMgr.h"
// OFFSET: 0x0096C8D0
// FUNCTION: fn_13177
UIIllustWnd::UIIllustWnd() : UIFrameWnd(0) {
this->m_titled = 0;
this->m_closable = 0;
this->geometry.currentAlpha = 32;
}
// OFFSET: 0x0096C970
// FUNCTION: fn_13178
UIMultiIllustWnd::UIMultiIllustWnd() : UIFrameWnd(0) {
this->m_titled = 0;
this->m_closable = 0;
this->geometry.currentAlpha = 32;
}
// OFFSET: 0x0096CBD0
// FUNCTION: fn_13181
void UIIllustWnd::OnCreate(int, int) {}
// OFFSET: 0x0096CBE0
// FUNCTION: fn_13182
void UIMultiIllustWnd::OnCreate(int, int) {}
// OFFSET: 0x0096CBF0
// FUNCTION: fn_13183
void UIIllustWnd::OnDestroy() {
if (this->m_bitmapName.size() != 0) {
CRes* bitmap = ResourceMgr::Instance().Load(Resolve(this->m_bitmapName.c_str()));
ResourceMgr::Instance().Remove(bitmap);
}
}
// OFFSET: 0x0096CC40
// FUNCTION: fn_13184
void UIMultiIllustWnd::OnDestroy() {
if (this->m_bitmapName.size() != 0) {
CRes* bitmap = ResourceMgr::Instance().Load(Resolve(this->m_bitmapName.c_str()));
ResourceMgr::Instance().Remove(bitmap);
}
}
// OFFSET: 0x0096CC90
// FUNCTION: fn_13185
void UIIllustWnd::Paint() {
this->ClearSurface(0xFFFF00FF);
int top = 0;
CBitmapRes* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(this->m_bitmapName.c_str())));
if (this->m_titled != 0) {
top = this->DrawTitleBar(false, "", 0);
}
this->DrawBitmap(0, top, bitmap, true);
}
// OFFSET: 0x0096CD00
// FUNCTION: fn_13186
void UIMultiIllustWnd::Paint() {
this->ClearSurface(0xFFFF00FF);
int top = 0;
CBitmapRes* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(this->m_bitmapName.c_str())));
if (this->m_titled != 0) {
top = this->DrawTitleBar(false, "", 0);
}
this->DrawBitmap(0, top, bitmap, true);
}
// OFFSET: 0x0096CD70
// FUNCTION: fn_13187
void UIMultiIllustWnd::OnLBtnDown(int, int) {}
// OFFSET: 0x0096CD80
// FUNCTION: fn_13188
void UIIllustWnd::OnMouseMove(int x, int y) {
if (this->m_closable != 0) {
UIFrameWnd::OnMouseMove(x, y);
}
}
// OFFSET: 0x0096CDA0
// FUNCTION: fn_13189
void UIMultiIllustWnd::OnMouseMove(int x, int y) {
if (this->m_closable != 0) {
UIFrameWnd::OnMouseMove(x, y);
}
}
// OFFSET: 0x0096CDC0
// FUNCTION: fn_13190
int UIIllustWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
switch (message) {
case UM_COMMAND:
if (argument1 == 201) {
g_modeMgr.GetGameMode()->SendMsg(100, reinterpret_cast<int>(""), -1, 1, 0);
g_windowMgr.ReleaseCapture();
}
return 0;
case UM_SETINFO:
if (argument1 == -1) {
this->m_titled = 0;
this->m_closable = 0;
this->DeleteChildren();
return 0;
}
if (argument1 == -2) {
this->m_titled = 1;
return 0;
}
this->AddCloseButton("", 0)->Move(this->geometry.width - 16, 3);
this->m_closable = 1;
this->Invalidate();
return 0;
case UM_SET_BITMAP: {
const char* name = reinterpret_cast<const char*>(argument1);
this->m_bitmapName = "유저인터페이스\\Illust\\";
this->m_bitmapName += name;
CBitmapRes* bitmap;
if (!ResourceMgr::Instance().Exists(this->m_bitmapName.c_str()) ||
(bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(this->m_bitmapName.c_str())))) == nullptr) {
this->m_bitmapName = "유저인터페이스\\cardbmp\\";
this->m_bitmapName += name;
bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(this->m_bitmapName.c_str())));
if (bitmap == nullptr) {
this->Invalidate();
return 0;
}
}
if (this->geometry.height != bitmap->image.height || this->geometry.width != bitmap->image.width) {
if (this->m_titled != 0) {
CBitmapRes* titlebar = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\titlebar_left.bmp")));
this->Resize(bitmap->image.width, titlebar->image.height + bitmap->image.height);
this->Invalidate();
return 0;
}
this->Resize(bitmap->image.width, bitmap->image.height);
}
this->Invalidate();
return 0;
}
default:
if (this->m_closable == 0) {
return UIWindow::SendMsg(sender, message, argument1, argument2, argument3, argument4);
}
return UIFrameWnd::SendMsg(sender, message, argument1, argument2, argument3, argument4);
}
}
// OFFSET: 0x0096D010
// FUNCTION: fn_13191
int UIMultiIllustWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
switch (message) {
case UM_COMMAND:
if (argument1 == 201) {
g_modeMgr.GetGameMode()->SendMsg(100, reinterpret_cast<int>(""), -1, 0, 0);
g_windowMgr.ReleaseCapture();
}
return 0;
case UM_SETINFO:
switch (argument1) {
case 10:
this->m_closable = 0;
break;
case 12:
this->m_titled = 0;
this->geometry.currentAlpha = 128;
this->m_state = -1;
this->m_closable = 0;
break;
default:
if (argument1 == -1) {
this->m_titled = 0;
this->m_closable = 0;
this->DeleteChildren();
return 0;
}
if (argument1 == -2) {
this->m_titled = 1;
return 0;
}
if (argument1 == 5) {
this->m_state = 5;
this->m_titled = 0;
this->m_closable = 0;
return 0;
}
break;
}
this->AddCloseButton("", 0)->Move(this->geometry.width - 16, 3);
this->m_closable = 1;
this->Invalidate();
return 0;
case UM_SET_BITMAP: {
const char* name = reinterpret_cast<const char*>(argument1);
this->m_bitmapName = "유저인터페이스\\Illust\\";
this->m_bitmapName += name;
CBitmapRes* bitmap;
if (!ResourceMgr::Instance().Exists(this->m_bitmapName.c_str()) ||
(bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(this->m_bitmapName.c_str())))) == nullptr) {
this->m_bitmapName = "유저인터페이스\\cardbmp\\";
this->m_bitmapName += name;
bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(this->m_bitmapName.c_str())));
if (bitmap == nullptr) {
this->Invalidate();
return 0;
}
}
if (this->geometry.height != bitmap->image.height || this->geometry.width != bitmap->image.width) {
if (this->m_titled != 0) {
CBitmapRes* titlebar = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\titlebar_left.bmp")));
this->Resize(bitmap->image.width, titlebar->image.height + bitmap->image.height);
this->Invalidate();
return 0;
}
this->Resize(bitmap->image.width, bitmap->image.height);
}
this->Invalidate();
return 0;
}
default:
if (this->m_closable != 0) {
return UIFrameWnd::SendMsg(sender, message, argument1, argument2, argument3, argument4);
}
return UIWindow::SendMsg(sender, message, argument1, argument2, argument3, argument4);
}
}
// OFFSET: 0x0096D2C0
// FUNCTION: fn_13192
bool UIIllustWnd::CanHitTest() {
return this->m_titled != 0 || this->m_closable != 0;
}
// OFFSET: 0x0096D2E0
// FUNCTION: fn_13193
bool UIMultiIllustWnd::CanHitTest() {
return this->m_titled != 0 || this->m_closable != 0;
}